O'Bannon, Jr. v. National Collegiate Athletic Association et al
Filing
237
Administrative Motion to File Under Seal Defendant NCAA's Deposition Designations filed by National Collegiate Athletic Association. (Attachments: #1 Declaration of Jeslyn A. Miller, #2 Proposed Order, #3 NCAA's Deposition Designations, #4 Exhibit A, #5 Exhibit B, #6 Exhibit C, #7 Exhibit D, #8 Exhibit E, #9 Exhibit F, #10 Exhibit G, #11 Exhibit H, #12 Exhibit I, #13 Exhibit J, #14 Exhibit K, #15 Exhibit L, #16 Exhibit M, #17 Exhibit N, #18 Exhibit O, #19 Exhibit P, #20 Exhibit Q, #21 Exhibit R, #22 Exhibit S, #23 Exhibit T, #24 Exhibit U, #25 Exhibit V - REDACTED, #26 Exhibit V - SEALED, #27 Exhibit W, #28 Exhibit X, #29 Exhibit Y, #30 Exhibit Z, #31 Exhibit AA, #32 Exhibit BB)(Miller, Jeslyn) (Filed on 6/23/2014) Modified on 6/24/2014 (kcS, COURT STAFF).
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UNITED STATES DISTRICT COURT
NORTHERN DISTRICT OF CALIFORNIA
2
3
IN RE NCAA STUDENT-ATHLETE
Case No. 4:09-cv-1967 CW
NAME & LIKENESS LICENSING
4
LITIGATION
__________________________/
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CONFIDENTIAL - ATTORNEYS' EYES ONLY
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VIDEOTAPED DEPOSITION OF PAT BATTLE
9
June 19, 2012
10
9:06 a.m.
11
Kilpatrick Townsend & Stockton, LLP
12
1100 Peachtree Street, NE
13
Suite 2800
14
Atlanta, Georgia
15
16
17
Kristine A. Bokelmann, RDR, CRR, CCR-B-2148
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19
20
21
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Designation Color Key
Blue = NCAA Affirm Desigs.
Orange = Pls' Counter Desigs.
Fuchsia = NCAA Rebuttal Desigs
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212-279-9424
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THE VIDEOGRAPHER:
We're now on the record.
2
Please note that the microphones are sensitive and may
3
pick up whispering and private conversations.
4
turn off all cell phones and place them away from the
5
microphones, as they can interfere with the
6
deposition's audio.
7
parties have agreed to go off the record.
8
9
Please
Recording will continue until all
My name is Harris Bitman
representing Veritext.
Today's date is June
10
19th, 2012, and the time is approximately 9:06
11
a.m.
12
This deposition is being held at
13
Kilpatrick Townsend located at 1100 Peachtree
14
Street, Atlanta, Georgia, and this is being
15
taken by counsel on behalf of the plaintiffs.
16
The caption of the case today is in Re:
17
Student-Athlete Name and Likeness Licensing
18
Litigation.
19
NCAA
This is filed in the United States
20
District Court for the Northern District of
21
California, Oakland Division, Case No.
22
4:09-CV-1967 CW (NC).
23
today is Pat Battle.
24
25
The name of the witness
At this time the attorneys present
in the room and attending remotely will
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2
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BY MR. PAYNTER:
Q
Sorry.
Can you just say that again.
I
didn't hear the answer.
4
A
That's correct.
5
Q
Okay.
And since learning of this
6
litigation, have you received any voice mails from
7
anyone about this litigation other than your
8
attorneys?
9
A
No.
10
Q
And other than your attorneys, did you speak
11
with anyone to prepare for this deposition?
12
A
No.
13
Q
And did you review any documents to prepare
14
for this deposition?
15
MR. BOYLE:
You can answer that, but I'm
16
going to caution you, don't disclose any substance
17
about the communications we've had or disclose the
18
documents that you were shown by counsel.
19
THE WITNESS:
20
discussed with counsel.
21
Yes, documents that I've
BY MR. PAYNTER:
22
Q
Any other documents?
23
A
No.
24
Q
Let's talk a little bit about the Collegiate
25
Licensing Company.
212-279-9424
This is an entity that your
VERITEXT REPORTING COMPANY
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father, Bill Battle, founded; is that correct?
2
A
Yes.
3
Q
And when did he found the CLC?
4
A
1981.
