Alfonso Ribeiro v. Take-Two Interactive Software, Inc. et al

Filing 1

COMPLAINT Receipt No: 0973-22905826 - Fee: $400, filed by Plaintiff Alfonso Ribeiro. (Attorney Carolynn Kyungwon Beck added to party Alfonso Ribeiro(pty:pla))(Beck, Carolynn)

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Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 1 of 24 Page ID #:1 1 2 3 4 5 6 7 8 9 Pierce Bainbridge Beck Price & Hecht LLP John M. Pierce (SBN 250443) jpierce@piercebainbridge.com Carolynn Kyungwon Beck (SBN 264703) cbeck@piercebainbridge.com Daniel Dubin (SBN 313235) ddubin@piercebainbridge.com 600 Wilshire Boulevard, Suite 500 Los Angeles, California 90017-3212 (213) 262-9333 Attorneys for Plaintiff Alfonso Ribeiro 10 THE UNITED STATES DISTRICT COURT FOR THE CENTRAL DISTRICT OF CALIFORNIA 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 Complaint for: Plaintiff, 15 16 Case No. 2:18-cv-10417 Alfonso Ribeiro, an individual, v. Take-Two Interactive Software, Inc.; a Delaware corporation; 2K Sports, Inc., a Delaware corporation; 2K Games, Inc., a Delaware corporation; Visual Concepts Entertainment, a California Corporation; and Does 1 through 50, inclusive, Defendants. 1. Direct Infringement of Copyright; 2. Contributory Infringement of Copyright; 3. Violation of the Right of Publicity under California Common Law; 4. Violation of the Right of Publicity under Cal. Civ. Code § 3344; 5. Unfair Competition under Cal. Bus. & Prof. Code § 17200, et seq.; 6. Unfair Competition under 15 U.S.C. § 1125(a) Demand for Jury Trial 28 Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 2 of 24 Page ID #:2 1 Plaintiff Alfonso Ribeiro, aka Ribeiro, (“Plaintiff” or “Ribeiro”), by 2 and through his undersigned counsel, asserts the following claims 3 against Defendants Take-Two Interactive Software, Inc. (“Take-Two”), 4 2K Sports, Inc. (“2K Sports”), 2K Games, Inc. (“2K Games”), Visual 5 Concepts Entertainment (“Visual Concepts”) and Does 1 through 50 6 (collectively referred to as “Defendants”), and alleges as follows: 7 I. OVERVIEW 8 Through their unauthorized use of Ribeiro’s highly popular 9 signature dance (“The Dance” or “Dance”) in their video game, NBA 10 2K16, Defendants have unfairly profited from exploiting Ribeiro’s 11 protected creative expression, likeness, and trademark. 12 Ribeiro is an internationally famous Hollywood star, known 13 for his starring role as Carlton Banks from the hit television series, The 14 Fresh Prince of Bel-Air, and as host of America’s Funniest Home Videos. 15 Ribeiro created his highly recognizable “Dance,” that has also been 16 referred to by the public as “The Carlton Dance,” which exploded in 17 popularity and became highly recognizable as Ribeiro’s signature dance 18 internationally. The Dance is now inextricably linked to Ribeiro and 19 has continued to be a part of his celebrity persona. 20 Defendants capitalized on Alfonso Ribeiro’s celebrity and 21 popularity by selling The Dance as an in-game dance in at least NBA 22 2K16 (“2K16”) under the name “So Fresh.” In 2K16, players can unlock 23 and then purchase The Dance to customize their 2K16 MyPlayer 24 avatars. Defendants also include at least one dance wholly similar to 25 The Dance in subsequent NBA 2K games, such as the Ride the Wave 26 dance move available in NBA 2K18. 27 recognized by players and media worldwide as The Dance. Defendants 28 did not credit Ribeiro nor seek his consent to use, display, reproduce, –1– Complaint This dance was immediately Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 3 of 24 Page ID #:3 1 sell, or create a derivative work based upon Ribeiro’s Dance or likeness 2 in 2K16 or subsequent NBA 2K games. 3 Defendants’ NBA 2K franchise is the most popular sports 4 video game franchise in the world. Indeed, 2K16 was one of the highest 5 selling games of 2015, selling over four million units worldwide within 6 the first week of release. 2K16 was also Take Two’s highest selling 7 sports game ever when it was first released. In addition to profits 8 obtained from selling 2K16 – the game retails for $59.99 at release for 9 the base edition and $79.99 for the Michael Jordan special edition – 10 Defendants also profit from in-game purchases within 2K16. 11 Defendants should not be able to profit from Ribeiro’s fame, hard work 12 and creativity by its intentional misappropriation of Ribeiro’s original 13 content, likeness, name and trademark. Ribeiro seeks injunctive relief 14 and damages, including, but not limited to, Defendants’ profits 15 attributed to its improper use of The Dance and Ribeiro’s likeness. 16 II. THE PARTIES 17 Ribeiro resides in Los Angeles, California. 18 Take-Two Interactive Software, Inc. is a Delaware 19 corporation with its principal place of business at 110 West 44th Street, 20 New York, NY 10036. 21 2K Sports, Inc. is a Delaware corporation with its principal 22 place of business at 10 Hamilton Landing, Novato, CA 94949. 2K Sports 23 is a subsidiary corporation of Take-Two. 24 2K Games, Inc. is a Delaware corporation with its principal 25 place of business at 10 Hamilton Landing, Novato, CA 94949. 