Apple Inc. v. Samsung Electronics Co. Ltd. et al

Filing 165

Declaration of BENJAMIN B. BEDERSON IN SUPPORT OF SAMSUNG'S OPPOSITION TO APPLE'S MOTION FOR PRELIMINARY INJUNCTION filed bySamsung Electronics America, Inc., Samsung Electronics Co. Ltd., Samsung Telecommunications America, LLC. (Attachments: #1 Exhibit A, #2 Exhibit B, #3 Exhibit C, #4 Exhibit D, #5 Exhibit E, #6 Exhibit F, #7 Exhibit G, #8 Exhibit H, #9 Exhibit I, #10 Exhibit J, #11 Exhibit K, #12 Exhibit L, #13 Exhibit M)(Maroulis, Victoria) (Filed on 8/22/2011) Modified on 8/29/2011 cannot link entry-opposition has not been efiled (dhm, COURT STAFF).

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EXHIBIT C Subject: FW:  CHI  2005  Papers  notification  -­‐  #288 Date: Monday,  December  13,  2004  6:52:44  PM  ET From: To: Amy  Karlson Bederson,  Ben Yeah! -­‐-­‐-­‐-­‐-­‐Original  Message-­‐-­‐-­‐-­‐-­‐ From:  chi2005-­‐papers@acm.org  [mailto:chi2005-­‐papers@acm.org] Sent:  Monday,  December  13,  2004  5:48  PM To:  akk@cs.umd.edu Cc:  chi2005-­‐papers@acm.org Subject:  CHI  2005  Papers  notification  -­‐  #288 Dear  Amy  Karlson We  are  pleased  to  inform  you  that  your  paper 288  -­‐  AppLens  and  LaunchTile:  Two  Designs  for  One-­‐Handed  Thumb  Use  on  Small Devices has  been  accepted  as  a  full  paper  to  the  CHI  2005  conference.    CHI  2005 accepted  only  93  papers  as  full  papers  out  of  371  submissions. This  year  acceptances  to  the  CHI  2005  papers  program  are  considered conditional  upon  a  revision  of  the  paper  by  the  author  and  final  review  and recommendation  by  the  Associate  Chair  handling  your  submission.    A  CHI  long paper  represents  a  significant  contribution  to  the  HCI  field,  and  this  year we  took  strides  to  obtain  an  expert  and  thorough  set  of  reviews  for  each submission.    Most  papers  received  at  least  some  suggestions  for  improvement; guidelines  that  reflect  the  most  pressing  issues  from  the  set  of  reviews  and the  discussion  at  the  program  committee  meeting  are  summarized  in  your meta-­‐review  below. We  encourage  you  further  improve  your  paper  based  on  this  input.    In  your final  revision,  you  should  address  the  problems  and  improvements  the Associate  Chair  has  outlined  in  the  meta-­‐review,  and  prepare  a  short revision  letter  outlining  the  changes  you've  made  in  response  to  the  points raised.    You  will  need  to  upload  your  final  revision  to  the  "PCS"  system along  with  your  revision  letter.    The  Associate  Chair  will  review  the  final revision  and  make  a  recommendation  to  the  Papers  Chairs;  final  decisions will  be  made  by  the  Chairs.    Papers  failing  to  satisfactorily  address  the issues  outlined  in  the  meta-­‐review  may  not  be  included  in  the  papers program.  Your  revision  is  due  on  Jan  10,  2005  and  must  be  uploaded  into  the PCS  system  by  5:00PM  Pacific  Standard  Time  (+8:00  GMT). Congratulations  for  making  it  this  far.  We  look  forward  to  receiving  your revised  version  and  hearing  your  work  at  the  conference. Sincerely, Wendy  A.  Kellogg  &  Shumin  Zhai CHI  2005  Papers  Co-­‐Chairs The  PCS  system: www.precisionconference.com/~sigchi +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  Paper  288,  Review  4  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐ Title:  AppLens  and  LaunchTile:  Two  Designs  for  One-­‐Handed  Thumb  Use  on  Small Devices Reviewer                        AC Overall  rating            4    (scale  is  1..5;  5  is  best) Contribution  to  HCI      Presents  two  new  interfaces,  based  on  zooming,  for  switching  between      applications  on  a  small  platform  with  a  small  screen,  using  one  hand,      along  with  a  user  study  evaluating  it. The  Meta-­‐Review      The  paper  presents  a  nice  blend  of  innovative  new  technology/UI  design      with  user  evaluation.    The  new  interfaces  use  different  forms  of      zooming  to  switch  between  applications,  to  make  effective  use  of  the      very  small  screen  space  available.    The  work  falls  into  the  category      of  scalable  user  interfaces,  which  is  an  important  area  for  the  wide      range  of  current  small  platforms.    In  addition,  explicity  thinking      about  one-­‐hand  usage  of  the  input  device  on  a  small  platform  is      relatively  novel.      