5
Q
And when did you become employed at the CLC?
6
A
1983.
7
Q
And what positions did you -- well, strike
8
that.
9
10
What position did you hold in 1983?
A
was.
I don't remember what the position
There were three employees at the time.
11
Q
Okay.
12
A
So it was a lot of positions.
13
Q
Right.
And at the time did you receive any
14
ownership interest in the Collegiate Licensing
15
Company?
16
17
A
I had ownership interest from day
one from 1981.
18
Q
And what was that ownership interest?
19
A
I don't recall exactly.
20
21
22
I think it
was around six percent.
Q
And did that change over time or did that
stay consistent?
23
A
It changed over time.
24
Q
And so by the time -- well, strike that.
25
The CLC was purchased by IMG in 2007; is
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that right?
2
A
Yes.
3
Q
And at the time of the purchase, what was
4
5
your ownership interest in the CLC?
A
I don't remember exactly.
I think
6
it was around -- there were stock options and
7
other things that came into play, but it was
8
around 17, 18 percent.
9
Q
And after the purchase of the CLC by IMG, am
10
I correct that you then became a senior vice president
11
at IMG College?
12
A
Yes.
13
Q
And how long did you remain in that
14
position?
15
A
Approximately three years.
16
Q
And do you remember when your, I guess,
17
official last day was?
18
MR. BOYLE:
19
THE WITNESS:
20
Official last day was June
30th of 2011.
21
Objection to form.
BY MR. PAYNTER:
22
23
24
25
Q
And following the purchase of the CLC by
IMG, did you have any ownership interest in IMG?
A
As part of the acquisition, yes,
there was a percentage of the acquisition
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(Marked Exhibit 332.)
2
MR. PAYNTER:
3
This is double-sided, just so
everyone knows.
4
Why don't I just go ahead, while
5
we're at it, and we'll mark this one as 333.
6
This one, Bob, technically it's from your
7
production.
8
assuming you don't have any objection to me
9
showing it to this witness.
It's for counsel only.
10
MR. WIERENGA:
11
I'm
(Marked Exhibit 333.)
12
13
No, that's fine.
BY MR. PAYNTER:
Q
So let me just, while we have these both in
14
front of you, do you recognize what was marked as
15
Exhibit 332 as a copy of the licensing agreement for
16
Electronic Arts' NCAA Football game that was executed
17
by the CLC in December of 2008?
18
through, I think, just FYI, the CLC's signature page I
19
think is page 23.
And if you flip
20
A
Yes.
21
Q
And do you recognize what was marked as
22
Exhibit No. 333 as a copy of a licensing agreement for
23
Electronic Arts' baseball video game that was also
24
executed by the CLC in December 2008?
25
A
212-279-9424
Yes.
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the licensing agreement with Electronic Arts
2
separate from CLC directly with the licensee.
3
4
Q
So CLC didn't represent those institutions
as an agent then?
5
A
Correct.
6
Q
Now, as part of this agreement the CLC and
7
the institutions agreed to work in good faith with
8
Electronic Arts to secure name and likeness rights to
9
coaches and other relevant personnel associated with
10
the football teams of the institutions, correct?
11
12
13
MR. BOYLE:
Objection.
BY MR. PAYNTER:
Q
Sorry.
And if you need to refresh your
14
memory, I direct you to paragraph 2(b), which is on
15
page four.
16
17
MR. BOYLE:
speaks for itself and it calls for a legal conclusion.
18
19
20
21
Objection to form, the document
THE WITNESS:
I'm sorry.
Where is it?
BY MR. PAYNTER:
Q
Well, I'm specifically looking at the second
sentence of 2(b).
22
A
And the question was?
23
Q
The question is, as part of this agreement
24
the CLC and the institutions agreed to work in good
25
faith with Electronic Arts to secure name and likeness
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rights to coaches and other relevant personnel
2
associated with the football teams of the
3
institutions, correct?
4
5
MR. BOYLE:
legal conclusion.
6
7
8
9
THE WITNESS:
Yes.
BY MR. PAYNTER:
Q
And why did Electronic Arts want the name
and likeness rights to coaches?
10
11
Objection to form, calls for a
MR. BOYLE:
Objection to form, calls for
speculation.
12
THE WITNESS:
Well, I think that EA would
13
14
together to try to make the game, to make the product
15
as realistic as possible and having the coaches help
16
to make that happen.
