Apple Inc. v. Samsung Electronics Co. Ltd. et al

Filing 1021

Declaration Of Susan Kare In Support Of Apples Opposition To Samsungs Motion For Summary Judgment filed byApple Inc.. (Attachments: #1 Exhibit 1, #2 Exhibit 2)(Jacobs, Michael) (Filed on 6/1/2012)

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Exhibit 1 1 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT 9 NORTHERN DISTRICT OF CALIFORNIA 10 SAN JOSE DIVISION 11 12 APPLE INC., a California corporation, 13 14 15 16 17 18 19 Plaintiff, Case No. 11-cv-01846-LHK EXPERT REPORT OF SUSAN KARE v. SAMSUNG ELECTRONICS CO., LTD., A Korean business entity; SAMSUNG ELECTRONICS AMERICA, INC., a New York corporation; SAMSUNG TELECOMMUNICATIONS AMERICA, LLC, a Delaware limited liability company, Defendants. 20 21 22 **CONFIDENTIAL – CONTAINS MATERIAL DESIGNATED AS HIGHLY CONFIDENTIAL – ATTORNEYS’ EYES ONLY PURSUANT TO A PROTECTIVE ORDER** 23 24 25 26 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 1 EXPERT REPORT OF SUSAN KARE 2 3 I. 4 5 INTRODUCTION 1. I, Susan Kare, submit this Expert Report in connection with certain patent, trade dress, and trademark claims being asserted by Apple Inc. (“Apple”) in the above-captioned case. 6 7 I have been informed that Apple has alleged that Defendants Samsung Electronics Co. Ltd., 8 Samsung Electronics America, Inc., and Samsung Telecommunications America, LLC 9 (collectively, “Samsung”) have infringed Apple’s patents, trade dress, and trademarks. 10 11 12 II. QUALIFICATIONS 2. I am currently an icon designer and user interface graphic designer for my design studio, Susan Kare Design, which provides icon, user interface graphics, branding and corporate 13 identity design services. 14 15 3. I received a Bachelor of Arts degree in fine arts and English from Mount Holyoke 16 College in 1975. I graduated Summa Cum Laude and was elected to membership in the Phi Beta 17 Kappa Society. 18 4. 19 20 After receiving my Bachelor of Arts degree, I studied graphic design as part of my fine arts curriculum in graduate school at New York University, and I received my Master of Arts degree in 1976. I was granted a Ph.D. in fine arts in 1978 from New York University. My liberal 21 arts background and my experience doing Ph.D.-level research contribute to my ability to develop 22 23 24 25 26 27 logical concepts for the groups of icons and other images that I have designed since then. 5. After receiving my Masters and Ph.D. degrees, I received a Rockefeller Fellowship to work at the Fine Arts Museums of San Francisco. 6. Overall, I have over 28 years of experience in the field of icon design and user interface graphic design. (A copy of my curriculum vitae is attached as Exhibit 1.) From 1982 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 1 1 through 1985, I worked for Apple Computer, Inc., first as a graphic artist in the Macintosh 2 software group, and then as a creative director. While at Apple, I created many of the graphical 3 elements of the original Macintosh computer’s user interface, including many of its icons and 4 typefaces. From 1986 through 1988, I was the creative director at NeXT, Inc., where I managed 5 6 7 the development of that company’s graphic identity and other marketing materials. 7. Since leaving NeXT in 1988, I have worked as an independent user interface 8 graphic designer. My work in that capacity has included designing the screen appearance for 9 Microsoft Windows 3.0, including numerous icons and other graphic elements such as buttons 10 11 and scroll bars. Subsequently I designed icons for a variety of clients, including images for over 100 functions in AutoDesk’s AutoCAD and a symbol set for IBM’s OS/2 operating system. In 12 13 the early 90s, I was an employee at General Magic, which developed a handheld communicator, 14 and I provided the graphics for the device’s highly visual user interface. I co-founded Glam 15 Media in 2003 and worked as its creative director, along with providing website graphics and 16 design for its fashion-oriented site, through 2008. Glam Media continues to focus on premium 17 digital brand advertising with its family of sites and network of small and midsize online 18 publishers. I am no longer an employee of Glam Media, but I am occasionally consulted as an 19 informal advisor. 20 21 8. Since I started working on icon design at Apple Computer in 1982, I have 22 designed thousands of icons for hundreds of clients, including Fortune 500 companies as well as 23 startup companies. I have created icons for a broad range of software programs and products, 24 such as AutoCad (Autodesk), Studio 8 (Electronic Arts), watches (Swatch and Fossil), and over 25 500 virtual gifts for Facebook. 26 9. I have also worked as a digital font designer, starting in 1983. I designed most of 27 the bitmap fonts that shipped with the original Macintosh in 1984, including Chicago, New York, 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 2 1 Geneva, Monaco, and Cairo. Subsequently, I designed other bitmap fonts for clients including 2 Fossil and Danger Research, and a number that were sold online by Atomic Media. My 3 experience in font design includes fonts for user interfaces that require a combination of graphic 4 elements and type. 5 6 10. In 2001, I was one of six individuals to receive the Chrysler Design Award, which 7 celebrates “the achievements of individuals who have consistently championed seminal works of 8 architecture and design, and significantly influenced modern American culture.” 9 10 11 11. In 2003, I was appointed by Secretary of the Treasury John W. Snow to the Citizens Coinage Advisory Committee (“CCAC”). I was recommended to the Secretary by House Minority Leader Nancy Pelosi, in accordance with Public Law 108-15, to fill one of four 12 13 14 CCAC positions recommended by Congressional leadership. 12. My expertise in icon design and user interface graphics is the result of various 15 skills that I have developed and practiced over the years. For example, effective icon design 16 requires me to understand the characteristics of the user and the purpose of the icons within a 17 particular user interface. Effective icon design depends on successful visual communication, so 18 that a user understands and remembers the intended association between an icon’s image and its 19 meaning. Icons can be used to represent a variety of user interface elements: applications, tools, 20 21 files, settings, etc. Also, because icons are part of a graphical interface, icon design requires 22 fundamental graphic design skills and an understanding of onscreen presentation and 23 arrangement, which provide the context within which icons exist, and the ability to make 24 aesthetic judgments. Finally, it is also necessary to know how to present type and symbols so that 25 the user can take in information at a glance. 