Gametek LLC v. Zynga Inc.

Filing 82

ORDER GRANTING MOTIONS FOR JUDGMENT ON THE PLEADINGS. Signed by Judge Richard Seeborg on 4/25/14. (clS, COURT STAFF) (Filed on 4/25/2014)

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1 2 3 4 5 6 7 IN THE UNITED STATES DISTRICT COURT 8 FOR THE NORTHERN DISTRICT OF CALIFORNIA 9 SAN FRANCISCO DIVISION 11 For the Northern District of California United States District Court 10 12 15 16 (Related to Case Nos. CV-13-3089-RS, CV-13-3472-RS, CV-13-3493-RS) Plaintiff, v. 13 14 No. CV 13-2546 RS GAMETEK LLC, ORDER GRANTING MOTIONS FOR JUDGMENT ON THE PLEADINGS ZYNGA, INC., Defendant. ____________________________________/ 17 I. 18 INTRODUCTION Plaintiff Gametek LLC brings this action for infringement of U.S. Patent No. 7,076,445 19 (“the ’445 patent”) against several defendants, 1 including Zynga Inc., Funzio Inc., Electronic 20 Arts Inc., and Crowdstar International Limited. These four defendants have moved for judgment 21 on the pleading, arguing in four separate but substantively identical motions that the ’445 patent 22 claims an unpatentable abstract idea: the offer and sale of items to players in the course of 23 gaming. Despite the presumption that every issued patent is valid, this appears to be the rare 24 case in which the defendants have met their burden at the pleadings stage to show by clear and 25 26 27 28 1 Related case Gametek LLC v. Gameview Studies, LLC (Case No. 3:12-cv-06184-RS) settled and an order granting the parties’ stipulated motion to dismiss was entered on July 2, 2013. The parties in Gametek v. Rockyou, Inc. (Case No. 3:13-cv-01205-RS) also reached a settlement agreement and an order granting the parties’ joint motion to stay pending final installment payment of a negotiated settlement was issued on October 31, 2013. Neither Gameview nor Rockyou have joined the present motion. NO. CV 13-2546 RS ORDER 1 convincing evidence that the ’445 patent claims an unpatentable abstract idea. Defendants’ 2 motions for judgment on the pleadings must, therefore, be granted. 3 II. BACKGROUND 4 This case involves a method by which a game operator can offer additional items to 5 players for purchase mid-game without interrupting play. The ’445 patent includes 19 claims, of 6 which claims 1, 15, and 17 are independent. Claim 1 is representative: 7 1. A method of managing the operation of a game which includes a game environment, and is programmed to control a gaming action for at least one of a plurality of users, said managing method using a programmed computer to effect the following steps: a) tracking the activity of the at least one user in the course of the gaming action; b) permitting the at least one user to create an account for receiving a consideration of the at least one user, the at least one user having a set of demographics; c) determining the eligibility of the at least one user to purchase at least one of a plurality of game objects, said eligibility determining comprises the following sub steps: i) permitting the at least one user to select the at least one game object, ii) setting the purchase price of the at least one game object, and iii) comparing the account balance of the at least one user’s consideration with the set price of the at least one game object and, determining if the balance of the user’s consideration is not less than the set price, determining the at least one user to be eligible to purchase the at least one game object; d) displaying in the game environment a purchase price of the at least one game object; e) presenting to the at least one user an offer to purchase the game object dependent upon a group of game parameters comprising the tracked activity of the at least one gaming action of the at least one user and, the one game environment or the one set of demographics of the at least one user f) permitting the at least one user to purchase the at least one game object at the set purchase price without interrupting the gaming action of the at least one user; and g) supplying the at least one purchased game object to the at least one user without interrupting the gaming action of the at least one user and incorporating the game object into the game.2 8 9 11 For the Northern District of California United States District Court 10 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 2 Plaintiff distinguishes claims 15 and 17 as follows: “Claims 15 and 17 differ in certain respects from claim 1, including that neither comprises the programmed computer effecting the