Antonick v. Electronic Arts, Inc.,
Filing
550
ORDER by Judge Charles R. Breyer denying 443 Motion for Judgment as a Matter of Law; finding as moot 493 Motion for Judgment as a Matter of Law; denying as moot 528 Motion for Prejudgment Interest; granting 539 Motion to Amend/Correct ; granting 540 Motion for Judgment as a Matter of Law; denying as moot 542 Motion for Entry of Judgment under Rule 54(b). (crblc1, COURT STAFF) (Filed on 1/22/2014)
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IN THE UNITED STATES DISTRICT COURT
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FOR THE NORTHERN DISTRICT OF CALIFORNIA
United States District Court
For the Northern District of California
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No. C 11-1543 CRB
ROBIN ANTONICK,
Plaintiff,
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ORDER GRANTING EA’S AMENDED
RENEWED PHASE II MOTION FOR
JUDGMENT AS A MATTER OF
LAW, OR, ALTERNATIVELY, FOR A
NEW TRIAL
v.
ELECTRONIC ARTS INC.,
Defendant.
/
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Following a two-phase trial in which the jury found EA breached its contract with
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Plaintiff Robin Antonick, the parties filed several post-trial motions, which are now before
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the Court. Defendant Electronic Arts (“EA”) moves for judgment as a matter of law as to
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both phases of the trial or, in the alternative, for a new trial. See generally dkts. 443, 540.
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Antonick moves for prejudgment interest on the royalties he is owed as a result of the Phase
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II verdict, see dkt. 528, and for entry of final judgment as to his fraud claim, see dkt. 542.
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Upon consideration of the motions, the oppositions thereto, and the entire record of the case,
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the Court DENIES EA’s motion for judgment as a matter of law as to Phase I, GRANTS EA
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judgment as a matter of law as to Phase II, and conditionally GRANTS EA’s motion for a
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new trial of Phase II.
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I.
BACKGROUND
In 1984, EA hired Antonick to write source code for a video game to be called
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“Football.” After EA negotiated with John Madden to use his name and likeness for the
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game, Antonick and EA entered into a new contract to develop a game for the Apple II
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computer called John Madden Football. Trial Ex. 15 (1986 Contract). The Contract also
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gave Antonick the right to royalties on “Derivative Works,” defined as “any computer
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software program or electronic game which . . . constitutes a derivative work of the Work
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within the meaning of the United States Copyright law.” Id. § 1.03.
United States District Court
For the Northern District of California
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In 2011, Antonick brought this suit against EA alleging breach of contract and fraud
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based on EA’s failure to pay him royalties on allegedly derivative works. See generally
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Compl. (dkt. 1). Following a motion to dismiss and three motions for summary judgment,
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the Court held a jury trial in two phases. In Phase I, the jury was asked to decide whether the
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statute of limitations barred Antonick’s claims. At the close of evidence, the jury found that
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Antonick proved by a preponderance of the evidence that before November 21, 2005, he did
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not discover, and did not know of facts that would cause a reasonable person to suspect, that
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EA had allegedly breached the 1986 Contract or made the allegedly fraudulent statements.
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See Verdict (dkt. 441).
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In Phase II, the same jury was asked to determine whether Antonick proved that there
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are substantial similarities between Sega Madden and Apple II Madden1 with respect to the
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expression in the source code of (1) field width or (2) plays and formations. Then, for any
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Sega Madden game for which the jury found substantial similarities in either of those
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elements, the jury was asked to determine whether Antonick proved that that particular Sega
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Madden game is virtually identical to Apple II Madden when considering the games as a
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whole. In response to Question 1, the jury found that Antonick did not prove that there are
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For purposes of the jury instructions and verdict form, the Court instructed the jury that it
would “refer to John Madden Football for the Apple II as ‘Apple II Madden,’ and . . . to all of the
versions of John Madden Football for the Sega Genesis at issue in this case as ‘Sega Madden.’” See
Jury Instructions at 4-5.
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substantial similarities in the expression of field width in the source code, but did prove there
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are substantial similarities between the expression of the source code for plays and
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formations. See Verdict (dkt. 516) at 1. In Question 2, the jury found that each of the seven
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Sega Madden games at issue were “virtually identical” to Antonick’s version. Id. at 2. By
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this verdict, the jury found that the Sega Madden games are derivative works under the 1986
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Contract, and that EA breached the contract by failing to pay Antonick royalties on their
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sales.
EA now moves for judgment as a matter of law as to both phases of the trial under
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United States District Court
For the Northern District of California
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Federal Rule of Civil Procedure 50(b), or, in the alternative, for a new trial under Federal
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Rule of Civil Procedure 59. Antonick moves for prejudgment interest and for entry of final
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judgment as to his fraud claim, which the Court dismissed prior to Phase II.
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II.
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LEGAL STANDARDS
A.
Motion for Judgment as a Matter of Law under Federal Rule of Civil
Procedure 50(b)
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“Judgment as a matter of law is appropriate when the evidence, construed in the light
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most favorable to the nonmoving party, permits only one reasonable conclusion, which is
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contrary to the jury’s verdict.” Hagen v. City of Eugene, 736 F.3d 1251, 1256 (9th Cir.
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2013) (quoting Omega Envtl., Inc. v. Gilbarco, Inc., 127 F.3d 1157, 1161 (9th Cir. 1997)).
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The court may grant a motion for judgment as a matter of law only where “there is no legally
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sufficient basis for a reasonable jury to find for [the non-moving] party on that issue.”
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Krechman v. Cnty. of Riverside, 723 F.3d 1104, 1109-10 (9th Cir. 2013) (internal quotation
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marks omitted); see also, e.g., Byrd v. Maricopa Cnty. Sheriff’s Dep’t, 629 F.3d 1135, 1138
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(9th Cir. 2011) (“[A] motion for judgment as a matter of law is properly granted only if no
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reasonable juror could find in the non-moving party’s favor.”) (internal quotation marks
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omitted).
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If, however, “there is such relevant evidence as reasonable minds might accept as
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adequate to support the jury’s conclusion,” the motion should be denied. Hagen, 736 F.3d at
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1256 (internal quotation marks omitted); see also Barnard v. Theobald, 721 F.3d 1069, 1075
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(9th Cir. 2013). When considering a motion for judgment as a matter of law, the court may
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not make credibility determinations, weigh the evidence, or substitute its own view of the
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evidence for the jury’s. See, e.g., Krechman, 723 F.3d at 1110.