26 13. I have spent most of my career as a designer developing and evaluating user 27 interface graphics for average users. Through my practical experience, I have gained an 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 3 1 understanding of how icons and user interface graphics are interpreted by average users. This 2 understanding enhances my ability to identify graphic elements that are meaningful and 3 memorable for the average user. 4 14. I have not testified as an expert or been retained as an expert in any previous 5 6 lawsuit. 15. 7 I have been retained by Apple in this matter and have been asked to provide my 8 opinions with respect to the visual appearance of the designs depicted in U.S. Design Patent No. 9 627,790 (the “D’790 patent”), U.S. Design Patent No. D604,305 (the “D’305 patent”), and U.S. 10 Design Patent No. D617,334 (the “D’334 patent”) (collectively, the “Design Patents”), as well as 11 the visual appearance of the user interface graphics of the iPhone1, iPhone 3G, iPhone 3GS, and 12 13 iPhone 4 (collectively, the “iPhone Devices”). 16. 14 I have been asked to provide my opinion with respect to the availability of designs 15 for user interface graphics that constitute alternatives to the designs depicted in the Design 16 Patents and the designs utilized in the iPhone Devices. 17 18 17. I have been asked to provide my opinion with respect to the visual appearance of the designs depicted in the Design Patents compared with the visual appearance of the 19 applications screens of the following Samsung phones: Captivate, Continuum, Droid Charge, 20 21 Epic 4G, Fascinate, Galaxy S 4G, Galaxy S i9000, Gem, Indulge, Infuse 4G, Mesmerize, Galaxy 22 S Showcase (i500), and Vibrant (collectively, the “Samsung Phones”). I have also been asked to 23 provide my opinion with respect to the visual appearance of the user interface graphics of the 24 iPhone Devices compared to the visual appearance of the “applications screens” of the Samsung 25 Phones. 26 18. I have been asked to provide my opinion with respect to the design of icons 27 1 28 The term “iPhone,” as used in this report, refers only to the original iPhone, not to the line of iPhone variants generally. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 4 1 appearing on the Samsung Phones compared with the design of icons appearing in the Design 2 Patents, the iPhone Devices, U.S. Trademark Reg. No. 3,886,196, U.S. Trademark Reg. No. 3 3,886,200, U.S. Trademark Reg. No. 3,886,197, U.S. Trademark Reg. No. 2,935,038, and U.S. 4 Trademark Application Serial No. 85/041,463. 5 19. 6 I expect to testify at trial concerning these opinions as well as my bases for them, 7 such as my knowledge, experience, and expertise concerning the creative process of icon design. 8 I also expect to rebut any opinions I disagree with that are provided by Samsung’s expert(s) with 9 respect to the subject matter of this report. 10 11 20. I am being compensated for my work in connection with this matter at a rate of $550 per hour. I am being separately reimbursed for all out-of-pocket expenses. No part of my 12 13 14 15 compensation is dependent upon the outcome of this litigation or the opinions that I express. III. MATERIALS CONSIDERED 21. In forming the opinions set forth in this report, I considered and relied upon my 16 education, background, and experience. I also have reviewed the Design Patents, U.S. Trademark 17 Reg. No. 3,886,196, U.S. Trademark Reg. No. 3,886,200, U.S. Trademark Reg. No. 3,886,197, 18 U.S. Trademark Reg. No. 2,935,038, and U.S. Trademark Application Serial No. 85/041,463, as 19 well as the other documents or reference materials cited or listed in this report. In addition, I have 20 21 22 23 24 25 26 evaluated photographs and physical samples of the Samsung Phones and the iPhone Devices. 22. In forming my opinions, I have also reviewed and considered the materials listed in Exhibit 2 of this report. 23. I reserve the right to rely upon any additional information or materials that may be provided to me or that are relied upon by any of Samsung’s experts or witnesses, if called to testify or to give additional opinions regarding this matter. 27 24. I have been informed that expert discovery in this lawsuit is still ongoing, and I 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 5 1 will consider additional facts and material produced through discovery to determine whether such 2 additional material has an impact on my opinions. I may amend or supplement this report as 3 necessary based on such additional information. 4 IV. FUNDAMENTALS OF ICON DESIGN 5 6 7 8 9 10 11 25. The icon design process is one of creative problem-solving and involves conceptual and visual components. It often involves the marriage of metaphor and aesthetics. 26. An icon is a visual representation that creates a shortcut for a user in a device interface. A group of icons can represent a set of ideas with images that are differentiated from each other so they can be recognized at a glance. 27. Sometimes an icon is a graphical illustration of a user interface element that 12 13 functions as something in particular (e.g., a clock). Icons may instead be designed as symbols, 14 either because they represent abstract concepts or verbs (e.g., “copy” or “undo”) or portray a 15 generic concrete noun (e.g., document). 16 17 18 28. The first step in icon design is to identify the concept (e.g., a specific category or function) for which an icon is required and consider what visual metaphors might be used to represent that concept or to make it easy to remember. This is the “design problem” that the 19 designer must solve: How can a particular concept or function be represented by an image? 20 21 22 Sometimes, the design problem might extend to developing a set of related icons. 29. Icon design may also need to take into account any marketing or design 23 considerations typically found in a creative brief. These considerations might include the nature 24 of the product itself; the target audience; the desired appearance for the user interface graphics; 25 and the competitive landscape (e.g., the goal of being differentiated from competitors in some 26 way). All of these factors can influence the development of an icon beyond the need for the clear 27 and memorable communication of an idea. 