26 Games is a subsidiary corporation of Take-Two. 2K 27 Visual Concepts Entertainment is a California corporation 28 with its principal place of business at 10 Hamilton Landing, Novato, CA –2– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 4 of 24 Page ID #:4 1 94949. Visual Concepts is a subsidiary corporation of 2K Games. 2 Alongside 2K Games, Visual Concepts is the creator and developer of 3 the NBA 2K franchise, which was first released in 1999. 4 The true names and identities of the defendants herein sued 5 as Does 1 through 50, inclusive, are unknown to Ribeiro, who therefore 6 sues those defendants by such fictitious names. When the true names 7 of those defendants have been ascertained, Ribeiro will amend this 8 complaint accordingly. Each of the defendants aided and abetted and 9 is responsible in some manner for the occurrences herein alleged, and 10 Ribeiro’s injuries were proximately caused thereby. Defendants Take- 11 Two, 2K, Visual Concepts and Does 1 through 50, inclusive, shall 12 collectively be referred to as “Defendants.” 13 At all times herein mentioned, each of the defendants was 14 acting as an agent, servant, employee or representative of defendants, 15 and, in doing the things alleged in this Complaint, was acting within 16 the course and scope of that agency, service, employment, or joint 17 venture. 18 III. SUBJECT MATTER JURISDICTION AND 19 VENUE 20 The Court has subject matter jurisdiction over this action 21 pursuant to 28 U.S.C. § 1331 (federal question) and 28 U.S.C. § 1367 22 (supplemental jurisdiction). 23 Venue is proper in this District under A) 28 U.S.C. § 24 1391(b)(2) (federal question jurisdiction), because a substantial part of 25 the events or omissions giving rise to the claims occurred in this 26 District; and B) 28 U.S.C. §§ 1391(b)(1) and (c) (personal jurisdiction), 27 because all Defendants are subject to personal jurisdiction in this State 28 and at least one in this District. –3– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 5 of 24 Page ID #:5 1 IV.FACTUAL BACKGROUND 2 Ribeiro and the Creation of The Dance 3 Raised in the New York City borough of the Bronx, Ribeiro 4 has been acting since the age of eight, gaining notoriety and prominence 5 in particular for his dancing. Ribeiro starred in the Broadway musical 6 The Tap Dance Kid in 1983, released a single called Alfonso Ribeiro – 7 Dance Baby in 1984, appeared as a dancer in a Pepsi commercial with 8 Michael Jackson in 1984, and authored a dance instruction book in 1985 9 called Alfonso’s Breakin’ & Poppin’ Book. 10 In 1991, Ribeiro created The Dance and first performed it on 11 The Fresh Prince of Bel-Air during the episode Will’s Christmas Show. 12 Twenty-seven years later, The Dance remains distinctive, immediately 13 recognizable, and inextricably linked to Ribeiro’s identity, celebrity, and 14 likeness. 15 Since its conception in 1991, The Dance has maintained its 16 popularity. Ribeiro continues to perform The Dance, even inserting it 17 during his famous performance in 2014 as part of his victorious run on 18 the hit television show Dancing with the Stars. Ribeiro is constantly 19 inundated with requests to perform The Dance; he has performed it on 20 numerous occasions at the behest of both the public1 and celebrities. 21 Indeed, in 2016, the recording artist Justin Timberlake and NBA 22 23 24 25 26 27 28 BlackAmericaWeb.com, Alfonso Ribeiro: “Please Stop Asking Me To Dance”, https://blackamericaweb.com/2013/08/13/alfonso-ribeiro-please-stop-asking-me-todance/ (quoting Ribeiro as stating “[P]eople walk up to me and they say ‘Do the dance’”). 1 –4– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 6 of 24 Page ID #:6 1 superstar Stephen Curry, performed The Dance, alongside Ribeiro, at 2 the popular American Century Celebrity Golf Tournament.2 3 A 2013 video by the BBC including Will Smith and his son 4 Jaden Smith, Jeffrey Allen Townes (DJ Jazzy Jeff), and Ribeiro 5 performing The Dance has garnered over sixty-nine million views on 6 YouTube.3 7 The Dance has become synonymous with Ribeiro, who is 8 unanimously credited with creating The Dance. Ribeiro has also been 9 interviewed several times about the creation of The Dance and how to 10 properly perform it. 11 identity and The Dance’s unique movements readily evoke a connection 12 to Ribeiro. Accordingly, The Dance is a part of Ribeiro’s 13 The NBA 2K Franchise and the Rise of 14 Microtransactions 15 The NBA 2K franchise is an annual series of basketball 16 video games modeled after the National Basketball Association 17 (“NBA”). The NBA 2K series consists of 18 annual installments and 18 four spinoff games. Visual Concepts has been the developer of each of 19 the games since inception; Sega Games Company, Limited was the 20 publisher of the first six games before selling Visual Concepts to Take- 21 Two, who later created the 2K Sports and 2K Games subsidiaries. 