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B.
Motion for a New Trial Under Federal Rule of Civil Procedure 59
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The court “may grant a new trial if, having given full respect to the jury’s findings, the
judge on the entire evidence is left with the definite and firm conviction that a mistake has
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been committed . . . .” Tortu v. Las Vegas Metro. Police Dep’t, 556 F.3d 1075, 1087-88 (9th
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Cir. 2009) (internal quotation marks and alteration omitted); see Fed. R. Civ. P. 59(a)(1)(A)
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United States District Court
For the Northern District of California
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(providing that district courts may grant a motion for a new trial “on all or some of the issues
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. . . after a jury trial, for any reason for which a new trial has heretofore been granted in an
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action at law in federal court.”). “The primary basis for granting a new trial is that the jury’s
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verdict was against the clear weight of the evidence.” Computer Access Tech. Corp. v.
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Catalyst Enters., Inc., 273 F. Supp. 2d 1063, 1065 (N.D. Cal. 2003) (citing Landes Constr.
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Co., Inc. v. Royal Bank of Canada, 833 F.2d 1365, 1371 (9th Cir. 1987)). In contrast to its
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role with respect to a motion for judgment as a matter of law, when considering a motion for
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a new trial, the court “can weigh the evidence and assess the credibility of witnesses, and
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need not view the evidence from the perspective most favorable to the prevailing party.”
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Landes Constr. Co., 833 F.2d at 1371 (citations omitted).
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III.
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DISCUSSION
EA seeks judgment as a matter of law on Phase I, arguing that (1) the doctrine of
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judicial estoppel should bar Antonick from changing his position as to when he first became
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aware that he might have a claim against EA, and (2) no reasonable jury could have found
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that Antonick was not on notice of his claim before November 2005. In its motion for
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judgment as a matter of law on Phase II, EA contends that Antonick failed to prove (1) that
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there are substantial similarities in the expression in the source code plays and formations
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between Apple II Madden and Sega Madden, or (2) that any Sega Madden game is virtually
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identical to Apple II Madden when each game is considered as a whole.
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In response to each motion, Antonick contends that EA waived many of its Rule 50(b)
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arguments by failing to raise them in its Rule 50(a) motion,2 and that, even if preserved, they
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should be rejected on the merits because substantial evidence supports the Phase I and Phase
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II verdicts.3
A.
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EA Is Not Entitled to Judgment as a Matter of Law on Phase I
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Judicial Estoppel Doctrine Does Not Apply
The issue raised by EA’s judicial estoppel motion is whether Antonick impermissibly
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changed his position at trial regarding when he became aware of a possible claim against EA
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For the Northern District of California
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for purposes of the discovery rule4 such that (1) his trial testimony was clearly inconsistent
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with his prior position; (2) the prior position persuaded the Court to deny EA’s motions to
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dismiss and for summary judgment; and (3) if not estopped from asserting the inconsistent
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position, Antonick would derive an unfair advantage and EA would face an unfair
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disadvantage. See Ah Quin v. Cnty. of Kauai Dep’t of Transp., 733 F.3d 267, 270-71 (9th
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Cir. 2013).
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The Court has considered Antonick’s waiver arguments and concludes that EA adequately
preserved the arguments this Order addresses.
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Also before the Court is EA’s motion to strike the segments of the trial testimony of
Antonick’s expert, Michael Barr. See dkt. 502. The Court has considered EA’s motion to strike portions
of Barr’s testimony in which he opined about matters outside of his initial report and rebuttal report, and
finds that the statements to which EA objects were sufficiently disclosed in his report or his deposition.
The motion to strike is therefore DENIED.
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Quoting the California Supreme Court, the Ninth Circuit explained that under the discovery
rule:
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[T]he plaintiff discovers the cause of action when he at least suspects a factual basis, as
opposed to a legal theory, for its elements, even if he lacks knowledge thereof—when,
simply put, he at least suspects that someone has done something wrong to him, wrong
being used, not in any technical sense, but rather in accordance with its lay understanding.
He has reason to discover the cause of action when he has reason at least to suspect a
factual basis for its elements. He has reason to suspect when he has notice or information
of circumstances to put a reasonable person on inquiry; he need not know the specific facts
necessary to establish the cause of action; rather, he may seek to learn such facts through
the process contemplated by pretrial discovery; but, within the applicable limitations
period, he must indeed seek to learn the facts necessary to bring the cause of action in the
first place—he cannot wait for them to find him and sit on his rights; he must go find them
himself if he can and file suit if he does.
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Platt Elec. Supply, Inc. v. EOFF Elec., Inc., 522 F.3d 1049, 1057 (9th Cir. 2008) (quoting Norgart v.
Upjohn, Co., 21 Cal. 4th 383, 397-98 (1999)).
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In his Complaint, Antonick alleged that
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Only with the extensive publicity surrounding Electronic Arts’ Madden NFL 20th
Anniversary celebrations did Antonick become aware that Electronic Arts had
continued to create derivative works from his work and considered its current
software to have derived from Antonick’s intellectual property. Specifically, in its
publicity materials surrounding the 20th Anniversary[,] Electronic Arts, to Antonick’s
surprise[,] traced its current software back to his software[,] not the version developed
by Park Place.
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Compl. ¶ 92. Also in 2009, at the suggestion of an acquaintance, Antonick viewed a CNBC
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interview of Electronic Arts founder Trip Hawkins, in which Hawkins traced the Madden
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franchise back to Antonick’s version by observing that the first version “took four years” to
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create. Id. ¶ 93. The interview
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For the Northern District of California
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caused Antonick to do some additional research during which he came across the
website of Park Place co-founder Troy Lyndon. Ex. 19, Response to Defendant’s First
Set of Interrogatories at 18. On the website, Lyndon credited Hilleman with helping
him develop the 1990 Sega Genesis version of Madden and referred to the “countless
hours” Hilleman spent assisting Jim Simmons to develop the game. Ex. 15, Troy
Lyndon Website at 2. At this point, Plaintiff was stunned. He knew that Hilleman had
also spent “countless hours” working with him on the 1989 version of Madden.
Hilleman’s significant involvement in the Park Place version contradicted EA’s
assurances that that version had been independently developed without any reference
to Antonick’s work. Ex. 19, Response to Defendant’s First Set of Interrogatories at
18; see also Ex. 1, Antonick Dep. at 243-44.