use of user demographic information, and both comprise the programmed computer effecting the NO. CV 13-2546 RS ORDER 2 1 The dependent claims offer various iterations consistent with video gaming. For 2 example, claim 2 covers “[t]he method of claim 1, wherein the gaming environment comprises a 3 video game3 that generates a series of background images . . . .” Claim 6 covers “[t]he method 4 of claim 5, wherein the at least one attribute is selected by the at least one user from a group 5 comprising at least one of a plurality of levels of skill, one size of ammunition, one rate of speed, 6 one length of life, one piece of information about the game environment, one degree of access, 7 and/or one type of weapon.” Although the claim preamble requires “us[e of] a programmed computer to effect” the 8 computer, and provides as non-computer illustrations the process by which a municipality might 11 For the Northern District of California claimed method steps, the specification suggests the method may be performed with or without a 10 United States District Court 9 provide a system for certain drivers to pay for the right to drive above the speed limit or the 12 process by which a golfer might purchase the advantage of additional golf strokes during a 13 match. Neither the claim nor the specification provides any details on the “programmed 14 computer” or how implementation of the method steps by means of a computer would differ 15 substantively from non-computer practice. III. LEGAL STANDARD 16 Rule 12(c) of the Federal Rules of Civil Procedure provides that “[a]fter the pleadings are 17 18 closed—but early enough not to delay trial—a party may move for judgment on the pleadings.” 19 Such a motion, is “functionally identical” to a Rule 12(b) motion to dismiss for failure to state a 20 claim, differing only in that it is filed after pleadings are closed. See Dworkin v. Hustler 21 Magazine, Inc., 867 F.2d 1188, 1192 (9th Cir. 1989). In evaluating a motion for judgment on the 22 23 24 25 26 27 28 presenting of offers to purchase game objects dependent upon a group of game parameters comprising at least the tracked activity of the user (as contrasted with claim 1 which comprises the programmed computer effecting the presenting of offers to purchase game objects dependent upon a group of parameters comprising user tracked activity, the game environment, or user demographics).” (Response, at 3.) 3 Although plaintiff does not seek to construe the phrase “gaming environment” in claim 1, plaintiff asserted at oral argument that this phrase necessarily refers to a video game. Defendants are correct that this reading would render superfluous the phrase “video game” in claim 2, adding support to their argument that claim 1 is not limited to video games. It is not necessary to resolve the significance of this distinction, however, as this order will assume plaintiff’s preferred construction for purposes of resolving the motion for judgment on the pleadings. NO. CV 13-2546 RS ORDER 3 1 pleadings, all material allegations in the complaint are accepted as true and construed in the light 2 most favorable to the non-moving party. See Turner v. Cook, 362 F.3d 1219, 1225 (9th Cir. 3 2004) (citation omitted). “[I]t will be rare that a patent infringement suit can be dismissed at the pleading stage for 4 5 lack of patentable subject matter. This is so because every issued patent is presumed to have 6 been issued properly, absent clear and convincing evidence to the contrary.” Ultramercial, Inc. 7 v. Hulu, LLC, 722 F.3d 1335, 1338 (Fed. Cir. 2013). When a § 101 motion is brought, as here, 8 before formal claim construction, the court will adopt the patentee’s proffered construction. See 9 Ultramercial, 722 F.3d at 1339–40.4 IV. DISCUSSION Section 101 of the Patent Act defines patent eligible subject matter to include “any new 11 For the Northern District of California United States District Court 10 12 and useful process, machine, manufacture, or composition of matter, or any new and useful 13 improvement thereof[.]” 