22 Take-Two, 2K Sports, 2K Games, and Visual Concepts have been the 23 creators and publishers of the franchise since NBA 2K6, released in 24 2005. 25 26 27 28 NBC Sports, Stephen Curry and Justin Timberlake are Shown by Alfonso Ribeiro how to Properly do “the Carlton” That Ribeiro made famous on “The Fresh Prince of Bel-Air,” NBC, https://www.nbcsports.com/video/alfonso-ribeiro-justin-timberlakestephen-curry-do-carlton. 3 The video can be found at https://www.youtube.com/watch?v=ZwS14TiO7Pk. 2 –5– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 7 of 24 Page ID #:7 1 Although significantly more complex now, the original “NBA 2 2K” video game was comparatively simple. The game, released on 3 November 10, 1999 for the Dreamcast console, featured teams from the 4 1999-2000 NBA season. Players could play as any of those teams, or 5 players from those teams, in head-to-head matchups against another 6 player or a computer program. Players could also create their own 7 players and teams. The game did not have online capability, nor did it 8 offer in-game purchases. 9 The two subsequent video games, “NBA 2K1” and “NBA 10 2K2,” were largely similar to the first iteration. The fourth installment, 11 ESPN NBA Basketball – the only game in the series not to feature “2K” 12 in the title – was the first game to introduce a career mode where 13 players can create their own character and play as that character in 14 various game modes. The game was also the first in the series to feature 15 online game modes. 16 NBA 2K10, released in October 2009, advanced the series’ 17 career mode feature. Then called MyPlayer, the career mode feature 18 allowed players to create a personalized character by customizing the 19 character’s physical and personal traits, including, position, play style, 20 jersey number, name, age, body type, hair, facial features, and tattoos. 21 The feature also allows users to “spend” skill points earned during 22 MyPlayer games to further improve the character’s skills. 23 NBA 2K14, released in October 2013, was the first 24 installment to introduce microtransactions to the MyPlayer mode, 25 which was renamed MyCareer. In addition to earning currency through 26 gameplay, the game began allowing players to purchase “Virtual 27 Currency” or “VC” with real money. 28 Defendants offered five pricing levels for purchasing Virtual Currency: –6– Complaint For example, in NBA 2K18, Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 8 of 24 Page ID #:8 1 1) 15,000 VC for $4.99; 2 2) 35,000 VC for $9.99; 3 3) 75,000 VC for $19.99; 4 4) 200,000 VC for $49.99; or 5 5) 450,000 VC for $99.99. 6 VC can be spent on MyCareer attributes, uniforms, apparel, 7 signature movements and dances. 8 Although controversial, as purchasers already spent the 9 retail cost of around $60 to purchase 2K games, the in-game 10 microtransactions became a lucrative source of revenue for Defendants. 11 As a result, Defendants began offering more options through 12 microtransactions in subsequent installments, including dances. The 13 more complicated the dance, the more it costs to purchase. 14 In NBA 2K16, released on September 29, 2015, Defendants 15 exploited African-American talent and creativity by copying their 16 dances and movements and selling them through microtransactions. 17 Defendants copied the dances and movements of numerous African- 18 American performers, including, among others, Ribeiro’s The Dance 19 from The Fresh Prince of Bel-Air television show (named “So Fresh” in 20 game), the “Whip” dance created by the Atlanta hip hop group, “We Are 21 Toonz,” in 2013 (also named “Whip” in game), the “Cat Daddy” dance 22 created by the hip hop group, “The Rej3ctz,” in 2010 (named “Cat 23 Daddy” and “Rollin” in game), the “Thriller Dance” created by Michael 24 Jackson in his “Thriller” music video in 1982 (named “Spiller” in game), 25 the “Soulja Boy” dance created by the hip hop artist, “Soulja Boy,” in 26 2007 (named “Soul Jah Boi” in game), the “Nae Nae” dance created by 27 “We Are Toonz,” in 2013 (also named “Nae Nae” in game), and the 28 –7– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 9 of 24 Page ID #:9 1 “Schmoney Dance” created by the hip hop artist, Bobby Shmurda, in 2 2014 (named “Dip” in game). 3 Upon information and belief, although Defendants 4 presumably obtained licenses from athletes to use their likenesses and 5 voices, Defendants did not seek consent or authorization from these 6 artists to use any of these movements or dances. Defendants also did 7 not obtain consent to use the names of the dances that these artists 8 created. 9 Upon news of the inclusion of dance moves in NBA 2K16, 10 multiple media publications highlighted The Dance as the preeminent 11 dance move included in the package of dance moves offered in the game, 12 providing free publicity to the NBA 2K franchise at Ribeiro’s expense. 