All of these facts in the aggregate caused Antonick to suspect, for the first time
in July 2009, that EA may not have been completely forthright with him about its past
royalty obligations.
See 1st MSJ Opp’n (dkt. 125) at 9.
At trial, Antonick testified that the moment “that the big red flag . . . went off” that
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EA may have used his intellectual property was when he viewed the Troy Lyndon website.
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Tr. 276:6-8. Antonick pointed to three facts he learned for the first time from the website:
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(1) Lyndon stated that Park Place developed Sega Madden in less than six months, which
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Lyndon considered “record time;” (2) the programmer of Sega Madden, Jim Simmons, was a
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high school friend of Lyndon’s, who had never programmed a professional game; and (3)
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producer Richard Hilleman spent “countless hours” with programmer Jim Simmons making
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the game more realistic. Tr. at 275:6-25. In particular, the statement that Hilleman spent
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“countless hours” with Simmons indicated to Antonick that the first Sega Madden was not
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developed in a clean room, amounting to a violation of his intellectual property rights. Tr. at
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275:18-25-276:1-5. As for viewing the twentieth anniversary materials and the CNBC
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interview, Antonick testified at trial that these two events did not make him suspicious that
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he had a claim against EA because neither indicated that EA had used his intellectual
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property. Rather, they merely connected the later versions to his game, and, as Antonick
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acknowledged, he did not own the “John Madden” name. Tr. 274-19-25.
In support of its judicial estoppel motion, EA argues that Antonick’s admission at trial
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that he learned nothing new from the anniversary materials or the CNBC interview is plainly
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inconsistent with his prior position that these two events spurred him to begin research that
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For the Northern District of California
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led to his discovery of his potential claim. In EA’s view, Antonick changed his position to
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gain an advantage at trial: anticipating that EA would prove that neither the anniversary
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materials nor the CNBC interview provided Antonick with information in 2009 that he did
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not have before the statute of limitations ran, Antonick focused on his viewing of the Troy
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Lyndon website—rather than the anniversary materials or CNBC interview—as the “aha”
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moment that “knocked [him] off his feet.” See Tr. 275.
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The Court concludes that Antonick’s trial testimony is not “clearly inconsistent” with
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his earlier position. See Ah Quin, 733 F.3d at 270. Prior to trial, Antonick represented that
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the anniversary materials and CNBC “interview seemed inconsistent with EA’s earlier
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promises—and caused Antonick to do some additional research, during which he came
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across” Lyndon’s website. See 1st MSJ Opp’n at 9. When viewing the information on
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Lyndon’s website, Antonick “was stunned.” Id. This version of events is not inconsistent
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with his trial testimony that it was not until viewing Lyndon’s website that he believed the
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clean room concept was violated during Sega Madden’s creation. Tr. 276:6-8.
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While Antonick admitted at trial that he knew since 1990 that every game subsequent
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to Apple II Madden shared the Madden name, it was not until 2009 that he heard the
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acknowledgment by EA and Hawkins that the Madden series began with his game. That new
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fact caused Antonick to investigate further and led him to the Lyndon website. Accordingly,
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the Court does not find that Antonick’s positions are inconsistent and will not grant EA’s
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motion for judgment as a matter of law as to Phase I on the basis of judicial estoppel.
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2.
There Is Sufficient Evidence for a Reasonable Jury to Find Antonick’s
Claims Are Not Barred by the Statute of Limitations
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In further support of its motion for judgment as a matter of law, EA contends that
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“[e]ven if one were to take Antonick’s trial testimony at face-value, no reasonable jury could
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conclude that Antonick did not know about the relevant facts on [Troy Lyndon’s] website
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before 2005,” Phase I JMOL at 20, and “a reasonable person would have suspected the
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factual basis of his claim before November 2005,” id. at 18. In EA’s view, as soon as
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Antonick knew—no later than 1990—that all the games after his were called John Madden
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Football, that the first Sega Madden took less than a year to create while his took four, and
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United States District Court
For the Northern District of California
that Richard Hilleman was the producer of both his game and the first Sega Madden, the
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statute of limitations began to run. Whether he learned additional information from the
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Lyndon website in 2009 is irrelevant if he was already on notice.
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The Court cannot conclude that no reasonable juror viewing the testimony and
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evidence at trial could have found that prior to November 21, 2005, Antonick did not know,
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or know of facts that would cause a reasonable person to suspect, that he had a claim against
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EA. Even though reasonable minds may differ as to what a reasonable person would have
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suspected, there was sufficient evidence to support the jury’s finding. See Johnson v.
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Paradise Valley Unified Sch. Dist., 251 F.3d 1222, 1227 (9th Cir. 2001) (“Substantial
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evidence is evidence adequate to support the jury’s conclusion, even if it is also possible to
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draw a contrary conclusion from the same evidence.”) (citation omitted); see also Lewis v.
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Musicians Union, AFM Local 6, C-90-3099 MHP, 1993 WL 356903, at *3 (N.D. Cal. Sept.
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7, 1993) (“It is not up to the court to second-guess the jury on its conclusions. While
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reasonable minds may differ as to what constitutes ‘reasonable’ efforts, there was evidence to
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support the jury’s decision.”).
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For these reasons, the Court denies EA’s motion for judgment as a matter of law as to
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Phase I.
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B.
EA is Entitled to Judgment as a Matter of Law on Phase II
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The Court now turns to EA’s motion for judgment as matter of law as to Phase II. In
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this phase, the jury was asked two questions to determine whether (1) EA copied the
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expression of any protected element in any of the Sega Madden games at issue, and (2) if so,
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whether that copying made Sega Madden an infringing work of Apple II Madden.
To this end, Question 1 asked whether Antonick proved that there are substantial
similarities between Sega Madden and Apple II Madden with respect to the two elements of
Apple II Madden that the Court previously held were protectable: the expression in
Antonick’s source code of “field width” and of “plays and formations.” See Order on 3d
MSJ at 32. The jury found that for each version of Sega Madden at issue,5 Antonick proved
that there are substantial similarities with respect to the expression in Antonick’s source code
of “plays and formations,” but did not prove that there are substantial similarities with
respect to the expression in Antonick’s source code of “field width.” See Phase II Verdict
(dkt. 516) at 1.
The jury’s task did not end there, because while it found that EA copied some of
Antonick’s code, not all copying of protected expression is copyright infringement. See, e.g.,
Newton v. Diamond, 388 F.3d 1189, 1193 (9th Cir. 2004) (“The principle that trivial copying
does not constitute actionable infringement has long been a part of copyright law.”). “For an
unauthorized use of a copyrighted work to be actionable, the use must be significant enough
to constitute infringement.” Id. at 93.