17
106
have to answer that, but I think that we worked
BY MR. PAYNTER:
18
Q
And the sentence that we were just looking
19
at refers to "other relevant personnel associated with
20
football teams of the Institutions."
Do you see that?
21
A
Yes.
22
Q
And who are those other relevant personnel
23
that are being referenced?
24
MR. BOYLE:
25
THE WITNESS:
212-279-9424
Objection to form.
I don't know who they were.
VERITEXT REPORTING COMPANY
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I
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mean, there were announcers in the game and there were
2
other people that Electronic Arts ultimately worked
3
out an agreement with to include in the game.
4
have been mascots, could have been announcers, could
5
have been coaches, obviously.
6
that, I would assume.
7
BY MR. PAYNTER:
8
9
10
Q
15
Other than announcers and mascots, can you
football teams that that clause might refer to?
MR. SLAUGHTER:
THE WITNESS:
No.
BY MR. PAYNTER:
Q
So it doesn't refer to players?
16
MR. BOYLE:
17
THE WITNESS:
18
Objection, calls for
speculation.
13
14
So it would refer to
think of any other personnel associated with the
11
12
Could
Objection to form.
No.
BY MR. PAYNTER:
19
Q
And how do you know that?
20
A
How do I know what?
21
Q
That it doesn't refer to players.
22
A
I don't know.
I mean, it just -- it
23
wouldn't refer to players because the
24
licensees were prohibited from using players.
25
It could refer to former players.
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(Recess 9:53-10:05 a.m.)
2
(Marked Exhibit 336.)
3
THE VIDEOGRAPHER:
4
with videotape number two.
5
Back on the video record
BY MR. PAYNTER:
6
Q
The time is 10:05 a.m.
I think when we took a break we were about
7
to -- we had just marked as Exhibit 336 a document
8
which I'm going to hand you now.
9
questions to begin with.
And the usual
Do you recognize this as an
10
e-mail that you sent Mr. Todd Sitrin of Electronic
11
Arts on December 19th, 2006?
12
A
I'd like to review it, please.
13
Q
Sure.
14
A
Question?
15
Q
So my question was just do you recognize
16
this as an e-mail that you sent Mr. Todd Sitrin of
17
Electronic Arts on December 19th, 2006?
18
A
Yes.
19
Q
And do you recognize the other e-mails in
20
the string as e-mails that you either sent or
21
received, starting with a December 15th, 2006 e-mail
22
from Mr. David Knopp at the NCAA?
23
MR. BOYLE:
24
THE WITNESS:
Objection to form.
Yes.
25
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BY MR. PAYNTER:
2
3
Q
And you sent or received all these e-mails
in the ordinary course of business, correct?
4
A
Yes.
5
Q
In the released version, in other words,
6
publicly released version of EA's NCAA brand football
7
and basketball video games, Electronic Arts uses the
8
likenesses of then current NCAA student-athletes,
9
correct?
10
MR. BOYLE:
11
THE WITNESS:
12
I didn't understand the
question.
13
Objection to form.
BY MR. PAYNTER:
14
Q
What didn't you understand?
15
A
Just ask the question.
16
17
MR. PAYNTER:
(Court reporter read the requested
portion.)
20
21
MR. BOYLE:
MR. SLAUGHTER:
Objection, overbroad, as
well.
24
25
Objection to form and
foundation.
22
23
Can you just read
the question back.
18
19
Oh, sure.
THE WITNESS:
A licensee is not allowed to
use names or likenesses of student-athletes on the
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1
products.
2
BY MR. PAYNTER:
3
Q
4
5
MR. BOYLE:
Objection to form and
foundation.
6
7
But does it anyway?
THE WITNESS:
No.
BY MR. PAYNTER:
8
Q
Sorry.
I just couldn't hear.
9
A
No.
10
Q
But EA does, for each position, the avatar
11
in EA's game has the same jersey game as the real-life
12
player, correct?
13
MR. BOYLE:
Objection to form.
14
MR. SLAUGHTER:
15
THE WITNESS:
Objection, also foundation.
I don't know about in all
16
cases, but, yes, I think in some cases they are.
17
BY MR. PAYNTER:
18
Q
In most cases?
19
MR. BOYLE:
20
THE WITNESS:
21
22
23
I think in most cases.