The  reviewers  seem  to  feel  that  this  is  a  good  paper,  but  not  perfect,      they  noted  some  flaws  and  problems,  also  complained  that  its      contribution  could  have  been  a  little  more  focused,  but  they  generally      liked  the  work. Associate  Chair's  Additional  Comments Overall  Associate  Chair  Rating      4    (Probably  accept:  I  would  argue  for  accepting  this  pape) Comments  on  Overall  Recommendation      While  this  is  a  good  contribution,  there  are  enough  flaws  in  the  paper      noted  by  the  reviewers  to  indicate  a  "4"  rather  than  a  "5" -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  Paper  288,  Review  1  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐ Title:  AppLens  and  LaunchTile:  Two  Designs  for  One-­‐Handed  Thumb  Use  on  Small Devices Overall  rating            4    (scale  is  1..5;  5  is  best) Expertise  Rating      3    (Knowledgeable:  I  have  some  expertise  in  this  area:  I've  worked  in  the area  and  have  followed  its  literature  reasonably  recently) Contribution  to  HCI      Contribution  to  HCI:    Proposes  two  designs  for  displaying  and  navigating      between  multiple  applications  on  a  small  display.    The  application  shells      can  be  controlled  single-­‐handedly  with  thumb  gestures.    Assesses      usability  of  the  systems  in  two  ways:    a  controlled  study  of  the  gestures      used  in  one  design,  and  a  qualitative  comparison  of  the  two  designs. The  Review      Relevant  previous  work:    The  most  direct  predecessor  is  DateLens      (Bederson  et  al.,  2003)  ,  although  the  growing  body  of  work  on  small      screen  displays  is  also  relevant.    Previous  work  focused  on  single      applications.    This  paper  extends  these  ideas  to  inter-­‐application      navigation  and  display.    The  two  designs  presented  are  nice  engineering      applications  of  well-­‐established  HCI  methods  such  as  focus+context  and      zooming  interfaces.      Significance  of  the  contribution  and  benefit:    I  am  impressed  by  the      ambition  and  completeness  of  these  designs.    The  designs  clearly  show  a      lot  of  work  on  detailed  design  and  implementation.    These  details  provide      excellent  food  for  thought  for  designers  working  in  small  screen      displays.      The  two  studies  at  the  end  seem  weaker.    They  are  sketchily  described  and      rather  narrow  in  focus.    They  do  not  provide  a  more  general  comparison      between  the  designs.      Overall,  the  contribution  suffers  from  the  paper's  deliberately  diffuse      focus.    Presented  with  two  designs  and  two  studies,  I  found  it  hard  to      specify  an  exact  contribution.    Granted,  the  common  theme  is  one-­‐handed      control  of  designs  for  navigation  shells.    However,  within  that  broad      theme,  the  paper  aims  at  several  different  targets.    For  example,  the      Conclusion  section  mentions  one-­‐handed,  notification-­‐based,  and  scalable      designs.    To  my  reading,  the  issue  of  notification-­‐based  designs  was  not      meaningfully  addressed,  as  the  notification  processes  are  more  alluded  to      than  described  and  the  participants  in  both  studies  did  not  work  with      applications  receiving  live  data  from  external  sources.    With  respect  to      one-­‐handedness,  the  first  study  addresses  one-­‐handed  gestures,  but  its      results  are  not  integrated  into  any  general  discussion.    The  second  study      merely  reports  that  users  thought  they  would  prefer  a  one-­‐handed      interface,  based  upon  only  brief  exposure  to  the  authors'  systems.      Validity  of  the  work  presented:    The  design  was  completely  described,      although  in  a  few  places  I  wanted  more  details.    However,  the  first  study      has  insufficient  detail  to  be  replicated  (task  incompletely  described,      layout  of  screen  unclear).    The  second  study  is  formative  and  local,  more      likely  to  provide  guidance  to  the  authors  than  insight  to  the  readers.      Originality  of  the  work:    I  like  the  creativity  of  these  designs,  and  I      particularly  appreciate  the  authors  giving  us  two  rather  different  points      in  the  design  space. Areas  for  Improvement      1.  Provide  a  screen  shot  of  the  first  study  configuration.    It  is  not      clear  to  me  just  how  many  layers  of  navigation  were  presented  (2?).      Provide  more  description  of  the  task.      2.    Remove  the  forward  reference  to  LaunchTile  on  p.  3,  within  the      description  of  the  AppLens  gestures.    Since  LaunchTile  had  not  been      described  at  that  point,  I  became  quite  confused.      3.    Give  average  session  lengths  for  both  studies.      4.    On  p.  7,  you  state  "...the  gaps  were  wider  on  the  task  the  first      third  had  trouble  with".    