13 Dances, or emotes, are incredibly popular and provide 14 significant additional revenue to the NBA 2K franchise. Indeed, in 15 2K14, when Defendants first introduced VC, user spending increased 16 by about 150% compared to NBA 2K13 with spending on Virtual 17 Currency making up 92% of the increase. Using Virtual Currency, 18 players purchase dances, alongside clothing, to personalize their 19 gaming experience. 20 Currency to avoid the tedious process of earning Virtual Currency 21 through gameplay. Indeed, in NBA 2K18, players are given only 6,000 22 VC to start, and players earn less than 500 VC for each game played on 23 MyCareer. 24 intentionally offer considerably low amounts of VC through gameplay 25 in order to incentivize players to purchase VC instead. In NBA 2K16, 26 the dance “So Fresh” cost 1,000 VC to unlock. Moreover, players routinely purchase Virtual As dances routinely cost over 1,000 VC, Defendants 27 Upon information and belief, Defendants will likely continue 28 adding popular dances/emotes to the 2K games without the artists’ or –8– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 10 of 24 Page ID #:10 1 creators’ consent or approval to attract more players and add to its ever- 2 growing revenue. 3 Unauthorized Use of The Dance in NBA 2K16 and 4 Subsequent NBA 2K Games 5 On September 29, 2015, Defendants released NBA 2K16 on 6 the Microsoft Windows, iOS, Android, PlayStation 4, PlayStation 3, 7 Xbox One and Xbox 360 platforms. Defendants priced the regular game 8 at $59.99, and the Michael Jordan special edition at $79.99. Players 9 must unlock The Dance through gameplay and then spend 1000 VC. 10 11 Moreover, on September 7, 2018, Defendants released NBA 2K19 for all platforms. 12 If purchased, the 2K MyCareer avatar can perform The 13 Dance during gameplay. Defendants did not seek to obtain Ribeiro’s 14 authorization or consent for The Dance. Moreover, Ribeiro did not give 15 Defendants express or implied consent for its use of his likeness and 16 The Dance. Defendants also did not compensate Ribeiro. 17 Upon information and belief, Defendants added The Dance 18 to its NBA 2K franchise to intentionally exploit the popularity of Ribeiro 19 and 20 compensation. Ribeiro’s Dance without providing Ribeiro any form of 21 Defendants profited from its improper misappropriation of 22 The Dance and Ribeiro’s likeness by, inter alia: 1) selling the infringing 23 emotes directly to players; 2) selling at least NBA 2K16 and possibly 24 subsequent NBA 2K games that contain The Dance emotes; 3) 25 advertising The Dance emotes to attract additional players, including 26 Ribeiro’s fans or those persons familiar with The Dance to play NBA 27 2K16 and subsequent NBA 2K games and make in-game purchases; 4) 28 keeping the franchise relevant to its players to incentivize those players –9– Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 11 of 24 Page ID #:11 1 to continue purchasing the 2K games; 5) impliedly representing that 2 Ribeiro consented to Defendants’ use of his likeness; 6) erroneously 3 causing the association of NBA 2K16 and subsequent NBA 2K games 4 with The Dance; 7) creating the false impression that Ribeiro endorsed 5 NBA 2K16 and subsequent NBA 2K games; and 8) inducing and/or 6 contributing to NBA 2K16 and subsequent NBA 2K games characters 7 players’ characters performing The Dance. 8 Upon information and belief, Defendants actively and 9 knowingly directed, caused, induced, and encouraged others, including, 10 but not limited to, their players, designers, suppliers, distributors, 11 resellers, software developers, and repair providers, to misappropriate 12 Ribeiro’s likeness and The Dance. 13 By adding microtransactions to their popular 2K franchise, 14 Defendants have substantially increased their profits from unlawfully 15 and unfairly misappropriating Ribeiro’s and other artists’ creative 16 expression, 17 compensating these artists. Ribeiro thus bring this lawsuit to prevent 18 Defendants from further using his likeness and The Dance, and to 19 recover the profits rightfully owed to him. likenesses and trademarks without crediting or 20 FIRST CAUSE OF ACTION 21 (For Direct Infringement of Copyright Against All Defendants) 22 Ribeiro hereby repeats and realleges the allegations set 23 forth in paragraphs 1 through 37, above, as though fully set forth 24 herein. 25 In 1991, Ribeiro created The Dance and first performed it on 26 The Fresh Prince of Bel-Air during the episode Will’s Christmas Show. 27 On or around August 15, 2006, the segment of The Fresh Prince of Bel- 28 Air during which Ribeiro performs The Dance was published to – 10 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 12 of 24 Page ID #:12 1 YouTube where it can be accessed by millions of people. The video 2 shows Ribeiro, as Carlton Banks, performing The Dance to the tune of 3 Tom Jones “It’s Not Unusual.” 4 Ribeiro is the undisputed creator of the wildly popular and 5 immediately recognizable Dance. YouTube video’s depicting Ribeiro’s 6 performance in The Fresh Prince of Bel-Air are the original depictions 7 of The Dance. 