McCloskey v. Apple, Inc.

Filing 1

COMPLAINT against SEAN McCLOSKEY ( Filing fee $ 400 paid - receipt number: 0648-7722588), filed by SEAN McCLOSKEY. (Breen, John)

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Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 1 of 16 PAGEID #: 1 IN THE UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF OHIO WESTERN DIVISION SEAN McCLOSKEY, on behalf of himself and all others similarly situated, 6871 Hubbard Drive Huber Heights, Ohio 45424 : Plaintiff, : : : v. : Apple, Inc., 1 Apple Park Way Cupertino, California : Case No. _________________ : Statutory Agent : CT Corporation System : 4400 Easton Commons Way Suite 125 : Columbus, Ohio 43219 : Defendant. STATEWIDE CLASS ACTION COMPLAINT Plaintiff Sean McCloskey, on behalf of himself and others similarly situated, brings this action against defendant Apple, Inc., to recover money lost to illegal gambling pursuant to Section 3763.02 of the Ohio Revised Code. See also O.R.C. §§ 2915.01 et seq. Apple promotes, enables, and profits from games downloaded from its App Store and played by numerous Ohio residents that constitute illegal Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 2 of 16 PAGEID #: 2 gambling under the statutory law and the strong public policy of the state of Ohio. Plaintiff seeks to represent a class pursuant to Rule 23(b)(3) of the Federal Rules of Civil Procedure. PARTIES, JURISDICTION, AND VENUE 1. Plaintiff Sean McCloskey is an adult resident citizen of the state of Ohio, residing in Montgomery County, Ohio. 2. Defendant Apple, Inc. is a corporation organized and existing under the laws of the state of California, with its principal place of business in Cupertino, California. Apple does business by agent in this state, district, and division. 3. This is a class action brought by Ohio citizens against a California company. The amount in controversy exceeds $5 million, exclusive of interest and costs. Subject matter jurisdiction exists pursuant to the Class Action Fairness Act of 2005, 28 U.S.C. § 1332(d). 4. Venue is proper under 28 U.S.C. § 1391(b)(2), because this is a “judicial district in which a substantial part of the events or omissions giving rise to the claim occurred.” FACTUAL BACKGROUND 5. Apple is the most valuable company in the world, with a market capitalization exceeding $2 trillion as of mid-2020. It is by far the world’s biggest technology company, now roughly double the size of both Microsoft Corporation 2 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 3 of 16 PAGEID #: 3 and Alphabet Inc., the parent company of Google, respectively. Gone are the days when Steve Jobs’s little company began its quixotic quest to take market share away from Microsoft’s dominance of the computer software market with its introduction of the upstart MacIntosh personal computer. Applications for personal computers, both desktops and laptops, are now a relatively small part of the software market. Mobile devices are now the name of the game and Apple undisputedly dominates that lucrative market. 6. Apple’s operating system for the iPhone smartphone and the iPad tablet, known as the iOS, is a rigidly controlled closed system that has the ability to run numerous applications, or apps, available exclusively through Apple’s App Store. Apple takes up to 30% of all revenue generated by app sales in the App Store and in-app purchases made on apps obtained through the App Store.1 Millions of software developers make applications for the Apple iOS. In order to sell apps in the App Store, developers must submit their programs to Apple, which then decides whether the app may be included in the App Store and thus downloaded to iOS devices. 7. Many apps, including those that are the subject of this lawsuit, are initially free to download but contain in-app purchases that a customer can choose 1 Apple takes 30% of all initial app purchases and in-app purchases made during the first year after the customer downloads the app. After that, the percentage drops to 15%. 3 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 4 of 16 PAGEID #: 4 to purchase inside the app. Apple provides the payment interface for all such purchases and, as noted, takes a hefty percentage of the money for itself. A 30% processing fee is many times the charge that other payment processors outside the Apple ecosystem, such as Western Union, charge for processing such payments. 