35 U.S.C. § 101 (2012); Bilski v. Kappos, 130 S. Ct. 3218, 3225 14 (2010). Although the statute describes patentable subject matter in expansive terms, “[t]he 15 [Supreme] Court’s precedents provide three specific exceptions to § 101’s broad patent- 16 eligibility principles: ‘laws of nature, physical phenomena, and abstract ideas.’” Bilski, 130 S. 17 Ct. at 3225 (quoting Diamond v. Chakrabarty, 447 U.S. 303, 309 (1980)). “These are the basic 18 tools of scientific and technological work, and therefore, if patented, would stifle the very 19 progress that Congress is authorized to promote.” Id. at 3253 (internal quotations and citations 20 omitted). At the same time, the Supreme Court has recognized that “too broad an interpretation of 21 22 this exclusionary principle could eviscerate patent law. For all inventions at some level embody, 23 use, reflect, rest upon, or apply laws of nature, natural phenomena, or abstract ideas.” Mayo 24 Collaborative Servs. v. Prometheus Labs., Inc., 132 S. Ct. 1289, 1293 (2012). Thus the Court 25 has stated, “while an abstract idea, law of nature, or mathematical formula [may] not be patented, 26 27 28 4 Gametek only seeks construction of the terms “the at least one user having a set of demographics,” “at least one user has made a commitment of consideration,” “purchase” and “consideration.” (See Joint Claim Construction Statement, Dkt. No. 66.) This order relies upon those constructions proffered by Gametek in its opening claim construction brief. (Dkt. No. 78.) NO. CV 13-2546 RS ORDER 4 1 ‘an application of a law of nature or mathematical formula to a known structure or process may 2 well be deserving of patent protection.’” Bilski, 130 S. Ct. at 3230 (quoting Diamond v. Diehr, 3 450 U.S. 175, 187 (1981)) (emphasis in Bilski). “The inquiry here is to determine on which side 4 of the line the claim falls: does the claim cover only an abstract idea, or instead does the claim 5 cover an application of an abstract idea?” Ultramercial, 722 F.3d at 1343. 6 Defendants argue the ’445 patent claims the abstract idea of allowing a user to purchase 7 an object for use during a game without interrupting the flow of play. To the extent the patent 8 claims attempt to limit the claimed method by linking it to “a programmed computer” to effect 9 the claimed steps, without reciting any specific software or hardware, defendants maintain the claims do exactly what the Supreme Court declared unpatentable: recite an abstract idea and then 11 For the Northern District of California United States District Court 10 instruct that it be applied on a computer. See Prometheus, 132 S. Ct. at 1294. Gametek counters 12 that the ’445 patent is not directed to an abstract idea but rather an application in the field of 13 video gaming of what defendants argue is an abstract idea. Gametek further argues the claims 14 impose meaningful limitations, including specific implementations of a programmed computer 15 for managing video games in specific ways. These arguments are addressed in turn. 16 A. Abstract Idea 17 Assuming the invention fits within one of the four statutory classes set forth in § 101 (a 18 point the parties do not contest), § 101 demands a preliminary inquiry as to whether the claim 19 raises abstractness concerns at all such that it may pose the risk of preempting an abstract idea. 20 See CLS Bank Int’l v. Alice Corp. Pty. Ltd., 717 F.3d 1269, 1282 (Fed. Cir. 2013) cert. granted, 21 134 S. Ct. 734 (2013). Defendants posit that the ’445 patent embodies the abstract idea of 22 allowing players to purchase additional objects during a game. According to defendants, this 23 concept comes from a straight reading of the last two steps of claim 1: “f) permitting the at least 24 one user to purchase the at least one game object at the set purchase price without interrupting 25 the gaming action of the at least one user; and g) supplying the at least one purchased game 26 object to the at least one user without interrupting the gaming action of the at least one user and 27 incorporating the game object into the game.” 28 NO. CV 13-2546 RS ORDER 5 Gametek’s response notes several limitations embodied in the claim. Gametek does not, 1 however, offer any alternative characterization of the idea underlying its claims. As the Supreme 3 Court has observed, “all inventions at some level embody, use, reflect, rest upon, or apply laws 4 of nature, natural phenomena, or abstract ideas.” Prometheus, 132 S. Ct. at 1293. The 5 specification itself offers a variety of illustrations of this general concept, albeit ones it suggests 6 were hampered by the prior unavailability of a systemic means to create, integrate, and trade 7 such advantages. See ’445, Col. 2:20–24. As a starting point for this analysis, defendants offer a 8 fair reading of the abstract idea underlying the ’445 claims, to which Gametek offers no 9 meaningful alternative. 