To determine whether the copying of the source code that expressed “plays and
formations” amounts to infringement, Question 2 required the jury to compare “the works to
determine whether, as a whole, they are sufficiently similar to support a finding of illicit
copying.” See Mattel, Inc. v. MGA Entm’t, Inc., 616 F.3d 904, 913-14 (9th Cir. 2010);
Apple Computer, Inc. v. Microsoft Corp., 35 F.3d 1435, 1442-43 (9th Cir. 1994). This
second step, called the intrinsic test, “which examines an ordinary person’s subjective
impressions of the similarities between two works, is exclusively the province of the jury.”
Funky Films, Inc. v. Time Warner Entm’t Co., L.P., 462 F.3d 1072, 1077 (9th Cir. 2006)
(citation omitted).
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The Sega Madden games at issue are: John Madden Football, John Madden Football ’92, two
versions of John Madden Football ’93, John Madden Football ’94, Madden NFL ’95, and Madden NFL
’96. See Phase II Verdict at 2. The Court refers to six games created after the first John Madden
Football for Sega in 1990 as the “subsequent” Sega Madden games.
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The works must be compared as a whole because the relevant inquiry is “whether a
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substantial portion of the protectable material in the plaintiff’s work was appropriated—not
whether a substantial portion of defendant’s work was derived from plaintiff’s work.”
Newton, 388 F.3d at 1195. The sheer amount of protected information copied from
plaintiff’s work is not necessarily dispositive. Rather, courts are to focus on the significance
of the protected expression to plaintiff’s entire work. See InDyne, Inc. v. Abacus Tech.
Corp., 876 F. Supp. 2d 1278, 1284 (M.D. Fla. 2012), aff’d, 513 F. App’x 858 (11th Cir.
2013) (explaining that the relevant inquiry for the second prong of the infringement inquiry
is “whether the elements of [plaintiff’s] software copied are protected expression and ‘of
such importance to the copied work that the appropriation is actionable.’”). If the copying of
the protected expression is so extensive that it renders the plaintiff’s work and the allegedly
infringing work virtually identical, then the copying is actionable and the resulting work
infringing.
Here, because the Court determined that Apple II Madden was entitled to thin—rather
than broad—copyright protection,6 a work would be infringing only if an ordinary reasonable
observer comparing Apple II Madden as a whole to Sega Madden as a whole would consider
the works virtually identical. See Phase II Order at 3-4. The jury found all seven versions of
Sega Madden at issue virtually identical to Apple II Madden, indicating its conclusion that all
seven versions of Sega Madden at issue are infringing works, and therefore derivative works
under the 1986 Contract for which Antonick is owed royalties.
The Court, having reviewed the trial record, concludes that EA is entitled to judgment
as to Question 2. Even construing the evidence in the light most favorable to Antonick, there
is no legally sufficient basis for the jury’s verdict that any of the Sega Madden games as a
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In its order on EA’s third motion for summary judgment, the Court used analytic dissection
to determine if any of the allegedly similar elements of Apple II Madden and Sega Madden are protected
by copyright and concluded that only two of ten elements were protectable. See Order on 3d MSJ at
15-32. The Court then filtered out the unprotectable elements to define the scope of copyright
protection to afford Apple II Madden: broad or thin. Phase II Pretrial Order at 2. “Due to the narrow
range of possible expression for a football video game and the fact that only two of the ten similar
elements are protectable, the Court conclude[d] that Antonick’s work is entitled to only thin protection.”
Id. at 3.
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whole are virtually identical to Apple II Madden as a whole. The Court now addresses the
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evidentiary deficiencies as to Question 2.
1.
The Jury Had No Evidence of Sega Madden as a Whole
In Question 2, the jury was asked to conduct the second prong of the infringement
inquiry: whether Sega Madden as a whole is virtually identical to Apple II Madden as a
whole. The Ninth Circuit has not defined “virtually identical,” but some district courts have
attempted to provide guidance as to the standard. See, e.g., Merch. Transaction Sys., Inc. v.
Nelcela, Inc., No. CV02-1954-PHX- MHM, 2009 WL 723001, at *17 (D. Ariz. Mar. 18,
2009) (defining virtual identity as “differ[ing] from one another by no more than a trivial
degree”); Berkla v. Corel Corp., 66 F. Supp. 2d 1129, 1143-44 (E.D. Cal. 1999) (“Clearly,
the plain meaning of the words [“virtually identical”] will not allow any significant
dissimilarities,” but “will be satisfied at some point short of photographic reproduction.”).
As the court in Berkla observed, “it is difficult to pin down a definition more precise
than the narrow spectrum” between having no significant dissimilarities but being short of a
photographic reproduction. Id. Indeed, because the intrinsic test calls for an ordinary
observer’s subjective comparison, virtual identity must be in the eye of the beholder. See id.
(Whether two works are virtually identical is a “decision made on subjective observation.”).
For the same reason a court cannot strictly define what it means for works to be “virtually
identical,” a jury must be permitted to make its own subjective observation of the works.
However, in this case, the jury had no evidence of Apple II Madden or Sega Madden
as a whole to enable it to make this subjective comparison. By failing to offer evidence of
the games in their entirety, Antonick’s proof on Question 2 was insufficient.
In response to EA’s motion, Antonick does not point to any evidence of the works “as
a whole.” His opposition to EA’s motion for judgment as a matter of law discusses each
element in Apple II Madden, and recounts the testimony showing their similarity to their
counterparts in Sega Madden. See Phase II JMOL Opp’n (dkt. 545) at 21-23. Similarly, in
closing, counsel addressed the question posed to the jury as to whether or not Apple II
Madden “as a whole is virtually identical to the Sega Madden game,” and stated:
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[T]hey both use a version of player ratings. They both use a system where you reach
decision points and make a decision on what should happen in the game. They both
have the same plays, the same sequencing, the same order; same plays pretty much to
a T. They both have the same field size. Same formations. Same directional control
system.
Tr. 2078:19-25-2079:1-4.