8. The money charged for in-app purchases is paid to Apple. An Apple customer is required to provide a method of payment, usually a credit or debit card, for all purchases made in the App Store, including in-app purchases. Apple then has a contractual obligation to the software developers to remit a portion of the money Apple receives from the purchases, typically 70%, to the developers. This contractual arrangement is between Apple and the developers who sell products in the App Store. As between plaintiff and the class members and Apple, however, all in-app and other purchases involve the payment of money to Apple, not the developers. 9. This case concerns Apple’s profiting from illegal gambling machine games that it sells in its App Store. Apple and its chief mobile device software competitor, Google, both allow customers to purchase games that are no more or no less than casino-style slot machines, casino style table games, and other common gambling games. 10. There are numerous such gambling games that Apple makes available in the App Store, and there is very little variation on how they work. When a 4 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 5 of 16 PAGEID #: 5 customer downloads the game and opens it for the first time, the customer has a set number of free starting “coins,” for example, 100,000 or 1,000,000, to play the slots. The games themselves work precisely like a casino slot machine or other games in Las Vegas. In addition to slots, customers can play blackjack, roulette, poker, keno, bingo, and other card and gambling games. A loss results in a loss of “coins,” but the customer has the chance to win more coins. Eventually a customer runs out of coins, and is prompted to use real money to buy more coins for the opportunity to keep playing the game. Hundreds of these games exist. The following table contains the 200 most popular games. 1 Slotomania™ Vegas Casino Slots 2 Jackpot Party - Casino Slots 3 DoubleDown™- Casino Slots Game Playtika Santa Monica, LLCBingo Blitz™ - Bingo 4 Games 5 Cashman Casino Las Vegas Slots 6 Cash Frenzy™ - Slots Casino 7 World Series of Poker - WSOP 8 Heart of Vegas Slots-Casino 9 POP! Slots ™ Live Vegas Casino 10 House of Fun™ - Casino Slots 11 Lightning Link Slots-Casino 12 Big Fish Casino: Slots & Games 13 DoubleU Casino: Vegas Slots 14 Huuuge Casino Slots Vegas 777 15 VEGAS Slots – Casino Slots 16 Caesars® Casino: Vegas Slots 17 Jackpot Magic Slots™ & Casino 18 Lotsa Slots: Casino SLOTS 19 Hit it Rich! Lucky Vegas Slot 20 my KONAMI - Real Vegas Slots 21 Bingo Party! Lucky Bingo Games 22 Zynga Poker - Texas Holdem 23 Wizard of Oz: Casino Slots 5 101 Lucky Play Casino Slots Games 102 Vegas Downtown Slots & Words 103 Slots-Fortune 777 Classic Slot 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 Gambino Slots Wheel of Fortune mychoice casino jackpot slots FoxwoodsONLINE Gold Fortune Casino GSN Grand Casino: Slots Games Take5 Casino - Slot Machines Bid Wars: Pawn Empire Slots Master-Vegas Casino Game Slots of Vegas Slingo Arcade - Bingo & Slots PokerStars Play – Texas Holdem Blazing 7s Casino: Slots Games Mystic Slots: Fun Casino Games Lucky City™ - 3D Slot Machine Governor of Poker 3 - Friends Casino Roulette: Roulettist Seminole Social Casino Blackjack⋅ Tap Poker Social Slots-Heart of Diamonds Casino Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 6 of 16 PAGEID #: 6 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 Quick Hit Slots - Casino Games Jackpot Mania™ - DAFU Casino Game of Thrones Slots Casino Gold Fish Casino Slots Games Cash Tornado Slots - Casino Scatter Slots - Vegas Casino Billionaire Casino Slots 777 Double Win Slots Casino Game Texas Hold'em Poker: Pokerist Bingo Journey - Classic Bingo Bingo Bash: Online Bingo Games Bingo Story Live Bingo Games Willy Wonka Slots Vegas Casino Poker Face - Live Texas Holdem Classic Casino Slots Games GSN Casino: Slot Machine Games Bingo Pop - Bingo Games 88 Fortunes Slots Casino Games MONOPOLY Slots - Casino Games Vegas Live Slots Casino Ignite Classic Slots Hot Shot Casino - Slots Games Wynn Slots - Las Vegas Casino Wild Classic Slots™ Casino Slots - Classic Vegas Casino Slot Machines 777 - Slots Era Club Vegas Slots: Casino 777 Blackjack 21: Blackjackist Tycoon Casino™ - Vegas Slots Double Hit Casino: Vegas Slots Bingo Showdown -> Bingo Live! 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Cash Fever Slots™-Vegas Casino 11. 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 Royal Slots:Slot Machine Games Praia Bingo - Bingo Games Bingo Infinity Vegas Craps by Pokerist Real Casino Slots Bonus of Vegas Slots Casino Hit 7 Casino : Vegas Slots Real Slots | Best Bet Casino™ Fantasy Springs Slots | Casino Live Play Bingo Blackjack Teen Patti by Octro SpinToWin Slots & Sweepstakes Teen Patti Gold, Poker & Rummy Texas Poker Hard Rock Blackjack & Casino Vegas Nights Slots Lucky North Casino|Slot Games Bingo!