8 9 Ribeiro is in the process of registering The Dance with the United States Copyright Office. On December 15, 2018, Ribeiro 10 submitted applications for copyright registrations and assigned 11 Copyright Office case numbers 1-7226013364, 1-7226013290, and 1- 12 7225814191. 13 In NBA 2K16 and possibly subsequent games, players can 14 have their characters perform the dance within the game. In fact, a .gif 15 was released by the NBA 2K franchise that shows a side by side 16 comparison of “So Fresh” and The Dance to show the exact similarities 17 between the in-game dance and Ribeiro’s creation. Defendants have 18 infringed and continue to infringe Ribeiro’s copyrights in The Dance by 19 offering The Dance emotes that, if purchased, a player can use to make 20 his or her avatar perform during 2K gameplay; substantially copying 21 The Dance in digital form to the 2K games; advertising The Dance in 22 its promotional materials; and creating the So Fresh emotes as 23 derivative works of The Dance. 24 Defendants did not seek to obtain Ribeiro’s permission for 25 its use of The Dance. Nor have Defendants compensated or credited 26 Ribeiro for their use of The Dance. 27 Moreover, Defendants actively and knowingly directed, 28 caused, induced, and encouraged others, including, but not limited to, – 11 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 13 of 24 Page ID #:13 1 its players, designers, suppliers, distributors, resellers, software 2 developers, and repair providers, to misappropriate Ribeiro’s likeness 3 and The Dance. 4 Defendants’ acts of infringement have been willful, 5 intentional, and purposeful, in disregard of and with indifference to 6 Plaintiff’s rights. 7 Defendants’ conduct caused and will continue to cause 8 confusion and mistake by leading the public to erroneously believe that 9 Ribeiro consented to the use of his likeness NBA 2K16 and subsequent 10 NBA 2K games in violation of 17 U.S.C. §§ 101 et seq. 11 As a result of Defendants’ conduct, Ribeiro has been 12 damaged by being precluded from receiving his rightful share of the 13 profits earned by Defendants for their improper and unlicensed use of 14 Ribeiro’s exclusive copyrights in The Dance emote. 15 Ribeiro is entitled to permanent injunctive relief preventing 16 Defendants, and their officers, agents, and employees, and all related 17 persons from further using The Dance and engaging in other acts in 18 violation of Copyright law. 19 Ribeiro is also entitled to recover damages, including any 20 profits obtained by Defendants as a result of the infringements 21 alleged above, in an amount according to proof to be determined at the 22 time of trial. 23 In doing the acts herein alleged, Defendants acted 24 fraudulently, willfully, and with malice, and Ribeiro is therefore 25 entitled to punitive damages according to proof at the time of trial. 26 27 28 – 12 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 14 of 24 Page ID #:14 1 2 SECOND CAUSE OF ACTION 3 (For Contributory Infringement of Copyright Against All 4 Defendants) 5 Ribeiro hereby repeats and realleges the allegations set 6 forth in paragraphs 1 through 50, above, as though fully set forth 7 herein. 8 In at least NBA 2K16 and possibly in subsequent games, 9 players can have their characters perform the dance within the game. 10 Defendants have infringed and continue to infringe Ribeiro’s copyrights 11 in The Dance by offering the So Fresh emote that, if purchased, a player 12 can use to make his or her avatar perform The Dance during 2K 13 gameplay; substantially copying The Dance in digital form to the 2K 14 games; advertising The Dance in its promotional materials; and 15 creating the So Fresh emotes as derivative works of The Dance. 16 By providing the So Fresh emotes necessary for its players 17 to commit direct copyright infringement, Defendants have and continue 18 to materially contribute to the unauthorized reproductions and 19 distributions by its players of The Dance. 20 Defendants did not seek to obtain Ribeiro’s permission for 21 its use of The Dance for the So Fresh emotes. Nor have Defendants 22 compensated or credited Ribeiro for their use of The Dance. 23 Moreover, Defendants actively and knowingly directed, 24 caused, induced, and encouraged others, including, but not limited to, 25 its players, designers, suppliers, distributors, resellers, software 26 developers, and repair providers, to misappropriate Ribeiro’s likeness 27 and The Dance. 28 – 13 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 15 of 24 Page ID #:15 1 Defendants’ acts of infringement have been willful, 2 intentional, and purposeful, in disregard of and with indifference to 3 Plaintiff’s rights. 4 Defendants’ willful and continued unauthorized use of The 5 Dance has caused and will continue to cause confusion and mistake by 6 leading the public to erroneously associate The Dance with NBA 2K16 7 and subsequent NBA 2K games in violation of 17 U.S.C. §§ 101 et seq. 8 As a result of Defendants’ conduct, Ribeiro has been 9 damaged by being precluded from receiving his rightful share of the 10 profits earned by Defendants for their improper and unlicensed use of 11 Ribeiro’s exclusive copyrights in The Dance. 