Comparing the works element by element is plainly counter to Ninth Circuit law. See
Rodesh v. Disctronics, Inc., 8 F.3d 29, at *2 (9th Cir. 1993) (“Unlike the objective, extrinsic
test, in the intrinsic test ‘analytic dissection’ is forbidden. The whole idea is to view the
work as a whole, not to break it apart into pieces for individual scrutiny.”) (internal citations
omitted). If the jury’s comparison of the works could be accomplished by merely comparing
each of the elements head-to-head without considering the significance of the protected
expression copied, “there would be no point to the extrinsic test, or to distinguishing ideas
from expression” and a copyright holder could impermissibly rely on similarities in
expression resulting from unprotectable elements. Apple Computer, 35 F.3d at 1446.
Antonick asserts that “a jury may appropriately undertake a ‘qualitative’ evaluation of
similarities,” rather than the quantity of copied material. See Phase II JMOL Opp’n at 21.
He even quotes a book written by EA’s expert for the proposition that “it is not ‘the
percentage of code that determines whether the [copying] is substantial’ because ‘code can
be critical’ to a program’s operation but ‘consist of a relatively small percentage of total lines
of code.’” Id. at 21 n.24 (citing dkt. 325-13 at 331). The Court does not dispute the
proposition that infringement can result from the significance of the expression copied rather
than the sheer quantity. See, e.g., Newton, 388 F.3d at 1195 (“Substantiality is measured by
considering the qualitative and quantitative significance of the copied portion in relation to
the plaintiff’s work as a whole.”) (citing Worth v. Selchow & Righter Co., 827 F.2d 569, 570
n.1 (9th Cir. 1987)). However, this proposition does not substitute for sufficient evidence to
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allow the jury to place the protected expression—Antonick’s source code for plays and
1
formations—in the context of Apple II Madden as a whole.7
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2.
3
The Jury Had No Evidence that Any Subsequent Sega Madden Game was
Virtually Identical to Apple II Madden
The record is similarly devoid of evidence supporting the jury’s conclusion that the
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six Sega Madden games subsequent to 1990 are virtually identical to Apple II Madden.
6
Antonick’s evidence on the subsequent games relied on the proposition that if (a) the first
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Sega Madden is virtually identical to Apple II Madden and (b) all seven Sega Madden games
8
were virtually identical to each other, then (c) all of the Sega Madden games were infringing
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works of Apple II Madden. Even assuming that this approach was valid, the record contains
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no legally sufficient basis for the jury to find that all of the Sega Madden games are virtually
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identical to each other.
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virtually identical to each other. The only information about the subsequent games as a
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whole was Barr’s opinion that each Sega Madden version changed “just a few things” each
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year—specifically by (1) changing player ratings, (2) adding plays, (3) adding features such
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as instant reply, (4) improving the look of the game’s graphical characters—but were
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“essentially the same software program.” Tr. 1310:19-25-1311:1-5.8 Without the
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opportunity to view each of the versions of Sega Madden, the jury had no basis for
No reasonable jury could have concluded that the seven Sega Madden games were
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See also, e.g., Greenspan v. Random House, Inc., 859 F. Supp. 2d 206, 218 (D. Mass. 2012),
aff’d, No. 12-1594, 2012 WL 5188792 (1st Cir. Oct. 16, 2012) (concluding that “the five sentences that
convey these ideas are quantitatively and qualitatively insubstantial in the context of [plaintiff’s work]
as a whole. Any copying claimed based on [the protectable elements] simply was not so extensive that
an ordinary observer could conclude that the defendants unlawfully appropriated the plaintiff’s original
expressions.”).
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Barr also testified that the source code of the subsequent games showed that they “had more
plays” than 1990 Sega Madden, and specifically that the 1993 Sega Madden “actually added additional
plays” from Apple II Madden. Tr. 1400:8-15.
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evaluating whether the changes Barr addressed altered each subsequent game such that they
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should not be considered one and the same for purposes of the intrinsic test.9
Barr’s opinion that all seven Sega Madden games are “essentially the same” as a
whole cannot substitute for the jury’s subjective comparison of each of the seven Sega
Madden games as a whole to Apple II Madden as a whole. Because the intrinsic test requires
the perspective of an ordinary, reasonable observer, Funky Films, Inc., 462 F.3d at 1077,
expert testimony is not admissible evidence of similarity for purposes of the intrinsic test.
See, e.g., Olson v. Nat’l Broad. Co., Inc., 855 F.2d 1446, 1448-49 (9th Cir. 1988) (stating
that expert testimony is appropriate under the extrinsic test, but not under the intrinsic test);
Express, LLC v. Fetish Grp., Inc., 424 F. Supp. 2d 1211, 1228 (C.D. Cal. 2006) (“While
expert testimony is generally appropriate in conducting the extrinsic test, expert testimony
may not be considered in conducting the intrinsic test.”) (internal citation omitted); Trust Co.
Bank v. Putman Publ’g Grp., Inc., No. CV 87 07393 AHS(JRX), 1988 WL 62755, at *6
(C.D. Cal. Jan. 4, 1988) (“Expert testimony is inadmissible on this intrinsic test.”).10
Just as Barr’s expert opinion that the games are “essentially the same” does not relieve
Antonick from providing evidence of each Sega Madden game as a whole, counsel’s
argument that all the Sega Madden games can be considered one and the same falls short
providing evidence to allow the jury to compare the works as a whole. Counsel urged the
jury to find that the Sega Madden games are virtually identical to each other if: “For all
practical purposes, is it the same? . . . For the practical points that matter, is it the same
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In an apparent attempt to demonstrate that the later Sega Madden games were even more
similar to Apple II Madden, counsel argued in closing that Barr “found no evidence that [EA] took plays
out across the games he looked at,” Tr. 2081:1-3. Even if it were relevant that EA did not delete plays
in subsequent games, counsel’s representation is belied by the record. When asked if he “ever [found]
any evidence that plays were taken out of games,” Barr testified that, he “didn’t go specifically looking
for game by game whether individual plays were taken out. . . . There were more plays in the later
games.” Tr. 1400:16-21.
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See also Computer Associates Int’l, Inc. v. Altai, Inc., 982 F.2d 693, 713 (2d Cir. 1992)
(“[E]xpert testimony may be used to assist the fact finder in ascertaining whether the defendant had
copied any part of the plaintiff’s work. . . . However, once some amount of copying has been
established, it remains solely for the trier of fact to determine whether the copying was ‘illicit’ . . . .
Since the test for illicit copying is based upon the response of ordinary lay observers, expert testimony
is thus ‘irrelevant’ and not permitted.”) (citations omitted).