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 6 1 2 3 30. Because icon design is not an exact science, there is always a great range of visual alternatives for an icon image even when a designer opts for a conventional approach, such as using images associated with traditional postal service mail (e.g., an envelope, stamp, or mail 4 slot) to represent an electronic mail application. An icon of an envelope, for example, still 5 6 requires many aesthetic choices—including those involving color, style, viewpoint, rendering 7 techniques, etc.—as it is designed. The envelope icon could be a photograph, an illustration, or a 8 simple diagram; either side of the envelope can be shown; details such as a stamp and/or print can 9 be indicated; and the envelope can be rotated or shown in perspective. An icon can also appear to 10 be a flat, two-dimensional image or have the appearance of a three-dimensional image with depth. 11 Beyond the appearance of an individual icon, the designer also takes into consideration how the 12 13 14 image will appear along with other icons and graphic elements on a screen. 31. Various factors influence the development of an icon’s final visual appearance. 15 Aesthetics are a prime consideration, but issues mandated by a mobile phone environment might 16 include limited screen real estate, touch screen “hit” area space requirements, the relationship of 17 the industrial design to the user interface, and creative issues or goals provided by a client’s 18 marketing organization. Moreover, the designer must be aware of any technical requirements or 19 constraints, such as pixel dimensions, bit depth, specific color palette, or touch screen issues. An 20 21 22 23 additional consideration might be optimizing for a user’s perception of ease of use, which may affect the desired number and density of icons within a space. 32. Various alternative design approaches are available for the overall layout of a 24 group of icons, such as presenting icon images as “badges” or “buttons” with a uniform 25 background shape (e.g., a circle or rounded rectangle); presenting icons with border shapes that 26 are irregular regions (different border shapes than a single, fixed border shape); or presenting 27 icons within a visible grid or other delineated framework. Color palette might be determined by 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 7 1 branding considerations or used to indicate categories of applications or features. Overall visual 2 style (e.g., a two-dimensional or three-dimensional look, hand drawn effect, primary colors, etc.) 3 might be driven by marketing issues such as target audience or price point. Icon design is 4 typically an iterative process, with design alternatives presented and a final icon set chosen in 5 6 7 tandem with a client decision maker. V. OPINIONS REGARDING SIMILARITIES BETWEEN APPLE AND SAMSUNG ICONS AND USER INTERFACE GRAPHICS 8 9 A. 10 Characteristics of Apple Icons and User Interface Graphics 1. The Design Patents 11 12 13 14 15 16 17 18 19 20 21 22 23 Figure 1 D’790 Patent 24 25 26 33. The D’790 depicts an overall appearance for the layout and shape of icons in a graphical user interface for a display screen. (See Figure 1, above.) A 4 x 3 array (4 columns, 3 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 8 1 rows) of rounded rectangular2 shapes, which appear to be squares with rounded corners, is shown 2 in the top portion of a display screen.3 (APLNDC00032009-012.) A separate row of rounded 3 rectangular shapes is shown along the bottom of the display screen. In both the 4 x 3 array and 4 the row along the bottom of the display screen, the shapes are evenly spaced horizontally. Within 5 6 7 the 4 x 3 array, the shapes are evenly spaced vertically, with slightly more space vertically than horizontally. The width:height ratio of the display screen is approximately 1:1.5. 34. 8 9 10 11 In the D’305 patent, icons are displayed on a display screen. (APLNDC00030421- 425.) The width:height ratio of the display screen is approximately 1:1.5. There is a 4 x 3 array (4 columns, 3 rows) on a black background, with an additional row of icons in a gray gradient area at the bottom of the screen. (See Figure 2, below.) Approximately the top 80% appears as a 12 13 solid black background containing the 4 x 3 array. Against the black background, the 12 icons in 14 the top portion provide a bright contrast and appear virtually illuminated against the black. The 15 lower approximately 20% of the screen has a gray gradient-patterned background containing the 16 additional row of icons—the main effect being that the top part and lower part of the screen 17 appear as separate, bounded areas, setting off the icons in the lower part as a separate group. The 18 icons in the D’305 patent have the shape of squares with rounded corners. Under each icon there 19 is gray text that describes the application represented by the icon. There is a band across the top 20 21 22 of the screen displaying information: signal strength, carrier name, time, and battery charge status. 23 24 25 2 26 27 28 I use the term “rounded rectangle,” the name of the shape drawn by a tool in Adobe Photoshop and Adobe Illustrator, to refer to the shapes appearing in the D’790 patent as well as the shape of icons in the D’305 patent, the D’334 patent, the iPhone Devices, and the Samsung Phones. Because the icons appear to have equal height and width dimensions, I also refer to their shape as “square with rounded corners.” 3 In dotted lines, the D’790 patent shows elements besides the display screen and the rounded rectangles. I have not been asked to offer any commentary on anything shown in dotted lines. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 9 1 2 3 4 5 6 7 8 9 10 11 12 13 Figure 2 D’305 Patent Fig. 14 14 35. 15 The D’334 patent shows a display screen with two additional features. 16 (APLNDC00030409-4220.) First, there are additional icons placed in a fourth row in the top 17 portion of the screen. Second, there is a row of dots between the top portion and the bottom 18 portion of the screen. The width:height ratio of the display screen is approximately 1:1.5. 19 20 21 22 23 24 25 26 4 27 28 Although the D’305 patent was published in black-and-white, I have been informed that this color image submitted during prosecution of the patent is available from the USPTO. This drawing corresponds to Figure 1 in the issued patent. I have been informed that this drawing has been produced to Samsung in this case. (See APLNDCY0000232557 at 232558.) EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 10 1 2 3 4 5 6 7 8 9 10 11 12 13 Figure 3 D’334 Patent Fig. 65 14 15 16 36. Many icons in the D’305 and D’334 patents show a curved reflection of a light source that creates a shiny, arc-shaped effect over the top half of the icon; this is visible in the 17 18 icons for Text, Photos, YouTube, Stocks, Weather, Clock, Settings, Phone, Mail, iTunes, App 19 Store, and iPod. (See Figures 2 and 3, above.) The design of particular icons is discussed in 20 greater detail in Section V.A.2, below, in the discussion of the iPhone Devices’ user interface 21 graphics. 