™ HD Poker: Texas Holdem Cashmania Slots: Slot Games Blackjack 21-World Tournament Blackjack 21: Live Casino game Super Jackpot Slots Casino Keno 4 Multi Card Binion's Casino Lottery Scratchers Fishing Casino - Ocean King Bingo PartyLand: BINGO! & Spin GamePoint Bingo American Scratchers Lottery Ever Rich Slots Keno Bonus Play Spider Solitaire: Card Game Plaintiff Sean McCloskey downloaded and played several of these casino-style gambling games. Since July of 2019, he has downloaded multiple games, including Coin Master, billionaire Casino Slots 777, Cash Frenzy and MyKONAMI-Real Vegas Slots. Beginning July 23, 2019, he purchased coins through 7 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 8 of 16 PAGEID #: 8 the Apple App Store so he could continue to play for a chance to win free coins that would enable him to enjoy the games for a longer period of time. In the six months prior to the filing of this complaint, he paid $64.90 to Apple for the privilege of continuing to play the illegal gambling game(s). 12. A customer such as plaintiff does not have the ability to collect actual cash as a result of “winning” games, but he does have the ability to win and therefore acquire more playing time. Ohio’s gambling statutes prohibit this scheme, noting that “[v]aluable consideration is deemed to be paid for a chance to win a prize” when “[a] participant may purchase additional game entries by using points or credits won as prizes while using the electronic device.” O.R.C. § 2915.01(C)(7). The Ohio Supreme Court has also made it clear that that paying money in a game for a chance to win free replays or more playing time constitutes illegal gambling under Ohio law. See, e.g., Mills-Jennings of Ohio v. Dep’t of Liquor Control, 435 N.E.2d 407 (Ohio 1982) (holding that video poker game that offered free replays was illegal gambling device). 13. Apple is not some minor or incidental participant in these illegal gambling games. It is the principal promoter and facilitator of the illegal activity. Apple maintains dictatorial control over what apps can be downloaded from the App Store, and the payment method to purchase in-app items. As the maker of the Fortnite game alleged in a recent antitrust injunction lawsuit against Apple: 8 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 9 of 16 PAGEID #: 9 Apple also imposes unreasonable restraints and unlawfully maintains a total monopoly in the iOS In-App Payment Processing Market. Among the oppressive terms that app developers have to accept, Apple coerces all app developers who wish to use its App Store—the only means with which to distribute apps to iOS users—to use exclusively Apple’s own payment processing platform for all in-app purchases of in-app content. Complaint for Injunctive Relief, Epic Games v. Apple, Inc., in the United States District Court for the Northern District of California, August 13, 2020 ¶ 10 (copy attached). As noted, Apple uses its unfettered control over apps played on iOS to extract a hefty 30% tax on all purchases made to buy apps or in-app content such as “coins” to gamble with. 14. Apple has the ability, which it has employed on other apps, to geo- restrict games so that they can only be played in certain states. In fact, with cash-out gambling games it regularly restricts those game so that they can only be played in states where that type of gambling is legal. Apple has also restricted gambling games such as the ones made the basis of this lawsuit so that minors cannot download or play them. It has the ability with existing technology it currently uses to prevent the games at issue here from being played in this state. 15. Apple’s App Store is not just a venue to buy iOS apps. It is a promotional tool. Apple heavily promotes apps, such as the illegal gambling games that form the basis of this complaint, that promise to bring in revenue. Revenue from the App Store is the reason Apple is the most valuable company on the planet. 9 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 10 of 16 PAGEID #: 10 16. Thus, Apple enables, permits, promotes, and profits from illegal gambling. OHIO LEGAL FRAMEWORK 17. Ohio has a strong public policy against gambling in this state. The state’s strong public policy against gambling includes a statutory right of persons who spend money on gambling to recover their money. 