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thing?” Tr. 2079:7-9; see also Tr. 2079:16 (Sega Madden games “are all in the same
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family.”). Certainly, at some level, all seven Sega Madden games could be considered “the
same thing” for “practical purposes”—indeed, they are all football video games, all football
games for the Sega Genesis, and all John Madden Football games in particular. Those
similarities among them, however, are not evidence that they are virtually identical to each
other, because copyright law protects only similarity in protectable expression, not
similarities in unprotectable ideas.11 If counsel’s approach were permitted, a copyright
holder could rely on a jury’s finding that one work is infringing in order to prevail as to any
number of other works, which would eviscerate plaintiff’s burden of proving infringement as
to each work.
Finally, Antonick’s evidence as to the later games as a whole cannot rely on the
stipulation that each Sega Madden game “used code from” the prior one. Tr. 1340:191341:22. In closing, counsel argued that the stipulation “show[s] that [EA] agrees that those
games, year to year, shared the code that we talked about. They share code. The code drops
down, it goes from game to game.” Tr. 2080:14-17. But some shared code among Sega
Madden games is not the issue. The stipulation offers no evidence about how much code
was passed on to each subsequent game, or whether that code included Antonick’s
expression of source code as to plays and formations.
For these reasons, the Court concludes that the record contains no evidence from
which a reasonable juror could conclude that Apple II Madden and any of the seven Sega
Madden games are virtually identical when compared as a whole. Consequently, Antonick
did not prove any of the Sega Madden games are infringing works, and EA is entitled to
judgment as a matter of law.
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11
See, e.g., Mattel, Inc. v. MGA Entm’t, Inc., 616 F.3d at 916-17 (“[W]hen works of art share
an idea, they’ll often be ‘similar’ in the layman’s sense of the term. For example, the stuffed, cuddly
dinosaurs at issue in Aliotti [v. R. Dakin & Co., 831 F.2d 898, 901 (9th Cir. 1987)], were similar in that
they were all stuffed, cuddly dinosaurs-but that’s not the sort of similarity we look for in copyright law.
‘Substantial similarity’ for copyright infringement requires a similarity of expression, not ideas. See
id. The key question always is: Are the works substantially similar beyond the fact that they depict the
same idea?”).
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In the Alternative, EA is Entitled to a New Trial of Phase II
In the alternative to its Motion for Judgment as a Matter of Law, EA seeks a new trial
of Phase II. For the same reasons the Court grants EA’s Judgment as a Matter of Law, see
Section III.B supra, the Court concludes that the jury’s verdict on Question 2 is against the
clear weight of the evidence. Pursuant to Federal Rule of Civil Procedure 50(c)(1), the Court
conditionally grants EA’s motion for a new trial.12
In addition, the Court concludes that EA is entitled to a new trial based on the jury’s
finding on Question 1. Antonick’s expert, Michael Barr, used flawed methods to support his
opinion that EA copied Antonick’s protectable expression. Specifically, Barr (1) used
reversed-engineered binary data to produce and compare visual representation of the plays in
Apple II Madden and Sega Madden, rather than comparing the source code itself, and (2)
relied on similarities in unprotectable elements to suggest copying of protectable expression.
As such, the jury’s finding that there are substantial similarities between Sega Madden and
Apple II Madden with respect to the expression in the source code of plays and formations is
against the clear weight of the evidence.
Barr explained that for the purpose of his analysis, he had fragments of source code
for the play editor, which included assembly language code for the formations, but not for the
player instructions. Tr. 1375:5-9, 1431:22-24, 1432:5-7. For the player instructions, he had
only “binary data.” Tr. 1375:1-3; see also Tr. 1437:16-25-1438:8-9. The source code for the
play editor “generated the binary data files that are used in the program.” Tr. 1432:22-24.
Because “comparing the source code and the binary requires a lot of human effort and
programmer effort, Barr “undertook actually to automate the process to a certain extent, to
generate a visual comparison of what the formations would look like and what the
instructions to the players would look like.” Tr. 1377:16-19.
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Under Rule 50(c)(1), “[i]If the court grants a renewed motion for judgment as a matter of law,
it must also conditionally rule on any motion for a new trial by determining whether a new trial should
be granted if the judgment is later vacated or reversed. The court must state the grounds for
conditionally granting or denying the motion for a new trial.”
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First, Barr reverse-engineered the binary data for plays to perform his comparison.13
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For the formations in the fragments of play editor source code available, he “extracted” “the
binary [play] data file containing those formations.” Tr. 1445:18-25. A programmer on
Barr’s staff wrote “software to read in the data from both games, the play data, and generate
as best we could visual imagines comparing the two plays.” Tr. 1377:24-25-1378:1-2.
These “visual images” showed “where do each of the players appear relative to the line of
scrimmage and what do they do after the formation?” Tr. 1378:2-3. Presenting the play
diagrams for ten offensive plays and ten defensive plays side-by-side in Exhibit 476, Barr
concluded that the plays were “effectively the same.” Tr. 1383:19-14. Barr’s analysis is
deficient in several respects.
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1.
Barr’s Comparison Of Visual Images Generated From Binary Data
Does Not Provide Evidence Of Source Code Copying
12
Antonick’s burden was to prove substantial similarities between the expression of the
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plays and formations in the Apple II Madden source code and the expression of the plays and
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formations Sega Madden source code. What Barr presented, however, was a visual
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representation of the code for the plays and formations in Apple II Madden and its
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counterpart play in Sega Madden—in his words, “the output for that program that [Barr and
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his staff] wrote to generate what the plays would have looked like from the underlying data
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in both games.” Tr. 1378:23-25. By comparing the output, rather than the source code that
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creates it, Barr impermissibly compared the plays themselves, which, as this Court has
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already held and the law makes clear, are not protectable. See Order on 3d MSJ at 31, see
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also, e.g., 17 U.S.C. § 102(b) (2006) (“In no case does copyright protection for an original
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work of authorship extend to any idea, procedure, process, system, method of operation,
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Reverse-engineering binary data does not necessarily produce the source code that created
it. Barr admitted that “two experienced experts trying to approximate original source code through the
process of decompiling binary code will produce different approximations of the original source code.”
Tr. 1436. In other words, “the process of decompiling binary code does not re-create the original source
code.” Tr. 1437; see also Syntek Semiconductor Co., Ltd. v. Microchip Tech. Inc., 307 F.3d 775, 779
(9th Cir. 2002) (“[S]ource code created by decompiling object code will not necessarily be identical to
the source code that was compiled to create the object code.”).