22 23 24 25 26 27 28 5 I have been informed that, unlike the D’305 patent, the D’334 does not incorporate the color versions of the designs submitted during prosecution of the patent. I have been informed that Figure 3 is an image submitted during prosecution of the patent that corresponds to Figure 6 in the issued patent and is available from the U.S. Patent and Trademark Office. I have included this image because it is a higher quality image than what can be reproduced from the printed patent. I have been informed that this drawing has been produced to Samsung in this case. (See APLNDC-0000237387 at Y0000237392.) EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 11 1 2. Graphical Styles of the iPhone Devices’ User Interface Graphics 2 3 4 37. I have examined the user interface graphics of an iPhone running iOS version 2.2.1. To do so I have examined an iPhone itself as well as “screen capture” images of an iPhone home screen. (Exhibit 3.) I examined the images using Adobe Photoshop. 5 38. 6 The overall visual appearance of the iPhone screen is substantially the same as the 7 designs shown in the Design Patents. The iPhone displays a grid of icons in the top portion of the 8 screen. There are four columns and three full rows of icons, with a partial fourth row of icons.6 9 There is a separate row of four icons along the bottom of the screen on a gray gradient-patterned 10 background filling approximately the bottom 20% of the screen. 11 39. When the iPhone is configured to display icons on additional “pages,” the separate 12 row of four icons along the bottom of the screen does not change when the user views the 13 14 additional pages. 40. 15 The iPhone screen is 480 pixels tall and 320 pixels wide, measuring 3.5 inches 16 (diagonal) with a pixel density of 163 pixels per inch.7 Each icon is a smooth (anti-aliased) 17 rounded rectangle that is 57 x 57 pixels. The black background of pixels blends seamlessly with 18 the black border of the phone itself, so the 16 icons are a bright contrast and appear virtually 19 illuminated against the black. As in the D’305 and D’334 patents, many icons show a curved 20 reflection of a light source that creates a shiny, arc-shaped effect over the top half of the icon; this 21 22 23 is visible on all icons except Calendar, Camera, Maps, Calculator, Notes, Safari, and Contacts. (See Figures 4(a) and 4(b), below; Exhibit 3.) 24 25 26 27 28 6 The number of rows visible in the top portion of the screen can be reduced to three rows by moving some icons onto a second “page,” as shown in Figure 4(b). 7 http://support.apple.com/kb/SP2 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Figure 4(a) iPhone Screenshot (Home Screen) Figure 4(b) iPhone Screenshot (With Three Icons Moved to Separate “Page”) 15 41. Each iPhone icon is labeled with pale gray, sans-serif, approximately 12 point anti- 16 17 18 19 20 21 22 aliased text (upper and lowercase). The baseline of the text is 14 pixels below the lower edge of the icon. 42. There is a distinctive, overall graphical consistency to the iPhone screen. The button-like icons are all shaped as squares with rounded corners. Images are either cropped by this shape (e.g., Notes), or a discrete image is set within the rectangle, which acts as a background (e.g., Clock). Although graphic styles vary between the individual icons (e.g., a phone symbol 23 24 for Phone, but photorealistic images for Photos and Camera), the uniform shape and precise 25 placement in a grid provides a sense of organization and unity. There is more vertical space than 26 horizontal space between icons, but because of the text, the amount of black space that runs 27 vertically and horizontally between the icons appears similar. There is additional black 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 13 1 background above and below the grid of icons to afford screen real estate for additional elements 2 (e.g., time and battery life above, page indicator below). Another distinctive feature is the gray 3 panel at the bottom of the screen that sets off four icons in a separate group; the distinctive green 4 Phone icon anchors the far left. 5 43. 6 I have also examined an iPhone 3GS8 and an iPhone 4, each running iOS version 7 5.0.1, and I have used Adobe Photoshop to examine screen capture images from the devices. 8 (Exhibits 4, 5.) The overall visual appearance of the iPhone 3GS and iPhone 4 screens is 9 substantially the same as the designs shown in the Design Patents. 10 11 12 13 14 15 16 17 18 19 20 21 22 Figure 5 iPhone 3GS Screenshot (Home Screen) 23 Figure 6 iPhone 4 Screenshot (Home Screen) 24 25 26 27 28 8 I have been informed that the user interface graphics of the iPhone 3G and iPhone 3GS running the same operating system are the same. Accordingly, My analysis regarding the iPhone 3GS throughout this report applies equally to the iPhone 3G. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 14 1 2 3 4 44. The user interface graphics of the iPhone 3GS and iPhone 4—the shape, arrangement and spacing of the icons—is consistent with the original iPhone, but there are some small changes. (See Figures 5 and 6, above.) The iPhone 3GS screen has the same size and resolution as the original iPhone,9 but the 3.5 inch (diagonal) screen of the iPhone 4 has a higher 5 6 resolution of 940 x 640, for a pixel density of 326 pixels per inch.10 Rather than a gray gradient- 7 patterned background for the bottom portion of the screen, there is a rectangular, reflective 8 surface that creates a virtual shelf, which serves as a base for the row of icons. The background is 9 not black, but rather has a gray gradient with scattered water droplets. The anti-aliased text below 10 the icons is white with a drop shadow. As in the D’334 patent, there is a row of dots between the 11 top and bottom portion of the screen. These dots provide an indicator of which “page” of icons is 12 13 displayed. When the second page is viewed, the second dot becomes white, and the first dot 14 becomes gray.11 (Exhibits 4, 5.) Otherwise, the above description of the iPhone’s appearance 15 applies equally to the user interface graphics of these phones. 