Miller v. Facebook, Inc. et al

Filing 126

EXHIBITS re 116 Declaration in Support,, of David Crane filed byFacebook, Inc.. (Attachments: # 1 Exhibit Corrected 3, # 2 Exhibit Corrected 4, # 3 Exhibit Corrected 5, # 4 Exhibit Corrected 6, # 5 Exhibit Corrected 7, # 6 Exhibit Corrected 8, # 7 Exhibit Corrected 9, # 8 Exhibit Corrected 12, # 9 Exhibit Corrected 15)(Related document(s) 116 ) (Avalos, Julio) (Filed on 3/4/2011)

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Miller v. Facebook, Inc. et al Doc. 126 EXHIBIT 2 Game mechanics - Wikipedia, the free encyclopedia Page 1 of 1 Game mechanics From Wikipedia, the free encyclopedia Game mechanics are a construct of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design is the effort to come up with game mechanics that allow for people playing a game to have a fun and engaging experience. The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's environment and resources determines game balance. Some forms of game mechanics have been used in games for centuries, while others are relatively new, having been invented within the past decade. The creation of new game mechanics, and ways in which existing ones can interact, is an ongoing goal of game designers. Complexity in game mechanics should not be confused for depth or even realism. Go is perhaps one of the simplest of all games, yet exhibits extraordinary depth of play. Most computer or video games feature mechanics that are technically complex (when expressed in terms of making a human do all the calculations involved) even in relatively simple designs. In general, commercial video games have gone from simple designs (such as Asteroids) to extremely complex ones (such as Tom Clancy's Splinter Cell) as processing power has increased. In contrast, casual games have generally featured a return to simple, puzzle-like designs, though some are getting more complex. In physical games, differences generally come down to style, and intended market. Contents 1 Game mechanics vs. gameplay 2 Game mechanics vs. theme 3 Game mechanics 3.1 Turns 3.2 Action points 3.3 Auction or bidding 3.4 Cards 3.5 Capture/Eliminate 3.6 Catch-up 3.7 Dice 3.8 Movement 3.9 Resource management 3.10 Risk and reward 3.11 Role-playing 3.12 Tile-laying 3.13 Game modes 4 Victory condition mechanics 4.1 Goals 4.2 Loss avoidance 4.3 Piece elimination 4.4 Puzzle guessing 4.5 Races 3/4/2011

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