10 B. Inventive Concept 11 For the Northern District of California United States District Court 2 The more difficult question is whether the ’445 patent claims contain sufficient 12 “inventive concept” to transform an unpatentable abstract idea into a patentable application of 13 that idea. While the Supreme Court has not prescribed a specific test to determine what 14 constitutes sufficient inventive concept, it has made clear that the additional steps must be more 15 than “well-understood, routine, conventional activity already engaged in by the scientific 16 community[.]” Prometheus, 132 S. Ct. at 1298. To make this determination, the claims must be 17 considered as a whole. Diehr, 450 U.S. at 188. “This is particularly true in a process claim 18 because a new combination of steps in a process may be patentable even though all the 19 constituents of the combination were well known and in common use before the combination 20 was made.” Id. 21 Although recent case law demonstrates the uncertain contours of the present inventive 22 concept analysis,5 the Federal Circuit has offered some guidance. Ultramercial described the 23 relevant inquiry as “whether a claim, as a whole, includes meaningful limitations restricting it to 24 an application[.]” 722 F.3d at 1344 (emphasis original). The Federal Circuit described several 25 considerations which indicate whether a claim is meaningfully limited; specifically, whether the 26 5 27 28 The Federal Circuit’s recent en banc decision in CLS Bank affirmed the district court’s finding that the patent at issue claimed an unpatentable abstract idea but fractured into five separate opinions as to the patentability of the system claim. 717 F.3d 1269, 1273 (Fed. Cir. 2013). The Supreme Court has granted review. 134 S. Ct. 734 (2013). NO. CV 13-2546 RS ORDER 6 1 claim (1) preempts all practical applications of a natural law, (2) contains only insignificant pre- 2 or post-solution activity, (3) provides no real direction, i.e. the limitations are overly-generalized, 3 or (4) requires a particular machine implementing a process or a particular transformation of 4 matter.6 Id. at 1345–67. Because every patent is assumed to be properly issued, there must be 5 clear and convincing evidence the claims are not meaningfully limited to find a patent covers 6 ineligible subject matter. See id. at 1342, 1338–39. 7 1. Preemption 8 A patent claim is not meaningfully limited where it effectively grants a monopoly over all 9 uses of a natural law. See Ultramercial, 722 F.3d at 1345–46. A patent need not, however, preempt an entire field to run afoul of § 101; instead, the question is whether the patent “would 11 For the Northern District of California United States District Court 10 risk disproportionately tying up” the use of the abstract idea. Prometheus, 132 S. Ct. at 1294. 12 Responding to defendants’ articulation of the abstract idea underlying the ’445 patent, 13 Gametek offers the following examples of activity that would not be preempted by its claims: 14 (1) offering to sell game objects not being dependent upon the user’s demographics or tracked 15 activity in the game; (2) purchasing of game objects that interrupt the user’s gaming action; (3) 16 interrupting the user’s gaming action to supply purchased game objects; or (4) incorporating 17 game object into games. According to Gametek, because the claims are directed to methods 18 which use a programmed computer to effect twelve specific concrete steps, the claims do not 19 wholly preempt third parties from very generally using a computer for gaming or allowing 20 players to purchase additional objects during a game. Gametek does not explain, however, how 21 the claim leaves any meaningful space for a third party to practice the abstract idea of allowing a 22 user to purchase an object for use in the course of game play. Limiting the abstract idea to the 23 field of video games is not enough to make the concept patentable. See Bilski, 130 S. Ct. at 24 3231. 