16 17 18 45. The icon layouts depicted in Figures 1 through 6 are not the only ways to solve the design problem of how to represent a set of icons on a touch screen device. Even restricted to the choice of using icon images (as opposed to words in a menu), a grid of rectangular icons with 19 rounded corners is not the only way to show and arrange them in a vertical space. For example, 20 21 the icons could be presented as irregular shapes on a background, as shown in the Xperia arc S 22 and Xperia neo V phones, both by Sony Ericsson. (Exhibits 6, 7.) Or, icons could be presented 23 within or on top of other shapes, as in the Blackberry Storm 2 (Exhibit 8), which displays icons— 24 designed with a strong, light-colored outline—in a grid but with each appearing on a black 25 9 26 27 28 http://www.apple.com/iphone/iphone-3gs/specs.html http://www.apple.com/channel/iphone/iphone-4/tour/specs.html. As discussed in footnote 20 below, the proportional size of the icons in the iPhone 4 is unchanged from the iPhone and iPhone 3GS. 11 The iPhone shown above in Figure 4(a) does not display a series of dots because there is no second page of applications. However, any of the applications shown could be moved off to a second page, which would cause the dots to appear, as in Figure 4(b). 10 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 15 1 rectangle that almost completely fills the space between the icons and has a gradient to add 2 dimension. The Xperia arc S and Storm 2 are shown in Figures 7 and 8, below. Another 3 alternative would have been to divide the screen using a visible grid. Also, any uniform color, 4 bands of color, gradient, or background texture might have been employed. 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Figure 7 Sony Xperia arc S 19 20 46. Figure 8 Blackberry Storm 2 Exhibit 9 is a collection of images depicting a variety of visually distinctive, 21 alternative approaches to showing a set of icons on a phone screen. As these examples 22 23 demonstrate, user interface graphics for phones need not display icons in a 4 x 4 or 4 x 5 grid, nor 24 do they need to feature icons shaped like those in the Design Patents and the iPhone Devices. In 25 fact, the icons can be displayed without using a regular grid of rows and columns at all, as shown 26 in Exhibit 10. (See figures 9 and 10, below.) 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 16 1 2 3 4 5 6 7 8 9 10 11 12 13 Figure 9 Figure 10 14 15 47. Two alternative approaches depicted in Exhibits 11 and 12, applications screens of 16 the Blackberry Torch 9850 and the Nokia N9, are particularly relevant examples because they are 17 visually distinctive from the iPhone but display roughly the same number of elements in a touch 18 screen space comparable to that of the iPhone Devices. 19 20 21 22 23 24 25 26 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Figure 11 Blackberry Torch 9850 16 48. 17 First, the Blackberry Torch 9850 shown in Figure 11 (see Exhibit 11) has an 800 x 18 480, 3.7 inch (diagonal) screen with a pixel density of approximately 253 pixels per inch.12 As 19 shown in Figure 11, the applications screen of the Blackberry Torch 9850 shows a grid of up to 20 20 icons (four columns, five rows) on a dark background. Other than the presence of a grid of 21 icons, most of the graphical features of the applications screen distinguish its appearance from 22 23 that of the iPhone Devices and the Design Patents. 49. 24 At the top of the screen, above the icon grid, are two horizontal bands that occupy 25 approximately 17 percent of the available screen—a significant portion of the screen real estate. 26 The bands are on a background of dark reds and contain variable information such as date, time, 27 28 12 http://us.blackberry.com/smartphones/blackberry-torch-9850-9860/#!phone-specifications EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 18 1 signal strength and battery charge, as well as indicators relating to sounds and alerts (speaker 2 icon) and the presence of messages (letter icon). 3 50. Immediately above the grid of icons, there is a horizontal band that indicates the 4 categories of applications currently being shown in the grid. This band has a blue highlight with 5 6 faded edges when it is “selected” (see figure 11, above), but otherwise it appears along with the 7 grid of icons as a translucent overlay on top of the background. The icons appear to be stylized 8 illustrations; many suggest everyday objects (e.g., wrench, envelope, alarm clock, camera, 9 folders), but others are more abstract (e.g., Social Feeds, Backup Assistant). There is no pattern 10 of rectangular shapes or rounded corners for the icons; most are various irregular shapes, so even 11 though the icons are laid out in a grid, they do not read as uniform button-shaped icons. Because 12 13 the icons have different dimensions and border shapes, left and right edges and top and bottom 14 edges of adjacent icons are not precisely aligned. The icons are labeled below with upper and 15 lower case sans serif, anti-aliased, pale gray/blue text. When there is a highlight to indicate a 16 glossy finish (e.g., BlackBerry Messenger, Text Messages, Instant Messaging, Applications, 17 Games, App World) the light area runs diagonally from the upper left to lower right, and fills the 18 upper right portion of the icons. Unlike the iPhone Devices and the Design Patents, there is no 19 area on the screen for a separate group of omnipresent icons. The result of all of these elements is 20 21 22 an overall visual impression that is clearly different from that of the iPhone and the Design Patents. 23 24 25 26 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 19 1 2 3 4 5 6 7 8 9 10 11 12 13 Figure 12 Nokia N9 14 51. 15 Second, the Nokia N9 shown in Figure 12 has a 854 x 480, 3.9 inch (diagonal) 16 screen.13 (See Exhibit 12.) As shown in Figure 12, this device utilizes icons displayed within 17 uniform, extremely rounded rectangles that approach being read as circular. Most of the icon 18 images are minimal and symbolic, with few colors and details against a dominant background 19 color with a slight gradient. Most of the icon images read as flat symbols, although there are 20 subtle, shadowed dimensional effects. There is a fairly limited background color set: green, blue, 21 22 gray, white, magenta, and yellow. The overall visual impression of this interface is clearly 23 distinct from that of the iPhone Devices and the Design Patents, and it can display more icons on 24 the screen than the iPhone Devices can. All the rounded buttons are grouped together on one 25 continuous pane, rather than on separate “pages” as on the iPhone Devices, so that a row of icons 26 may only partially be on the screen as the user scrolls up or down. Also, unlike the iPhone 27 28 13 http://europe.nokia.com/find-products/devices/nokia-n9/specifications EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 20 1 Devices and the Design Patents, there is no area on the screen for a separate group of omnipresent 2 icons. 