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concept, principle, or discovery.”); Nimmer on Copyright, § 13.03A1 (“[C]opyright does not
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protect against the borrowing of abstract ideas contained in the copyrighted work. . . . if the
only similarity between plaintiff’s and defendant’s works is that of the abstract idea, there is
an absence of substantial similarity and hence, no infringement results.”). Because the
protected expression here was source code in Apple II Madden, a visual depiction of the
result of that source code, versus its counterpart in Sega Madden, is not evidence of
substantial similarity.
Permitting Antonick to rely on the visual depiction resulting from his source code to
show illicit copying would be tantamount to granting him ownership of the particular play
itself. Copyright law recognizes that the same function or implementation—here, a football
play—can be carried out by different authors in different ways. The Copyright Act “confers
ownership only over the specific way in which the author wrote out his version. Others are
free to write their own implementation to accomplish the identical function, for, importantly,
ideas, concepts and functions cannot be monopolized by copyright.” Oracle Am., Inc. v.
Google Inc., 872 F. Supp. 2d 974, 989, 997-98 (N.D. Cal. 2012) (“[T]here might be a myriad
of ways in which a programmer may . . . express the idea embodied in a given subroutine.”).
In accordance with this basic principle, Antonick’s ownership is limited to the expression of
the plays and formations in his source code, not the plays and formations themselves.14
For this reason, Barr’s opinion, based on “generat[ing] a visual comparison of what
the formations would look like and what the instructions to the players would look like,” Tr.
1377: 17-19, is not evidence of substantial similarity in the relevant source code. Antonick
offered no other source code comparison as to the expression of plays and formations.15
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Barr admitted the printed playbook that was packaged with Apple II Madden included twenty
plays similar to the twenty he compared. Tr. 1446:7-11. His analysis may be evidence that EA created
plays that were visually similar to those in the printed playbook, but EA was free to do so because the
printed playbook was not protected by copyright. See Jury Instr. (dkt. 509) at 5.
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Antonick responds that presenting side-by-side printouts of source code would have been
meaningless to the jury without the assistance of expert testimony, particularly because the codes were
in different programming languages. See Phase II JMOL Opp’n at 11. This contention is baseless, as
Barr did just that to compare the source code of a play in Sega Madden 1995 with its counterpart play
in Super Nintendo Madden 1995. Tr. 1398:16-25-1399:1-24. Despite the difference in assembly
languages used in those two games, Barr was able to explain to the jury why he concluded that the
expressions of the play in the source code were identical. Tr. 1398:16-25-1399:1-17. The problem is
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2.
1
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Similarities In Unprotectable Elements Are Not Evidence That Protectable
Elements Were Copied
When asked for his “opinion as to the similarity between Mr. Antonick’s play
formations and Mr. Simmons’s play formations,” Barr testified that in his opinion, “the
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formations are for all practical purposes the same.” Tr. 1383:2-3. As for “the similarity
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between Mr. Antonick’s initial player movement and Mr. Simmons’ initial player
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movement,” Barr opined that most of the plays are “very similar or effectively the same, but
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not all the plays.” Tr. 1383:13-14. Regarding the “overall similarity” between the play
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numbers, play formations, and initial movement between Antonick’s game and Simmons’s,
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Barr “consider[ed] these plays in the Sega game to be basically a subset of the plays in the
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Antonick game.” Tr. 1383: 19-25:1384:1-2.
Barr further testified that “the Sega Genesis game relied on the source code from the
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Antonick game.” Tr. 1384:11-12. Barr’s “multiple bases” for that opinion were the
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similarities in: (1) field width; (2) x and y coordinates of the field; (3) misspelled terms
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representing the line of scrimmage; (4) subroutine names, label names, and strings; and (5)
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players’ formations and initial movements. Tr. 1384:13-25-13851-8. Explaining why he
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believed that Antonick’s “source code was leveraged in making the Sega Genesis game, and
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not the playbook,” Barr stated that it was because the playbooks did not indicate that the field
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should be 80 yards or any wider than a regulation field, that the variable x should represent
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field width and y field length, that the game should have a 0 to 7 plus 8 directional system, or
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particular phrases in the code, such as “double fl,” “double se,” or “short zone.” Tr. 1484:20-
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23-1485:1-19.
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In light of this testimony, the Court finds that Barr relied on similarities in
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unprotectable elements to opine about the substantial similarity of the protectable elements.
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This approach is plainly contrary to Ninth Circuit law, and not evidence that would properly
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support the jury’s finding. It is well-settled that “the party claiming infringement may place
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no reliance upon any similarity in expression resulting from unprotectable elements.” Apple
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not that Barr offered expert testimony about similarity in the source code, but rather that he opined about
the similarity of the codes’ output.
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Computer, Inc., 35 F.3d at 1446 (internal quotation marks omitted). Apple Computer, Inc.,
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35 F.3d at 1446. The very purpose of comparing protected elements is to determine whether
the particular elements of each game are substantially similar. Using unprotectable elements
to infer that protectable elements were copied is not proper evidence of whether the protected
elements themselves are substantially similar. See Brocade Commc’ns Sys., Inc. v. A10
Networks, Inc., 873 F. Supp. 2d 1192, 1218 (N.D. Cal. 2012) (“In determining whether
‘copying’ has been shown in the context of computer software, ‘which ordinarily contains
both copyrighted and unprotected or functional elements,’ a court determines ‘whether the
protectable elements, standing alone, are substantially similar.’”) (quoting Sony Computer
Entm’t, Inc. v. Connectix Corp., 203 F.3d 596, 599 (9th Cir. 2000)) (emphasis added).
In defense of Barr’s testimony, Antonick misconstrues the role of unprotectable
elements in the jury’s consideration of the works as a whole. The unprotectable elements
must be identified and the works considered as a whole so that the trier of fact can determine
whether the works are virtually identical as a whole as a result of defendant’s copying or due
to the similarities in unprotectable expression—not, as Antonick posits, to allow the trier of
fact to infer copying of protectable expression. See Shaw v. Lindheim, 809 F. Supp. 1393,
1403 (C.D. Cal. 1992) (explaining that the Supreme Court made clear that a lack of similarity
between original protected expression is fatal to a plaintiff’s copyright claim; in other words,
substantial similarities between unprotected elements, like those presented by plaintiff’s
expert witness at trial in this case, cannot be used to find substantial similarities in the
protectible expression of two works.”) (citing Feist Publ’ns, Inc. v. Rural Tel. Serv. Co., Inc.,
499 U.S. 340, 379-80 (1991)). Nevertheless, in closing, Antonick’s counsel urged the jury to
make this inference. See Tr. 2073:12-17 (“You have to have those same [directional
controls] if you’re using Mr. Antonick’s play data. You have to have those same numbers or
the data won’t work. So the fact that they have that directional control shows you, it’s
evidence of the fact that they are using the same play data because it’s not a coincidence.”).
