Apple Inc. v. Samsung Electronics Co. Ltd. et al

Filing 165

Declaration of BENJAMIN B. BEDERSON IN SUPPORT OF SAMSUNG'S OPPOSITION TO APPLE'S MOTION FOR PRELIMINARY INJUNCTION filed bySamsung Electronics America, Inc., Samsung Electronics Co. Ltd., Samsung Telecommunications America, LLC. (Attachments: #1 Exhibit A, #2 Exhibit B, #3 Exhibit C, #4 Exhibit D, #5 Exhibit E, #6 Exhibit F, #7 Exhibit G, #8 Exhibit H, #9 Exhibit I, #10 Exhibit J, #11 Exhibit K, #12 Exhibit L, #13 Exhibit M)(Maroulis, Victoria) (Filed on 8/22/2011) Modified on 8/29/2011 cannot link entry-opposition has not been efiled (dhm, COURT STAFF).

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EXHIBIT H AppLens and L nchTile: nd LaunchTile: Two Designs for One Handed One-Handed Thumb Use on Small Devices Amy Karlson, Ben Bederson Computer Science Department Human-Computer Interaction Lab (HCIL) y y University of Maryland John SanGiovanni Microsoft Research Microsoft Corporation Why One-Handed Interaction? y  One hand occupied   Unstable environment Attention divided among tasks  Two handed use unnatural Input and Interaction on Existing Devices p g  Smartphones    Input: I Interaction: Hardware B H d Buttons One-handed Keypad-mapped functions Directional navigation Personal Digital Assistants (PDAs)  Input:  Interaction: Touch Sensitive Display Hardware Buttons Two-handed Two handed Small software targets Directional navigation Design Goal g  Scalable User Interface (ScUI)    Single design & interaction architecture Multiple resolutions & aspect ratios University of Maryland’s PocketPiccolo.NET PocketPiccolo NET toolkit for Zoomable User Interfaces ( U s) (ZUIs) iMate Smartphone II HP iPAQ PocketPC One Application, Two Designs pp , g AppLens: Fisheye+Pan    9 Application Tiles Fisheye Zoom Command-Based Gestures LaunchTile: Zoom+Pan    36 Application Tiles Pure Zoom Direct Manipulation Gestures AppLens Visual Design pp g  Generalized tabular fisheye y   Motivated by DateLens calendar Three fisheye zoom levels Overview Context / Fisheye Detail AppLens Interaction Design pp g  Input cursor  Command gestures    Issued anywhere Access distant widgets Don’t interfere with tap AppLens Video Interactive prototype based on images We thank François Guimbretière for suggesting the arc-based design Formative Study Results: AppLens y pp  Likes      Easy to learn Effective to navigate Comfortable Fisheye view valuable Simultaneous access to apps AppLens Fisheye View  Usability Issues  Gestures were hardest part LaunchTile Visual Design g  Three pure zoom levels Overview Context / Zone Detail LaunchTile Visual Design g  Three pure zoom levels 1 2 3 4 5 6 7 8 9 Overview Context / Zone Detail LaunchTile Visual Design g  Three pure zoom levels Overview Context / Zone Detail LaunchTile Visual Design g  Three pure zoom levels Overview  Context / Zone Detail Animated zooming to transition between views LaunchTile Visual Design g  Three pure zoom levels Overview   Context / Zone Detail Animated zooming to transition between views Visual landmarks sua a d a s LaunchTile Visual Design g  Three pure zoom levels Overview   Context / Zone Detail Animated zooming to transition between views Visual landmarks sua a d a s LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets Overview LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 2 3 4 5 6 7 8 9 Overview LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets Overview Context / Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 5 Overview Context / Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 2 4 5 6 8 Overview Context / Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 2 1 3 5 4 7 6 9 8 Overview Context / Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 7 Overview Context / Zone 2 3 4 5 6 9 Detail LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets Overview  Context / Zone Detail Direct Manipulation Drag Gestures    Zoomspace LaunchTile Video Application content Interactive prototype based on images p yp g Toolglass Formative Study Results: LaunchTile y  Likes      Dislikes   Effective to navigate Comfortable Blue dot Access to many apps A t Too many apps LaunchTile Context / Zone View  Disorienting  Panning in Zone view Usability Issues  Multi-modal Blue Multi modal “Blue” Results: AppLens vs. LaunchTile pp  With minimal training, AppLens preferred     But…   Easier to use Faster application access Better at-a-glance value Simpler design, fewer apps p g , pp For both designs, users liked   Tap over gestures Application summaries pp Lessons Learned  Promising Interfaces:     Cross-Device Implementation:    One-handed Notification-based Tappable Different sizes and aspect ratios Different input features Potential Challenge:  Gesture-based interfaces

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