BY MR. PAYNTER:
Q
And EA replicates the body type of the
actual NCAA student-athletes in its game, correct?
24
25
Objection to form.
MR. BOYLE:
Objection to form and
foundation.
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2
THE WITNESS:
I don't know.
BY MR. PAYNTER:
3
Q
Well, if you look at the e-mail that you
4
sent to Mr. Sitrin, do you see the second paragraph
5
where it says:
6
the issue of body type, skin color, and number (which
7
are all used now) as referring to 'likeness' in any
8
way."
"I don't think we want to even raise
Do you see that?
9
A
Yes.
10
Q
Does that refresh your recollection that EA
11
uses the body types of actual student-athletes --
12
strike that.
13
Does that refresh your recollection that EA
14
replicates the body types of actual student-athletes
15
in its games?
16
MR. BOYLE:
17
MR. WIERENGA:
18
THE WITNESS:
19
uses certain generic body types.
20
they incorporate into the game, I don't know the
21
answer to that.
22
Objection to form.
And foundation.
My understanding is that EA
How many body types
But there are body types that
23
would -- a lineman's body time or a center's
24
body type might be different than a point
25
guard or a quarterback's body type, and so my
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understanding is that those body types typical
2
to that position would be incorporated into
3
the avatars.
4
BY MR. PAYNTER:
5
6
Q
Does Electronic Arts attempt to match those
body types to the real-life players?
7
MR. BOYLE:
8
speculation, lacks foundation.
9
MR. WIERENGA:
10
11
12
Objection to form, calls for
THE WITNESS:
Also foundation.
I don't know.
BY MR. PAYNTER:
Q
Does -- well, Electronic Arts matches the
13
skin color of actual NCAA players in its game,
14
correct?
15
16
MR. BOYLE:
Objection to form and
foundation.
17
THE WITNESS:
18
specifically.
19
I don't know that either
BY MR. PAYNTER:
20
Q
Generally, yes, I think that they do.
And Electronic Arts replicates in its game
21
whether a player is right-handed or left handed,
22
correct?
23
A
I don't know.
24
Q
Can you flip to the second page of this and
25
do you see an e-mail from Mr. Linzner to you dated
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December 18th, 2006?
2
A
Yes.
3
Q
And do you see where Mr. Linzner says:
4
question I have about likeness:
5
"One
We already match race
and left/right handedness, as well as body type."
6
Do you see that sentence?
7
MR. SLAUGHTER:
8
I'm sorry, Stuart.
Where
are you reading?
9
MR. PAYNTER:
I'm just on the second page of
10
this, and it's the paragraph that begins "Thanks Pat.
11
Great outline."
12
MR. SLAUGHTER:
13
MR. WIERENGA:
14
On the bottom.
Oh, sorry.
BY MR. PAYNTER:
15
Q
Do you see that sentence?
16
A
Yes.
17
Q
Does that refresh your recollection that
18
Electronic Arts matches the -- whether a player is
19
right or left-handed in its game?
20
MR. BOYLE:
21
THE WITNESS:
22
23
Objection to form.
I didn't recall that.
BY MR. PAYNTER:
Q
How about hair color?
Electronic Arts
24
attempts to match the hair color of real-life players
25
in its video game, correct?
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A
Yes.
2
Q
And do you see where you state:
"I think we
3
should argue that the definition of likeness is facial
4
recognition ...not body type or skin color."
5
Do you see that?
6
A
Yes.
7
Q
What did you mean by "facial recognition"?
8
A
Well, what I personally meant by
9
"facial recognition" is that in the context of
10
this discussion we were comparing the NCA
11
football and NCA basketball video games to
12
their pro counterparts, to the NFL Madden game
13
and the NBA Live game, both of which
14
Electronic Arts was the licensee.
15
And the major differences in those two games
16
was the fact that the names of the players appeared on
17
the avatars of the Madden and the NBA Live games, but
18
they didn't, because of NCA regulations, in the NCA
19
games.
20
And the facial features that identified, and
21
again, in my mind, what -- how you identified a player
22
and using their likeness was through replication of
23
their picture, their photograph, or their facial
24
features, and so in context of this, that's what I was
25
referring to.
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2
3
THE WITNESS:
Not that I recall.