3 4 5 6 7 8 9 10 11 12 13 14 15 Figure 13 “Meizu M8” 16 17 18 19 52. Finally, the image shown in Figure 13 represents another alternative design concept for interface graphics of a phone screen.14 (See Exhibit 13.) The dimensions of the image are 675 x 450 pixels, giving it an aspect ratio of 1:1.5, the same as the iPhone Devices. 20 The dark gray background has a subtle highlight and narrow vertical stripes, and it is darker at the 21 22 edges and corners. It shows sixteen icons in a 4 x 4 grid, each within approximately 80 x 80 23 pixels, anti-aliased directly against the background (no rectangular button “containers”) and (with 24 the exception of the SMS icon) all rendered in a similar dimensional style with detail and 25 highlights. The icons generally show gray, black, and white, and primary colors (red, yellow, and 26 27 28 14 This graphic was obtained from http://www.loopycellphones.com/tag/meizu/. It is identified as a screenshot for an upcoming phone called “Meizu M8.” EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 21 1 blue), though there are some other accent colors. Several of the icons reference “throwback” 2 technology: an LP record, a cassette, film with sprockets, and a physical calculator. Each is set 3 off with a thin, dark shadow against the background. At the bottom of the screen, a rounded 4 rectangular panel “floats” against the background. It separates three gray gradient, unlabeled 5 6 icons from the others. There is no row of dots. The overall visual impression of this interface is 7 clearly distinct from that of the iPhone and the Design Patents, yet it displays approximately the 8 same number of icons on the screen—sixteen in the grid and three distinct icons in the separate 9 panel along bottom of screen—as the iPhone and the Design Patents. 10 3. Design of Specific iPhone Device Icons 11 53. The five icons described below—the icons for Camera, Photos, Contacts, Phone 12 and iTunes—are specific solutions employed by the iPhone Devices for particular button images. 13 14 They also represent a variety of types of approaches (e.g., photorealistic vs. stylized symbol). 15 This suggests that the consistent use of the rounded rectangular buttons in a grid enabled a fair 16 amount of stylistic freedom regarding the icons themselves while preserving the overall 17 distinctive visual impression of the iPhone Devices. 18 Camera. This image15 is a photorealistic view of a generic camera lens as a 19 symbol for the Camera application. It suggests a lens built into a physical 20 camera (as opposed to an interchangeable lens) and is surrounded by a gray 21 metallic gradient, indicating a non-specific camera body. An unseen light 22 23 source creates reflected highlights, contributing to the precise, 3D quality of 24 the glass lens, which appears to recede into the button. 25 26 27 28 15 I have been informed that this image is the subject of U.S. Trademark Reg. No. 3,983,841. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 22 1 Photos. This image appears to be a realistic illustration or photograph of a 2 single sunflower matted against a blue sky background as a symbol for the 3 Photos application (used for viewing photos on the device). The flower 4 evokes a photograph but is an apparently arbitrary choice for a category often 5 6 represented by iconic vacation scenes (e.g., beaches, dogs, or mountain 7 landscapes). It symbolizes photos, but it does not suggest a literal 8 representation of a printed photo or typical digital photo aspect ratio. It 9 seems to be a generic photograph—without a reference to any particular 10 11 camera or photographic end product. The sunflower is a non-controversial subject that is not specific, such as a photo of a particular, identifiable person 12 13 or place, and the blue sky both provides contrast against black and is a 14 general symbol of optimism. It also echoes the sunny day image on the 15 Weather icon. The icon is the subject of U.S. Trademark Reg. No. 16 3,866,200. (Dkt. 75-25.) 17 Contacts. This image is a cropped view of a tabbed, spiral-bound notebook. 18 The tabs protrude beyond the cover, and the debossed silhouette of a 19 person’s head and shoulders appears in the center. It is a combination of a 20 21 realistic or literal object and an idealized view of an object. It is realistic or 22 literal in that it is a recognizable physical object, with highlights to indicate 23 the metal of the wire binding. It is an idealized view in that the tabs are 24 visible beyond the cover, unlike those in most closed address books, and are 25 relatively large and few, and the silhouette on the cover is filled with a 26 gradient to appear three-dimensional rather than printed. The latter element 27 in particular is a curious, non-realistic detail among other more “book-like” 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 23 1 graphic details. The icon is the subject of U.S. Trademark Reg. No. 2 3,886,197. (Dkt. 75-28.) 3 Phone. This image is a silhouette of a telephone handset resembling those 4 from classic Bell telephones designed by Henry Dreyfuss in the 1950s 5 (though he designed many similar handsets from 1938-198216). It is a 6 “retro” shape that is a nod to the era before cell phones. It is shown at a 45 7 iPhone 8 degree angle, facing right and in an upward position, set on a primary green 9 background. The characteristic arc of light causes the top part of the icon to 10 be brighter. This phone icon contrasts with the camera icon—it is a flat retro 11 12 13 shape of an entire object, whereas the camera lens is a highly detailed part of iPhone 3GS/ iPhone 4 a device that suggests contemporary consumer electronics. In the iPhone 14 3GS and iPhone 4 that I examined (running iOS version 5.0.1), the Phone 15 icon has a texture of subtle, dark green with lighter green diagonal stripes 16 that run from the lower left to upper right. The overall texture appears to be 17 filled with a gradient, so the texture becomes very faint as it merges with the 18 bright, lighter green in the lower part of the icon. The diagonal stripes are 19 approximately 2 pixels across, but they are anti-aliased so their edges blend 20 with the background. There is more contrast (darker green texture) in a 21 22 horizontal band across the center of the icon. There is also a pale gray 23 gradient on the silhouette, but it reads as a solid color, and there also appears 24 to be a slight drop shadow. The phone in the iPhone icon is white and has no 25 drop shadow. The iPhone 3GS/iPhone 4 version of the icon appears in U.S. 26 Trademark Reg. No. 3,886,196. (Dkt. 75-23.) 