The jury’s finding of substantial similarity as to Antonick’s plays and formations
source code in the later versions of Sega Madden is also against the clear weight of the
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evidence. When asked for his “opinion about whether each 1990 to 1996 Sega Madden
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game derived from or was based on the Antonick Apple II game,” Barr testified that
“overall,” the games “that we have contain a set of plays that includes a subset of the plays in
Mr. Antonick’s games.” Tr. 1401:18-25-1402:1-3. In addition to relying on the similarity of
unprotectable plays, Barr’s opinion—essentially that Sega Madden’s plays included some
plays from Apple II Madden as well as others—is not evidence that the expression of the
plays and formations in these games’ source code is substantially similar to Antonick’s.
For these reasons, the Court concludes that the jury’s finding on Question 1 was
against the clear weight of the evidence. Accordingly, EA is entitled to a new trial on the
issue of whether there are substantial similarities between the expression of plays and
formations in the Apple II Madden source code and the expression of plays and formations in
Sega Madden.
D.
Antonick’s Non-Copyright Claims Dismissed Before Trial
Prior to Phase II, the Court granted EA’s Third Motion in Limine, which sought to
exclude evidence of ancillary contract breaches, see 6/26/13 Hr’g Tr. (dkt. 457) at 47, and
held that Antonick failed to state a claim for fraud, see Phase II Pretrial Order (dkt. 460) at 5.
The Court stated its intent to provide its reasoning for these rulings in a subsequent order,
and does so now.
1.
Antonick Did Not State Claims For Non-Copyright, Ancillary
Contract Breaches
In the course of discovery, Antonick raised four additional breaches not alleged in his
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complaint, specifically, that EA failed to (1) put copyright notices on other Madden games
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that are Derivative Works under the Contract; (2) give Antonick a right of first refusal to
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develop other Madden games that would have been Derivative Works under the Contract; (3)
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maintain Antonick’s confidential information (4) register Antonick’s copyrights. See Pl.’s
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3rd Am. Resp. to Rog. 1 (dkt. 294-11) at 5-6; Pl.’s. Resp. to Rog. 5 at 5-6. Prior to Phase II,
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the Court granted EA’s motion in limine to exclude evidence of these so-called ancillary
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breaches, see 6/26/13 Hr’g Tr. at 47; see generally Mot. Limine 3 (dkt. 374), concluding that
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Antonick failed to state a claim for these ancillary breaches because he did not demonstrate
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separate damages. Instead, the sole damages named in his interrogatory responses and
damage expert report were royalties for Derivative Works under Section V of the 1986
Contract.
Contrary to Antonick’s position that nominal damages combined with disgorgement
of EA’s profits would serve as his damages for these ancillary breaches, the Court finds that
royalties on EA’s sales as provided in the 1986 Contract are the appropriate measure.
Disgorgement of EA’s profits on derivative works, is not only unnecessary to make Antonick
whole, but it would have provided a windfall by awarding him more than he would have
collected absent the breach. As for Antonick’s “lost opportunity” claim for EA’s alleged
failure to give him the right of first refusal, awarding Antonick the profits EA earned on a
game Antonick had no role in developing assumes that Antonick would have not only
accepted EA’s offer to develop the derivative work but also that his game would have
generated the same profits as EA’s version. This is highly speculative. Because the
allegations are all variations on the claim that EA breached the 1986 Contract, and royalties
are an appropriate remedy of a breach, there is no basis for awarding another form of
damages.
2.
Antonick Did Not State Claim For Fraud
Antonick’s fraud claim does not survive independent of his breach of contract claim
because he failed to allege that EA breached a duty independent of the contract or
intentionally caused him harm beyond the contract breach. See Oracle Am., Inc. v. Serv.
Key, LLC, No. C 12-00790 SBA, 2012 WL 6019580, at *9 n.5 (N.D. Cal. Dec. 3, 2012)
(“Under California law, to maintain a fraud claim based on the same factual allegations as a
breach of contract claim, a plaintiff must show that ‘the duty that gives rise to tort liability is
either completely independent of the contract or arises from conduct which is both
intentional and intended to harm.’”) (quoting Robinson Helicopter Co., Inc. v. Dana Corp.,
34 Cal. 4th 989, 990 (2004)).
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simply representations that EA was adhering to the contract and therefore cannot form the
basis of a separate fraud claim. See JMP Sec. LLP v. Altair Nanotechnologies Inc., 880 F.
Supp. 2d 1029, 1043 (N.D. Cal. 2012) (applying economic loss rule to dismiss fraud and
negligent misrepresentation claims that “consist of nothing more than [defendant’s] alleged
failure to make good on its contractual promises.”); Oracle USA, Inc. v. XL Global Servs.,
Inc., No. C 09-00537 MHP, 2009 WL 2084154, at *4 (N.D. Cal. July 13, 2009) (“[T]he
fundamental rule in California is that no tort cause of action will lie where the breach of duty
is nothing more than a violation of a promise which undermines the expectations of the
parties to an agreement.”).
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Nor can Antonick’s claim rely on the allegation that EA fraudulently concealed their
wrongdoing by assuring him that Sega Madden was being developed without reference to his
intellectual property. Because the jury found in Phase I that his claim is not barred by the
statute of limitations, he cannot show reliance or damages arising from these statements.
IV.
CONCLUSION
For the foregoing reasons, EA’s Motion for Judgment as a Matter of Law re Phase I is
DENIED. EA’s Motion for Judgment as a Matter of Law re Phase II is GRANTED and its
Motion for a New Trial is conditionally GRANTED. Antonick’s Motion for Prejudgment
Interest (dkt. 528) and Motion for Entry of Final Judgment as to his Fraud Claim (dkt. 542)
are DENIED AS MOOT.
IT IS SO ORDERED.
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Dated: January 22, 2014
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CHARLES R. BREYER
UNITED STATES DISTRICT JUDGE
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