18. The Ohio criminal laws pertaining to gambling are codified in Chapter 2915 of the Ohio Revised Code. Ohio law prohibits both gambling on “schemes of chance” and “games of chance.” Each of these is defined in Section 2915.01: "Scheme of chance" means a slot machine unless authorized under Chapter 3772. of the Revised Code, lottery unless authorized under Chapter 3770. of the Revised Code, numbers game, pool conducted for profit, or other scheme in which a participant gives a valuable consideration for a chance to win a prize, but does not include bingo, a skill-based amusement machine, or a pool not conducted for profit. "Scheme of chance" includes the use of an electronic device to reveal the results of a game entry if valuable consideration is paid, directly or indirectly, for a chance to win a prize. Valuable consideration is deemed to be paid for a chance to win a prize in the following instances: (7) A participant may purchase additional game entries by using points or credits won as prizes while using the electronic device; O.R.C. § 2915.01(C)(7). (D) "Game of chance" means poker, craps, roulette, or other game in which a player gives anything of value in the hope of gain, the outcome of which is determined largely by chance, but does not include bingo. O.R.C. § 2915.01(D) 10 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 11 of 16 PAGEID #: 11 19. The statute also defines “gambling device” to include “(3) A deck of cards, dice, gaming table, roulette wheel, slot machine, or other apparatus designed for use in connection with a game of chance.” O.R.C. § 2915.01(F)(3). 20. As already noted, valuable consideration is not limited under Ohio law to the situation where one gambles in the hopes of winning actual cash money. Rather, “valuable consideration” specifically includes “additional game entries by using points or credits won as prizes while using the electronic device. O.R.C. 2915.01(C)(7). As a matter of law, paying money to get “coins” one bets hoping to win more “coins” so as to gain the “privilege of playing at a game or scheme without charge” is gambling for valuable consideration under Ohio law. 21. Ohio law makes it unlawful for any person to “Establish, promote, or operate or knowingly engage in conduct that facilitates any game of chance conducted for profit or any scheme of chance.” O.R.C. 2915.02(A)(2). Apple promotes such games and knowingly facilitates their existence by allowing them in the App Store, processing payments to the games, and profiting from this conduct, all in violation of Ohio law. 22. Ohio provides a statutory civil cause of action to recover money paid and lost due to gambling. Section 3763.02 of the Ohio Revised Code provides: If a person, by playing a game, or by a wager, loses to another, money or other thing of value, and pays or delivers it or a part thereof, to the winner thereof, such person losing and paying or delivering, within six months after such loss and payment or delivery, may sue for and 11 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 12 of 16 PAGEID #: 12 recover such money or thing of value or part thereof, from the winner thereof, with costs of suit. CLASS ALLEGATIONS 23. Plaintiff seeks to certify and represent a class pursuant to Rule 23(b)(3) of the Federal Rules of Civil Procedure. The class sought to be certified is: All Ohio residents who downloaded, played, and paid money for additional coins within games from the Apple App Store that featured slots, roulette, blackjack, poker, keno, craps, and other kinds of casinostyle gambling games, bingo, or simulations thereof, where the player had a chance to win coins or other means to play for additional periods of time, during a period commencing six months before the filing of this complaint and continuing to a date to be set by the Court following certification. All employees of the Court, and plaintiff’s counsel and their families are excluded. 23. This class action satisfies the numerosity requirement of Rule 23(a)(1) because joinder of all members of the plaintiff class is impracticable. There are thousands of Ohio residents who are members of the class. 24. It also satisfies the commonality requirement of Rule 23(a)(2) because there are central questions of fact and law that are common to the class. Such common questions include, at a minimum, (a) whether these virtually identical gambling games sold through the App Store violate Ohio’s prohibition of illegal gambling; (b) whether gambling for additional play-time constitutes valuable consideration under Ohio law; (c) whether Apple participated in gambling through its facilitation of the sale of in-app purchases through the App Store; and (d) whether 12 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 13 of 16 PAGEID #: 13 plaintiff and the class members are entitled to recover their money pursuant to Section 3763.02 of the Ohio Revised Code. 25. The proposed class satisfies the typicality requirement of Rule 23(a)(3) because the named plaintiff’s claims are typical of the claims of the class members. Both plaintiff and the class members lost money in an effort to win additional playtime on these illegal gambling games. 