27 16 28 See http://imprint.printmag.com/animation/saying-goodbye-to-an-old-friend-the-hardwired-attbell-systemwesternelectric-telephone/. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 24 1 iTunes. This image could be interpreted as an updated, stylized version of 2 the “iTunes Eighth Notes + CD” depicted in U.S. Trademark Reg. No. 3 2,935,038. (Dkt. 75-30.) It is presented as the silhouette of a pair of eighth 4 notes within a thick circular border. The round border could be seen as an 5 abstract reminder of LPs and CDs. The notes are an unmistakable symbol 6 7 for music, and they are the same basic notes used in the original iTunes logo 8 (see Figure 19, below). The background is violet, with a subtle starburst 9 tone-on-tone pattern that might suggest sound emanating from the image. 10 The icon is the subject of pending U.S. Trademark Application Serial No. 11 85/041,463. (Dkt. 75-29.) 12 13 54. Each of the icons described above represents one particular graphic option for each 14 concept. There is a wide range of alternatives: both different ways to render those particular 15 choices, and different options altogether. In Exhibit 14 and in the following figures, I have 16 gathered a sampling of varying approaches to those icons to demonstrate that there is a variety of 17 valid solutions to these design problems. It is not difficult to find a range of graphic options that 18 could have been used instead. 19 20 21 22 23 24 25 Figure 14 Camera. A camera icon is fairly straightforward in that a camera is an easy 26 noun to represent visually. However, a camera lens could be used by itself, or 27 28 a camera body could be shown. The amount of detail shown to indicate a lens EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 25 1 is completely variable. In fact, very little visual information is needed to make 2 a shape recognizable as a camera; a horizontal rectangle with a circular outline 3 for a lens and a stylized viewfinder or flash is sufficient. Also, the lens need 4 not be dominant; colors and angles can be varied; and a shutter can also 5 6 symbolize a camera or the act of taking photographs. 7 8 9 10 11 Figure 15 12 13 Phone. The phone icons on the iPhone Devices are not self-referential—they 14 do not look like an iPhone Device. They exhibit a classic silhouette, but they 15 are actually a bit discordant because they resemble a vintage, if generic, phone 16 handset, not a mobile phone. Other possible images might have included a 17 stylized cell phone, a more recent phone or receiver, a phone keypad, or a hand 18 holding a cell phone. The receiver could also be at a different angle, or vertical 19 20 (as is common on phone booths). 21 22 23 24 25 Figure 16 26 27 28 Photos. If the symbol for a user’s photos is a sample photographic image, the possibilities are limitless. It makes sense to avoid a person, because there is no EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 26 1 one typical person, but any kind of landscape, animal, or other easily 2 recognizable image from nature could be representative: a palm tree with the 3 ocean behind it, mountains, a bird, a starry sky with crescent moon, a blue sky 4 with clouds, a dog, etc. Most of these images work across cultures and evoke 5 typical subjects for a wide range of photographers. Besides a sunflower, any 6 easily recognizable flower or plant could work as an icon image. 7 8 9 10 11 12 Figure 17 13 14 iTunes. Music-related applications can be represented by a wide range of 15 symbols.17 A single musical note, instrument, headphones, or treble clef are all 16 simple shapes that are easy to recognize and associate with music. An image 17 incorporating a play button is also an option. Not being tied to a particular 18 type of music storage (e.g., disc or device) is advantageous for icon longevity. 19 20 21 22 23 24 Figure 18 25 Contacts. To represent Contacts, Apple uses a cropped illustration of a tabbed 26 notebook with wire-o binding containing a silhouette of a person’s head and 27 28 17 This discussion applies equally to the iTunes Eighth Note and CD icon described below. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 27 1 shoulders. There are small indications of letters of the alphabet on the tabs. 2 Many options that could work as Contacts icons feature the “@” sign, as 3 shorthand for contacting someone via email. Even the “@” sign alone is used 4 in some icons, although it also adorns many book images. Stylized groups of 5 people, and other styles of tabbed notebooks abound. 6 7 55. Looking at the collection of icons portrayed in the iPhone Devices, the D’305 8 patent, and the D’334 patent as a group, the main unifying graphical feature is the rounded 9 rectangular button shape against black, or, for the iPhone 3GS and iPhone 4, the alternative 10 11 background depicted in Figures 5 and 6 above. In part because the style of the icons themselves varies, the container shape is an essential element of the overall visual impression created by the 12 13 icon arrangement. There are images that read either as illustrations, photographs, or iconic 14 symbols. The Phone icon and iTunes icon are pale, near-monochromatic symbols – simplified 15 light gray or white shapes each centered on a distinctive bright-colored gradient background. The 16 Camera icon, in contrast, is a cropped view of a camera lens, rendered in a photorealistic style 17 with many details and realistic highlights, receding into what appears to be a brushed aluminum 18 camera body. The Contacts icon is a cropped view of an illustrated, tabbed notebook, and the 19 Photos icon shows a photographic image of a single deep yellow sunflower with two green 20 21 22 leaves, matted against blue sky. 56. It would have been possible, if desired, to design all the icons of the iPhone 23 Devices using a single, consistent stylistic approach. For example, the camera lens is detailed and 24 “modern” while the phone is stylized, “retro,” and detail-free. It would have been possible 25 instead to create a simplified camera icon to “match” the style of the Phone icon. As designed, 26 while there is a variety of different graphic styles for the icons—the simple (e.g., chat bubble for 27 Text/Messages) versus the detailed (e.g., sunflower for Photos), the literal (e.g., camera lens for 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 28 1 Camera) versus the metaphorical (e.g., gears for Settings)—the consistent rounded rectangular 2 shape of the icons and their layout on the screen unifies them in producing their overall visual 3 appearance as a group. 