BY MR. PAYNTER:
Q
And turning back to the exhibits that we
4
marked at the beginning of this deposition as 332 and
5
332 -- I'm sorry -- 332 and 333, do either of these
6
contracts permit Electronic Arts to utilize current
7
NCAA student-athlete names in its video games?
8
MR. BOYLE:
Objection to form, calls for a
9
legal conclusion, and it's severely overbroad, unless
10
you want him to read through both of these contracts.
11
THE WITNESS:
Do you want to point out a
12
provision in the agreement that you're referring to?
13
BY MR. PAYNTER:
14
Q
Well, I'm actually asking you whether --
15
well, yeah.
16
A
Are you on 332 or 333?
17
Q
332.
You can look at page --
It's page seven.
And again, it's
18
paragraph seven.
19
that paragraph, is it your understanding that this
20
paragraph permits Electronic Arts to utilize actual
21
NCAA student-athlete names on the jerseys in the game?
22
23
MR. BOYLE:
Objection to form, calls for a
legal conclusion.
24
25
And my question is, if you look at
THE WITNESS:
What I read here is that
nothing can happen without the express written
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permission of the institution.
2
BY MR. PAYNTER:
3
Q
And so my question is then, do you have any
4
opinion on whether this paragraph permits Electronic
5
Arts to use player -- actual NCAA player names on the
6
jerseys?
7
8
MR. BOYLE:
Objection to form, calls for a
legal conclusion and mischaracterizes the document.
9
THE WITNESS:
It would not permit them --
10
the approval process would not permit them and the
11
agreement would not permit them to use the names or
12
the likenesses.
13
BY MR. PAYNTER:
14
Q
Okay.
To your knowledge, has Electronic
15
Arts agreed to indemnify the CLC for any damages that
16
the CLC incurs as a result of this lawsuit?
17
18
MR. BOYLE:
Objection to form, calls for a
legal conclusion.
19
MR. SLAUGHTER:
20
THE WITNESS:
Lacks foundation.
There's an indemnification
21
provision.
22
agreement that we sign on behalf of the institutions
23
that CLC represents.
24
BY MR. PAYNTER:
25
Q
212-279-9424
It's a standard part of every licensing
And has the CLC invoked that clause in this
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their names or likenesses?
2
A
I'm sorry.
3
Q
Sure.
Repeat the question.
I'll say it again.
Are you aware of
4
any agreement between or among EA, CLC, and NCAA in
5
which those three parties came together, two or three
6
together to not -- and say we're not going to pay
7
student -- former student-athletes --
8
A
No.
9
Q
-- for the use --
10
11
12
MR. KING:
Object to form.
BY MR. SLAUGHTER:
Q
Are you aware of any agreement or
13
understanding between or among the CLC, the NCAA, and
14
EA that restricts EA's ability to compensate former
15
student-athletes in any way?
16
A
No.
17
Q
Are you aware of any agreement or
18
understanding between or among CLC, the NCAA, and EA
19
to fix at zero dollars the price paid to former
20
student-athletes for the use of their names and
21
licenses?
22
A
No.
23
Q
Do you know -- I'm sorry.
One more.
Are
24
you aware of any agreement or understanding between or
25
among CLC, NCAA, and EA to refuse to deal with former
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student-athletes with respect to their licensing of
2
their names or likenesses?
3
A
No.
4
Q
Do you know if former student-athletes are
5
in fact able to license their names and likenesses?
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MR. PAYNTER:
Object to form.
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THE WITNESS:
Former student-athletes?
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BY MR. SLAUGHTER:
9
Q
Yes.
10
A
If it's their trademark, they can do
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12
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what they want to do with it.
Q
Or their right -- any of their name or
likeness rights, as well, correct?
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A
Yes.
15
Q
From time to time did you discuss with EA
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and the NCAA whether EA could use names and likenesses
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in its college football and basketball video games?
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MR. PAYNTER:
Object to form.
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THE WITNESS:
Yes.
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BY MR. SLAUGHTER:
21
Q
22
that issue?
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A
Primarily with Joel.
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Q
Okay.
25
A
Joel Linzner.
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That's Joel Linzner?
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Q
And with whom at NCAA did you primarily
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discuss the issue of whether EA might be able to in
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the future use names and likenesses in its video
4
games?
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A
Primarily with Greg Shaheen.
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Q
And if you could, please, just describe the
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nature of those discussions.
8
generally wanted and what was it that CLC or NCAA, how
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they responded to that request.