12 Defendants’ conduct is causing and, unless enjoined and 13 restrained by this Court, will continue to cause Plaintiff great and 14 irreparable injury that cannot be compensated or measured in money. 15 Plaintiff has no adequate remedy at law. Pursuant to 17 U.S.C. § 502, 16 Plaintiff is entitled to injunctive relief, prohibiting further contributory 17 infringements of Plaintiff’s copyrights. 18 As a direct and proximate result of Defendants’ 19 infringement of Plaintiff’s copyrights and exclusive rights under 20 copyright, Ribeiro is also entitled to recover damages, including 21 attorneys’ fees, and any profits obtained by Defendants as a result of 22 the infringements alleged above, in an amount according to proof to be 23 determined at the time of trial. 24 In doing the acts herein alleged, Defendants acted 25 fraudulently, willfully, and with malice, and Ribeiro is therefore 26 entitled to punitive damages according to proof at the time of trial. 27 28 – 14 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 16 of 24 Page ID #:16 1 THIRD CAUSE OF ACTION 2 (For Violation of the Right of Publicity Under California 3 Common Law Against All Defendants) 4 Ribeiro hereby repeats and realleges the allegations set 5 forth in paragraphs 1 through 61, above, as though fully set forth 6 herein. 7 Through their use of The Dance as in-game dance emotes, 8 Defendants misappropriated Ribeiro’s identity. In at least NBA 2K16 9 and possibly in subsequent NBA 2K games, players can have their 10 characters perform the dance within the game. 11 Defendants did not seek or obtain Ribeiro’s authorization or 12 consent for its use of his likeness for the So Fresh emotes. Nor have 13 Defendants compensated or credited Ribeiro for their use of The Dance. 14 Defendants used Ribeiro’s likeness to generate significant 15 wealth by: 1) selling the infringing emotes directly to players; 2) selling 16 at least NBA 2K16 and possibly subsequent NBA 2K games that 17 contain The Dance emotes; 3) advertising The Dance emotes to attract 18 additional players, including Ribeiro’s fans or those persons familiar 19 with The Dance to play NBA 2K16 and subsequent NBA 2K games and 20 make in-game purchases; 4) keeping the franchise relevant to its 21 players to incentivize those players to continue purchasing the 2K 22 games; 5) impliedly representing that Ribeiro consented to Defendants’ 23 use of his likeness; 6) erroneously causing the association of NBA 2K16 24 and subsequent NBA 2K games with The Dance; 7) creating the false 25 impression that Ribeiro endorsed NBA 2K16 and subsequent NBA 2K 26 games; and 8) inducing and/or contributing to NBA 2K16 and 27 subsequent NBA 2K games characters players’ characters performing 28 The Dance. – 15 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 17 of 24 Page ID #:17 1 As a performance artist, Ribeiro exploits his identity by 2 performing at shows, events, and in the media. Ribeiro was damaged 3 by Defendants’ conduct as he was prevented from reaping the profits of 4 licensing his likeness to Defendants. 5 Defendants’ conduct caused and will continue to cause 6 confusion and mistake by leading the public to erroneously believe that 7 Ribeiro consented to the use of his likeness in NBA 2K16 and 8 subsequent NBA 2K games. 9 Ribeiro is entitled to permanent injunctive relief preventing 10 Defendants, and their officers, agents, and employees, and all related 11 persons from further using his likeness. 12 Ribeiro is also entitled to recover damages, including any 13 profits obtained by Defendants as a result of the infringements alleged 14 above, in an amount according to proof to be determined at the time of 15 trial. 16 FOURTH CAUSE OF ACTION 17 (For Violation of the Right of Publicity Under Cal. Civ. Code § 18 3344 Against All Defendants) 19 Ribeiro hereby repeats and realleges the allegations set 20 forth in paragraphs 1 through 69, above, as though fully set forth 21 herein. 22 Through their use of The Dance as in-game dance emotes, 23 Defendants misappropriated Ribeiro’s identity. In at least NBA 2K16 24 and possibly in subsequent NBA 2K games, players can have their 25 characters perform The Dance within the game. 26 Defendants did not seek or obtain Ribeiro’s authorization or 27 consent for its use of his likeness for the So Fresh emotes. Nor have 28 Defendants compensated or credited Ribeiro for their use of The Dance. – 16 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 18 of 24 Page ID #:18 1 Defendants used Ribeiro’s likeness to generate significant 2 wealth by: 1) selling the infringing emotes directly to players; 2) selling 3 at least NBA 2K16 and possibly subsequent NBA 2K games that 4 contain The Dance emotes; 3) advertising The Dance emotes to attract 5 additional players, including Ribeiro’s fans or those persons familiar 6 with The Dance to play NBA 2K16 and subsequent NBA 2K games and 7 make in-game purchases; 4) keeping the franchise relevant to its 8 players to incentivize those players to continue purchasing the 2K 9 games; 5) impliedly representing that Ribeiro consented to Defendants’ 10 use of his likeness; 6) erroneously causing the association of NBA 2K16 11 and subsequent NBA 2K games with The Dance; 7) creating the false 12 impression that Ribeiro endorsed NBA 2K16 and subsequent NBA 2K 13 games; and 8) inducing and/or contributing to NBA 2K16 and 14 subsequent NBA 2K games characters players’ characters performing 15 The Dance. 