4 4. Design of the iTunes Eighth Notes + CD Icon 5 57. 6 This icon (see Figure 19, below) combines a background image (optical disc) with 7 a pair of eighth notes that appear to be in the foreground because they overlap the outline of the 8 disc. The eighth note at left is slightly lower, so the bar that connects them angles up to the right. 9 The disc appears as concentric circles—not exactly circular, but condensed at a slight angle. The 10 disc is easily recognizable as an audio CD due to the size and location of the two inner circles and 11 the fact that it is paired with musical notes. This icon is registered in U.S. Trademark 12 Registration No. 2,935,038. (Dkt. 75-30.) 13 14 15 16 17 18 Figure 19 19 B. Similarity Between Apple Designs and Samsung Icons and User Interface Graphics 58. 20 I have been asked to examine Samsung Phones and opine on the design— 21 22 23 including with respect to layout and icon design—of the “applications screens” that are accessible 24 via a button displayed on the phones’ default home screens.18 The phones I have analyzed are: 25 • Captivate 26 27 28 18 The iPhone Devices, in contrast, do not have a “home screen” that is separate from the screens showing a grid of icons as in Figures 4 through 6. With respect to the iPhone Devices, “home screen” and “applications screen” are synonymous. EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 29 1 2 3 VIII. EXHIBITS TO BE USED 93. I anticipate using as exhibits during trial certain documents and things referenced or cited in this report or accompanying this report. I also anticipate using other demonstrative 4 exhibits or things at trial. 5 6 7 8 Dated: March 22, 2012 SUSAN KARE 9 10 11 12 sf-3098252 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 EXPERT REPORT OF SUSAN KARE Case No. 11 cv-01846-LHK 52 Exhibit 1 Susan Kare 1 Presidio Avenue San Francisco, CA 94115 415 346 3629 415 921 1740 fax www.kare.com Education B.A. Mount Holyoke College, summa cum laude, fine arts and English (1975) M.A., Ph.D. New York University, fine arts (1978) Experience 1982 - 1985 1986 - 1988 1987 2005 – 2009 1990 -1994 Macintosh Artist; Creative Director, Apple Computer Creative Director, NeXT, Inc. Founder, Susan Kare LLP (user interface graphic design practice) Founder; Creative Director, Glam Media, Inc. User Interface Graphics, General Magic, Inc. Additional Information 1982 - 1985 Designed fonts and screen images for the Apple Macintosh and related literature 1986 - 1988 Managed the development of the NeXT, Inc. graphic identity 1988 - 1989 Designed screen appearance for Microsoft Corporation’s Windows 3.0 2001 Received the Chrysler Design Award 2002 - present Board of Directors, Manhattan Toy Company LLC 2003 - 2004 Citizens Coinage Advisory Committee, U.S. Mint (Congressional appointment) 2004 Designed retail merchandise (stationery), Museum of Modern Art, New York 2007-2010 Designed Facebook’s “virtual gifts” List of United States Patents and Patent Applications Named on as Inventor D575,302 D561,192 D561,191 D424,036 D403,674 D403,673 D399,501 D399,196 D397,687 D395,428 D395,427 6,361,851 5,611,031 5,541,656 11/515,618 12/340,112 Partial List of Past and Current Clients (more at http://www.kare.com/design_bio.html) Apple Inc. AT&T Autodesk, Inc. BBDO Chumby Industries Danger Research Digg, Inc. DualCor, Inc. Electronic Arts Facebook, Inc. Fidelity Investments Fossil, Inc. Galileo International Getty Technology Group Google, Inc. Handspring Hewlett-Packard, Inc. IBM Corporation Intel Corp. Intellisync Logitec Microsoft Corporation Motorola, Inc. Museum of Modern Art, New York Netscape Communications Nokia Oracle Corporation Palm Pelco, Inc. Peoplesoft, Inc. Plastic Logic, Inc. Scribd, Inc. Sequoia Capital Siebel Systems Silicon Graphics, Inc. Sun Microsystems Swatch, Inc. Thomson-Reuters, Inc. Intel Corp. Vodafone, Inc. Wireless Generation, Inc. Xerox Corp. Yahoo, Inc. Exhibit 2 Apple Inc. v. Samsung, No. 11-01846 LHK (PSG) Documents Considered by Susan Kare BEG BATES END BATES APLNDC-Y0000232663 APLNDC-Y0000232666 APLNDC-Y0000232668 APLNDC-Y0000232669 APLNDC-Y0000232672 APLNDC00032009 APLNDC00032012 APLNDC00030421 APLNDC00030425 APLNDC-Y0000232557 APLNDC-Y0000232557 APLNDC-Y0000237385 APLNDC-Y0000237386 APLNDC-Y0000237387 APLNDC-Y0000237394 SAMNDCA10478726 SAMNDCA10478726 SAMNDCA10272033 SAMNDCA10272067 SAMNDCA10272186 SAMNDCA10272225 SAMNDCA10272056 SAMNDCA10272056 SAMNDCA10272060 SAMNDCA10272060 SAMNDCA00228887 SAMNDCA00228933 SAMNDCA00204884 SAMNDCA00205031 SAMNDCA10202899 SAMNDCA10202983 SAMNDCA10202957 SAMNDCA10202957 SAMNDCA10272003 SAMNDCA10272032 SAMNDCA10272033 SAMNDCA10272067 SAMNDCA10252511 SAMNDCA10252525 SAMNDCA00229011 SAMNDCA00229108 SAMNDCA10202899 SAMNDCA10202899 SAMNDCA10272186 SAMNDCA10272225 SAMNDCA10298457 SAMNDCA10298457 SAMNDCA11030081 SAMNDCA11030359 SAMNDCA10247689 SAMNDCA10247689 SAMNDCA00203880 SAMNDCA00204010 S-ITC-000118719 sf-3123928 APLNDC-Y0000232665 S-ITC-000118775 Apple Inc. v. Samsung, No. 11-01846 LHK (PSG) Documents Considered by Susan Kare Amended Complaint (Dkt. 75), and Exhibits 23 (Dkt. 75-23), 25 (Dkt. 75-25), 28 (Dkt. 75-30), 29 (Dkt. 7529), and 30 (Dkt. 75-30) Bressler Reply Declaration (Dkt. 279-0) Order Denying Preliminary Injunction (Dkt. 452) iPhone, iPhone 3GS, iPhone 4 Devices Devices depicted in Exhibits 6-8, 11-12, and 15-27 sf-3123928 Exhibit 3 iPhone Screen Capture iPhone Screen Capture iPhone Screen Capture Exhibit 4 iPhone 3GS Screen Capture iPhone 3GS Screen Capture Exhibit 5 iPhone 4 Screen Capture iPhone 4 Screen Capture Exhibit 6 Sony Ericsson Xperia arc S Sony Ericsson Xperia arc S Sony Ericsson Xperia arc S Sony Ericsson Xperia arc S Exhibit 7 Sony Ericsson Xperia neo V Sony Ericsson Xperia neo V Sony Ericsson Xperia neo V Exhibit 8 Blackberry Storm 2 Blackberry Storm 2 Blackberry Storm 2 Exhibit 9 Exhibit 10 http://linuxbird.deviantart.com/art/Mockup-MeeGo-handset-260376988 http://www.warungdigital.com/wp-content/uploads/2011/05/kddi-infobar-a01-android.jpg http://www.portablegadgets.net/index.php?id=300 http://www.hpsblog.com/2011/02/personalize-your-phone-screen-with.html http://www.geeky-gadgets.com/wp-content/uploads/2009/02/windows-mobile-6-5.jpg Exhibit 11 Blackberry Torch 9850 Blackberry Torch 9850 Exhibit 12 Nokia N9 Nokia N9 Exhibit 13 Meizu M8 (http://www.loopycellphones.com/tag/meizu/) Exhibit 14

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