26. The named plaintiff will fairly and adequately represent the interests of the class pursuant to Rule 23(a)(4). Plaintiff has no interests that conflict with the interests of the class. Furthermore, plaintiff has retained competent and experienced counsel with decades of experience litigating class cases. 27. Plaintiff seeks certification of a class pursuant to Rule 23(b)(3), which allows class treatment of a claim where: (3) the court finds that the questions of law or fact common to class members predominate over any questions affecting only individual members, and that a class action is superior to other available methods for fairly and efficiently adjudicating the controversy. The matters pertinent to these findings include: (A) the class members' interests in individually controlling the prosecution or defense of separate actions; (B) the extent and nature of any litigation concerning the controversy already begun by or against class members; (C) the desirability or undesirability of concentrating the litigation of the claims in the particular forum; and (D) the likely difficulties in managing a class action. 13 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 14 of 16 PAGEID #: 14 28. The common questions of law and fact in this case vastly predominate over any individual issues affecting only individual class members. The only individual issue presented by these class members is the exact amount of money damages to which each class member is entitled. Such damages issues are routinely held not to predominate over common questions in cases like this. Indeed, the individual damages issues will be quickly and accurately determined by examining Apple’s own records. 29. Class treatment is by far superior to individual litigation as a fair and efficient way to adjudicate this controversy. Given the relatively small individual amounts at issue, it unlikely whether there would be any adjudication at all without use of the class device. No individual class member would rationally commence and prosecute a lawsuit where the individual amount in controversy likely would not exceed the filing fees. 30. For this reason, none of the class members have any interest in controlling the prosecution of separate actions. 31. Likewise, to our knowledge, no class member has already commenced an action concerning this controversy. 32. It would much more desirable to concentrate this case in one action rather than allow the prosecution of individual actions because, as noted, such 14 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 15 of 16 PAGEID #: 15 individual actions would likely never be filed because there would be no motivation for any individual class member to file an individual suit. 33. We foresee no particular difficulties in managing this case as a class action because 100% of the necessary information to compensate the individual class members is contained in Apple’s own records concerning purchases made through the App Store. CAUSE OF ACTION 33. Plaintiff, on his own behalf and on behalf of those similarly situated, seek recovery of all sums paid through in-app purchases in these games made through Apple’s App Store pursuant to Section 3763.02 of the Ohio Revised Code. PRAYER FOR RELIEF WHEREFORE, the premises considered, plaintiff asks the Court to: 1. Take jurisdiction of this cause; 2. Following discovery, certify this case as a class action pursuant to Rule 23(b)(3); 3. Appoint the undersigned as Class Counsel and the named plaintiff as class representative; 4. Enter a final judgment against Apple awarding plaintiff and the class members a refund of all money paid through the illegal gambling games described herein; 15 Case: 3:20-cv-00434-TMR Doc #: 1 Filed: 10/23/20 Page: 16 of 16 PAGEID #: 16 5. Award Class Counsel reasonable attorneys’ fees and expenses to be paid out of the judgment in favor of the class; 6. Award the named plaintiff a reasonable sum of money for his services in this case on behalf of the class, also to be paid out of the judgment in favor of the class; 7. Award interest and costs; and 8. Award any other relief to which the Court finds plaintiff and the class are entitled. Respectfully submitted, s/John E. Breen __________________ JOHN E. BREEN (0015142) BREEN LAW, LLC 7761 Chetwood Close, Ste. 100 Columbus, Ohio 43054 (614) 374-3324 john@breenlegal.com Trial Counsel for Plaintiff Counsel seeking Pro Hac Vice Wesley W. Barnett, Esq. Davis & Norris, LLP 2154 Highland Avenue Birmingham, Alabama 35205 (205) 930-9900 wbarnett@davisnorris.com 16

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