16 As a performance artist, Ribeiro exploits his identity by 17 performing in shows, events, and in the media. Ribeiro was damaged 18 by Defendants’ conduct as he was prevented from reaping the profits of 19 licensing his likeness to Defendants. 20 Defendants’ conduct caused and will continue to cause 21 confusion and mistake by leading the public to erroneously believe that 22 Ribeiro consented to the use of his likeness in NBA 2K16 and 23 subsequent NBA 2K games. 24 Ribeiro is entitled to permanent injunctive relief preventing 25 Defendants, and their officers, agents, and employees, and all related 26 persons from further using his likeness. 27 Ribeiro is also entitled to recover damages, including any 28 profits obtained by Defendants as a result of the infringements alleged – 17 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 19 of 24 Page ID #:19 1 above, in an amount according to proof to be determined at the time of 2 trial. 3 FIFTH CAUSE OF ACTION 4 (Unfair Competition Under Cal. Bus. & Prof. Code § 17200) 5 Ribeiro hereby repeats and realleges the allegations set 6 forth in paragraphs 1 through 77, above, as though fully set forth 7 herein. 8 By misappropriating The Dance, and Ribeiro’s likeness, 9 Defendants have engaged in business acts or practices that constitute 10 11 unfair competition in violation of Cal. Bus. & Prof. Code. § 17200. As a result of Defendants’ violations, Defendants have 12 unjustly enriched themselves by: 13 directly to players; 2) selling at least NBA 2K16 and possibly 14 subsequent NBA 2K games that contain The Dance emotes; 3) 15 advertising The Dance emotes to attract additional players, including 16 Ribeiro’s fans or those persons familiar with The Dance to play NBA 17 2K16 and subsequent NBA 2K games and make in-game purchases; 4) 18 keeping the franchise relevant to its players to incentivize those players 19 to continue purchasing the 2K games; 5) impliedly representing that 20 Ribeiro consented to Defendants’ use of his likeness; 6) erroneously 21 causing the association of NBA 2K16 and subsequent NBA 2K games 22 with The Dance; 7) creating the false impression that Ribeiro endorsed 23 NBA 2K16 and subsequent NBA 2K games; and 8) inducing and/or 24 contributing to NBA 2K16 and subsequent NBA 2K games characters 25 players’ characters performing The Dance. 1) selling the infringing emotes 26 As a result of Defendants’ conduct, Ribeiro has been 27 damaged by being precluded from receiving his rightful share of the 28 – 18 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 20 of 24 Page ID #:20 1 profits from selling or licensing his likeness, copyright, and trademark 2 in The Dance. 3 Moreover, Ribeiro was damaged by Defendants’ conduct as 4 he was prevented from reaping the profits of licensing his likeness, 5 copyright and trademark in The Dance to Defendants. 6 Ribeiro is entitled to permanent injunctive relief preventing 7 Defendants, and their officers, agents, and employees, and all related 8 persons from further using his likeness and copyright. 9 Ribeiro is also entitled to recover damages, including any 10 profits obtained by Defendants as a result of the infringements alleged 11 above, in an amount according to proof to be determined at the time of 12 trial. 13 SIXTH CAUSE OF ACTION 14 (Unfair Competition Under 15 U.S.C. § 1125(a)) 15 Ribeiro hereby repeats and realleges the allegations set 16 forth in paragraphs 1 through 84, above, as though fully set forth 17 herein. 18 Since debuting The Dance, The Dance has exploded in 19 popularity. The Dance has become synonymous with Ribeiro, who is 20 unanimously credited with creating the dance that bears his famous 21 first role of Carlton Banks from The Fresh Prince of Bel-Air. Ribeiro 22 has also been interviewed several times about the creation of The Dance 23 and how to properly perform it. Accordingly, The Dance is a part of 24 Ribeiro’s identity and the dance’s unique movements readily evoke 25 imagery of Ribeiro’s famous performances of The Dance. 26 Defendant's copying and relabeling of Ribeiro’s The Dance 27 has caused confusion, deception, and mistake by the creation of the false 28 and misleading impression that Defendants were the creators of The – 19 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 21 of 24 Page ID #:21 1 Dance or that Ribeiro was somehow affiliated, connected, or associated 2 with Defendants or provided sponsorship or approval to Defendants. 