25 6 26 27 28 The Supreme Court has described the machine-or-transformation test as “a useful and important clue” of patent eligibility. Bilski, 130 S. Ct. at 3227. The Court has also stressed that it has “neither said nor implied that the test trumps the ‘law of nature’ exclusion.” Prometheus, 132 S. Ct. at 1303. To remain consistent with these statements, Ultramercial must be read to say only that the machine-or-transformation test is a useful clue to determine if a claim is meaningfully limited. NO. CV 13-2546 RS ORDER 7 1 Gametek repeatedly emphasizes the “twelve specific steps” articulated in claim one, to 2 suggest either that the underlying abstract idea is not preempted or that the limitations imposed 3 thereon are not overly-generalized, an argument discussed below. However, these twelve steps 4 are nothing more than a teased-out version of the basic steps of any commercial transaction: a 5 seller offers an item for sale to an interested and able buyer, the buyer accepts that offer, and the 6 seller then provides the item in exchange for valuable consideration. While a seller could, of 7 course, offer goods to a potential buyer without prequalifying the buyer or otherwise knowing 8 anything about him or her, to preclude such a common-sense first step would effect a 9 “disproportionate” burden on a third-party’s ability to practice the abstract idea. See Prometheus, 132 S. Ct. at 1294, 1302. 11 For the Northern District of California United States District Court 10 2. Insignificant pre- or post-solution activity 12 Even if a claim does not preempt all use of the natural law, it is not meaningfully limited 13 if it contains only insignificant “pre- or post-solution activity—such as identifying a relevant 14 audience, a category of use, field of use, or technological environment.” Ultramercial, 722 F.3d 15 at 1346. Insignificant pre-solution activity includes any “well-understood, routine, conventional 16 activity, previously engaged in by those in the field” as well as “steps that must be taken in order 17 to apply” the abstract idea. Prometheus, 132 S. Ct. at 1299–1300. 18 With respect to claim 1, defendants argue, “The initial steps (a) to (d) set the stage to 19 perform the abstract idea, then the purchasing steps (e) to (g) break down the process into 20 component steps in a fundamental way. No matter how subdivided the steps may be to increase 21 the total, the end result leaves no meaningful limitation in any of the steps.” For example, step 22 (a) (“tracking the activity” of a potential buyer) is inherent in identifying potential buyers, just 23 like the claimed step in Bilski of “identifying market participants.” 130 S. Ct. at 3224. Step (b) 24 allows potential buyers to create accounts; again, a generic step analogous to the claimed step of 25 “creating a shadow credit record and a shadow debit record” at issue in CLS Bank. 717 F.3d at 26 1285. Step (c) articulates the method by which a seller permits a buyer to purchase goods by (i) 27 allowing the buyer to select an object; (ii) setting the purchase price of that object; and (iii) 28 NO. CV 13-2546 RS ORDER 8 1 determining whether the buyer has sufficient funds to purchase the selected object at the 2 specified price. While practice of these steps might be facilitated by use of a computer, a 3 computer is not necessary. See CyberSource Corp. v. Retail Decisions, Inc., 654 F.3d 1366, 4 1371 (Fed. Cir. 2011) (“methods which can be performed manually, or which are the equivalent 5 of human mental work, are unpatentable abstract ideas”). Step (d) simply displays the purchase 6 price to the potential buyer. 7 Finally, the purchasing steps (e to g), by which a practitioner of the claimed method 8 might provide a game object to a user, are akin to the purchasing steps in Bilski to provide a 9 commodity to a consumer. The Bilski claims recite the step of “initiating a series of transactions between said commodity provider and consumers of said commodity wherein said consumers 11 For the Northern District of California United States District Court 10 purchase said commodity at a fixed rate based upon historical averages.” 130 S. Ct. at 3223–24. 12 The ’445 claims divide that single step into three commonsense components: offering the good at 13 a set price, accepting the offer, and supplying the good to the buyer. 14 Although the onus is on defendants as the moving parties to demonstrate unpatentability 15 by clear and convincing evidence, Gametek offers no substantive counter-argument. While 16 defendants’ arguments are primarily concerned with claim 1, which they characterize as 17 “representative” of the three independent claims, Gametek distinguishes claims 15 and 17 only 18 by noting that these claims lack an element in claim 1 (use of user demographic info) and lack 19 two options in claim 1 (game environment and user demographics). If anything, eliminating 20 these requirements would tend to make claims 15 and 17 more, not less, abstract. 