10
A
What was it that EA
Well, the discussions took place
11
over a long period of time.
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I understand it as it was communicated to me
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is they wanted the game to be as realistic as
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possible.
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EA's interest, as
As licensing representative for the schools
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and all of the entities that were part of the
17
agreement, we had the same objective.
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game to be as realistic as possible, and the game was
19
clearly not as realistic as possible because names and
20
likenesses were not used, were not able to be used,
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and so the discussions were generally about how do we
22
make the game more realistic.
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We wanted the
There were a lot of features that were
24
added, you know, every year there were new features
25
that were added by EA to make the game more realistic,
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whether it was the fight songs or the mascots or the
2
announcers or, you know, any number of things to make
3
the game more realistic, but the lack of ability to
4
use the names and the likenesses was a glaring
5
omission in terms of the realism of the game and it
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reflected in terms of the -- it was reflected in terms
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of the sales.
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9
10
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And so that's what EA wanted to do.
We had
the same objectives, and so our discussions with the
NCAA and with others generally were around that.
Q
Okay.
And whose decision would it have been
12
to allow EA to use names and likenesses in its video
13
games?
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15
16
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MR. PAYNTER:
Object to form.
BY MR. SLAUGHTER:
Q
Well, let me strike that and ask a better
question.
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Was it your -- were your discussions with
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the NCAA revolved around whether NCAA could change
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some of its rules that would then allow a
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student-athlete to have his name be -- name and image
22
be in a -- name and likeness be in a video game
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without him losing eligibility?
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MR. PAYNTER:
Object to form, and I'm just
going to have the standing objection to the use of the
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term "likeness" unless it's defined, but go ahead.
2
3
4
THE WITNESS:
Yes.
BY MR. SLAUGHTER:
Q
And was it your understanding that it wasn't
5
Mr. Shaheen personally who could make that decision
6
about whether the NCAA would change its rules,
7
eligibility rules?
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A
That is correct.
9
Q
Who, as to your understanding's, decision
10
11
would it be to change the NCAA's eligibility rules?
A
I don't know whose decision.
I
12
don't know what subcommittee or committee
13
within the NCAA would be responsible for
14
making that change.
15
Q
But it wasn't up simply to the executive
16
leadership, the NCAA just to do that by a stroke of
17
their pen?
18
A
That was my understanding.
19
Q
During your time at CLC, and is it fair to
20
say that this was a theme that existed throughout the
21
period of time that you were dealing with EA and the
22
NCAA, that is, the desire to be able to use names and
23
likenesses but not being able to do so?
24
MR. PAYNTER:
Object to form.
25
THE WITNESS:
Well, I would say that the
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theme that was carried through was how to constantly
2
improve the game and to make it more realistic, and as
3
part of that at a certain point in time, you know,
4
using the names and using the likenesses, you know,
5
that became an issue that we constantly tried to
6
address, never to any successful conclusion, but we
7
did try to address their time.
8
BY MR. SLAUGHTER:
9
Q
And that last part was going to be my next
10
question is during your time at CLC, were you ever
11
successful in -- or strike that.
12
During your time at CLC, did the NCAA
13
eligibility rules ever change so that EA could use
14
names and likenesses in its games without risking the
15
eligibility of any of the current student-athletes?
16
MR. PAYNTER:
Object to form.
17
THE WITNESS:
No.
18
BY MR. SLAUGHTER:
19
Q
I'm sorry.
Could you --
20
A
No.
21
Q
And we've been focusing on EA.
I want to
22
direct your attention now to other CLC licensees of --
23
and ask you, did other licensees occasionally make
24
requests or participate in discussions about whether
25
the NCAA eligibility rules would be changed to allow
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Page 209
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C E R T I F I C A T E
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-oOo-
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4
STATE OF GEORGIA:
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FULTON COUNTY:
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7
I hereby certify that the foregoing
8
transcript was taken down, as stated in the caption,
9
and the colloquies, questions, and answers were
10
reduced to typewriting under my direction; that the
11
transcript is a true and correct record of the
12
evidence given.
13
I further certify that I am not a relative
14
or employee or attorney of any party, nor am I
15
financially interested in the outcome of this action.
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This, the 22nd day of June, 2012.
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_________________________________
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Kristine A. Bokelmann, CCR B-2148
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25
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