3 Defendants have further misrepresented the nature, 4 characteristics, qualities and origin of The Dance. Defendants have 5 diluted Ribeiro’s signature Dance by inducing others to flood the 6 internet with videos with performances of The Dance without any 7 attribution. 8 As a result of Defendants’ conduct, Ribeiro is damaged by 9 Defendants’ exploitation of his name and likeness through 1) selling the 10 infringing emotes directly to players; 2) selling at least NBA 2K16 and 11 possibly subsequent NBA 2K games that contain The Dance emotes; 3) 12 advertising The Dance emotes to attract additional players, including 13 Ribeiro’s fans or those persons familiar with The Dance to play NBA 14 2K16 and subsequent NBA 2K games and make in-game purchases; 4) 15 keeping the franchise relevant to its players to incentivize those players 16 to continue purchasing the 2K games; 5) impliedly representing that 17 Ribeiro consented to Defendants’ use of his likeness; 6) erroneously 18 causing the association of NBA 2K16 and subsequent NBA 2K games 19 with The Dance; 7) creating the false impression that Ribeiro endorsed 20 NBA 2K16 and subsequent NBA 2K games; and 8) inducing and/or 21 contributing to NBA 2K16 and subsequent NBA 2K games characters 22 players’ characters performing The Dance. 23 Ribeiro is entitled to permanent injunctive relief preventing 24 Defendants, and their officers, agents, and employees, and all related 25 persons from further using The Dance. 26 Ribeiro is also entitled to recover damages, including 27 attorney’s fees, as a result of the infringements alleged above, in an 28 amount according to proof to be determined at the time of trial. – 20 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 22 of 24 Page ID #:22 1 2 3 PRAYER FOR RELIEF As to the First Cause of Action: 1. For an order restraining Defendants from using, selling, or 4 displaying Ribeiro’s copyright in NBA 2K16 and subsequent NBA 2K 5 games; 6 2. For an award of damages according to proof; 7 3. For punitive and/or exemplary damages; 8 4. For attorney’s fees and costs; 9 10 As to the Second Cause of Action: 5. For an order restraining Defendants from using, selling, or 11 displaying Ribeiro’s copyright in NBA 2K16 and subsequent NBA 2K 12 games; 13 6. For an award of damages according to proof; 14 7. For punitive and/or exemplary damages; 15 8. For attorney’s fees and costs; 16 17 As to the Third Cause of Action: 9. For an order restraining Defendants from using, 18 advertising, promoting, marketing, selling or offering for sale Ribeiro’s 19 likeness in NBA 2K16 and subsequent NBA 2K games; 20 21 22 10. For an award of damages according to proof; As to the Fourth Cause of Action: 11. For an order restraining Defendants from using, 23 advertising, promoting, marketing, selling or offering for sale Ribeiro’s 24 likeness in NBA 2K16 and subsequent NBA 2K games; 25 12. For an award of damages according to proof; and 26 13. For punitive and/or exemplary damages; 27 28 – 21 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 23 of 24 Page ID #:23 1 2 As to the Fifth Cause of Action: 14. For an order restraining Defendants from advertising, 3 promoting, marketing, selling or offering for sale Ribeiro’s copyright 4 and likeness in NBA 2K16 and subsequent NBA 2K games; 5 6 7 15. For an award of damages according to proof; and As to the Sixth Cause of Action: 16. For an order restraining Defendants from advertising, 8 promoting, marketing, selling or offering for sale Ribeiro’s copyright 9 and likeness in NBA 2K16 and subsequent NBA 2K games; 10 17. For an award of damages according to proof; 11 18. For punitive and/or exemplary damages; 12 19. For attorney’s fees and costs; 13 As to All Causes of Action: 14 20. For costs of suit; and 15 21. For such other and further relief as the Court may deem 16 17 18 19 20 proper. Dated: December 17, 2018 Respectfully Submitted, Pierce Bainbridge Beck Price & Hecht LLP 21 22 23 24 By: /s/Carolynn Kyungwon Beck Carolynn Kyungwon Beck Attorneys for Plaintiff Alfonso Ribeiro 25 26 27 28 – 22 – Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 24 of 24 Page ID #:24 1 2 3 JURY TRIAL Plaintiff Alfonso Ribeiro requests a trial by jury on all issues to which it is entitled a jury. 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Dated: December 17, 2018 Respectfully Submitted, Pierce Bainbridge Beck Price & Hecht LLP By: /s/ Carolynn Kyungwon Beck Carolynn Kyungwon Beck John M. Pierce (SBN 250443) jpierce@piercebainbridge.com Carolynn Beck (SBN 264703) cbeck@piercebainbridge.com Daniel Dubin (SBN 313235) ddubin@piercebainbridge.com 600 Wilshire Boulevard, Suite 500 Los Angeles, California 90017-3212 (213) 262-9333 David L. Hecht (NY4695961) (pro hac vice admission pending) dhecht@piercebainbridge.com Maxim Price (NY684858) (pro hac vice admission pending) mprice@piercebainbridge.com Yi Wen Wu (NY5294475) (pro hac vice admission pending) wwu@piercebainbridge.com 20 West 23rd Street, Fifth Floor New York, New York 10010 (212) 484-9866 Attorneys for Plaintiff Alfonso Ribeiro 28 – 23 – Complaint

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