21 3. Overly generalized limitations 22 “[S]imply appending conventional steps, specified at a high level of generality, to laws of 23 nature, natural phenomena, and abstract ideas cannot make those laws, phenomena, and ideas 24 patentable.” Prometheus, 132 S. Ct. at 1300. As the Supreme Court explained in Prometheus, 25 “Anyone who wants to make use of these laws must first administer a thiopurine drug and 26 measure the resulting metabolite concentrations, and so the combination amounts to nothing 27 significantly more than an instruction to doctors to apply the applicable laws when treating their 28 NO. CV 13-2546 RS ORDER 9 1 patients.” Id. at 1298. So, too, anyone who wants to sell an item to someone in the course of a 2 game must identify the player as a potential buyer, provide a means by which the buyer may pay 3 for items, determine whether they have sufficient means to execute a purchase, inform them of 4 the price, permit them to purchase the item, and then supply it to them. While these basic facts 5 are broken down with some specificity into the claimed steps, when taken as a whole they are 6 nothing more than the general practice necessary to execute the abstract idea. 7 4. Machine-or-transformation test 8 “[A] claim is meaningfully limited if it requires a particular machine implementing a 9 process or a particular transformation of matter.” Ultramercial, 722 F.3d at 1347 (citing Bilski, 130 S. Ct. at 3227). “When assessing computer implemented claims, while the mere reference to 11 For the Northern District of California United States District Court 10 a general purpose computer will not save a method claim from being deemed too abstract to be 12 patent eligible, the fact that a claim is limited by a tie to a computer is an important indication of 13 patent eligibility.” Id., at 1348 (citing Bilski, 130 S. Ct. at 3227). “To salvage an otherwise 14 patent-ineligible process, a computer must be integral to the claimed invention, facilitating the 15 process in a way that a person making calculations or computations could not.” Bancorp 16 Services, L.L.C. v. Sun Life Assur. Co. of Canada (U.S.), 687 F.3d 1266, 1278 (Fed. Cir. 2012). 17 Examples of “meaningful limitations” include “the computer being part of the solution, being 18 integral to the performance of the method, or containing an improvement in computer 19 technology.” Ultramercial, 722 F.3d at 1348. As a decision from this district has previously 20 found, a “general purpose computer programmed in an unspecified manner cannot satisfy the 21 machine-or-transformation test.” Compression Tech. Solutions LLC v. EMC Corp., No. 12-1746, 22 2013 WL 2368039, at *8 (N.D. Cal. May 29, 2013) (citing Dealertrack, Inc. v. Huber, 674 F.3d 23 1315, 1333 (Fed. Cir. 2012)). 24 According to Gametek, “The processes [articulated in claim 1] cannot be, and never 25 were, performed by a human absent a computer.” That a computer may be faster or more adept 26 at performing these steps compared to a human may be true, but Gametek offers no explanation 27 of why these seemingly obvious steps have never been and could never be performed by a 28 NO. CV 13-2546 RS ORDER 10 1 human. Moreover, the ’445 patent provides no description of either the hardware or software of 2 the “programmed computer.” Rather, as the Federal Circuit observed in Dealertrack, “[t]he 3 claims are silent as to how a computer aids the method, the extent to which a computer aids the 4 method, or the significance of a computer to the performance of the method.” 674 F.3d at 1333. 5 Even if claim 1 were construed, as plaintiff suggests, to apply only to video gaming, the fact that 6 such games are necessarily operated via computers still reveals nothing as to the specification of 7 the computer or how it is part of the solution rather than merely the environment in which the 8 abstract idea is practiced. 9 In sum, the ’445 patent provides no meaningful limitations on the underlying abstract idea. Adopting Gametek’s proffered claim construction and construing all well-pleaded facts in 11 For the Northern District of California United States District Court 10 its favor, defendants have met their burden to show by clear and convincing evidence that the 12 claims embodied in the ’445 patent are unpatentable as an abstract idea. V. CONCLUSION 13 14 For the above reasons, defendants’ motion to dismiss is granted. 15 IT IS SO ORDERED. 16 17 DATED: April 25, 2014 _______________________________ RICHARD SEEBORG United States District Judge 18 19 20 21 22 23 24 25 26 27 28 NO. CV 13-2546 RS ORDER 11

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