This  doesn't  seem  to  be  the  case  in  Fig  5,      where  the  gap  on  A_2  is  in  fact  wider  than  N_5,  despite  the  latter  being      the  second  most-­‐difficult  task. Rating      4    (Probably  accept:  I  would  argue  for  accepting  this  paper.) Additional  Comments      Copyediting:      p.  4:    "Two  gestures  defined  by...  common  commands":    Remove  the  inverted      syntax  and  break  into  multiple  sentences.      p.  4:    First  two  sentences  of  "Using  command  gestures  within  AppLens"  are      complex  and  awkward.      p.  5:    First  few  sentences  of  "Zoom  Control"  were  confusing,  although  I      can't  put  my  finger  on  the  problem.      p.  7:    I  suggest  "Participants  rated  their  experience  using  five  9-­‐point      Likert  scales:"    Also  remove  the  numbers  before  the  scale      descriptions-­‐-­‐-­‐at  first  reading,  I  thought  they  were  scale  *values*      instead.      p.  8:    Reword  the  sentence  so  that  it  doesn't  begin  with  a  figure  (3      participants...)      p.    8:    Again,  don't  introduce  AppLens  in  the  description  of  the      LaunchTile  results.    Also,  present  the  results  of  the  second  study  in  the      same  order  as  you  introduce  the  two  systems  earlier  in  the  paper. -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  Paper  288,  Review  2  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐ Title:  AppLens  and  LaunchTile:  Two  Designs  for  One-­‐Handed  Thumb  Use  on  Small Devices Overall  rating            4    (scale  is  1..5;  5  is  best) Expertise  Rating      4    (    Expert:  I  am  an  expert  in  this  area:  I  have  published  or  worked  in the  area  and  follow  the  literature  closely) Contribution  to  HCI      This  paper  presents  two  interfaces  for  navigating  and  browsing  a  set      of  applications  on  a  PDA  or  Smartphone  that  support  one-­‐handed  thumb      interaction.    User  studies  show  that  the  techniques  have  some  promise,      at  least  for  PDAs. The  Review      This  paper  contributes  two  interesting  designs  for  combining      one-­‐handed  thumb  based  interaction  with  Scalable-­‐UI  techniques  for      mobile  devices.    One-­‐handed  interaction  on  mobile-­‐devices  is  an      important  area  for  current  research,  as  I  believe  people  want  to  use      one  hand  to  interface  with  their  devices  but  there  are  few,  if  any,      popular  methods  in  the  commercial  or  research  spaces.    The  only  one  of      note  might  be  the  iPod,  but  that  isn't  as  general  purpose  a  device  as      the  PDAs  and  phones  that  the  interfaces  in  this  paper  target.      The  two  presented  interfaces  are  called  AppLens  and  LaunchTile.    The      AppLens  interface  is  interesting  because  it  combines  three  different      levels  of  a  tabular  fisheye  view  with  a  gesture-­‐based  interface  for      navigation.    The  gesture  design  seems  to  be  well  thought  out  for  use      with  the  thumb.    The  LaunchTile  interface,  by  comparison,  does  not      seem  nearly  as  original.    Its  somewhat  reminiscent  of  the  Zone  Zoom      technique  developed  at  Microsoft  (Robbins,  D.,  Cutrell,  E.,  Sarin,  R.,      Horvitz,  E.,  ZoneZoom:  Map  Navigation  for  Smartphones  with  Recursive      View  Segmentation,  Proceedings  of  Advanced  Visual  Interfaces,      Gallipoli,  Italy).    The  only  organization  of  apps  is  tiling  and  the      design  of  the  blue  button  (as  discovered  in  the  second  study)  does  not      seem  well  thought  out.    Having  access  to  36  applications  also  seems  a      little  unnecessary.    I  think  I  use  only  about  10  apps  regularly  on  my      Smartphone,  and  even  the  example  screenshot  in  the  paper  does  not  show      36  convincing  apps.    I  also  have  a  hard  time  imagining  that  this      interface  would  scale  well  to  the  smaller  screen  of  a  Smartphone.      This  paper  cites  most  of  the  relevant  work  that  I  am  aware  of.    The      iPod  is  probably  worthy  of  a  mention.    There  was  also  a  short  paper  at      CHI'03  about  thumb  input  on  mobile  phones  that  the  authors  might  wish      to  mention  (Hirotaka,  N.  Reassessing  current  cell  phone  designs:  Using      thumb  input  effectively.  Extended  Abstracts  of  ACM  CHI      '03.  Ft.  Lauderdale,  Florida,  April  2003,  938-­‐939).    The  EdgeWrite      text  entry  method  (Wobbrock,  J.O.,  Myers,  B.A.  and  Kembel,      J.A.  EdgeWrite:  A  stylus-­‐based  text  entry  method  designed  for  high      accuracy  and  stability  of  motion.  Proceedings  of  ACM  UIST      '03.  Vancouver,  B.C.,  November  2003,  61-­‐70)  is  more  conducive  to  use      of  the  thumb  than  the  methods  this  paper  mentions...    It  might  be      interesting  to  think  about  some  of  these  interaction  concepts  within      the  constraints  of  the  physical  edges  used  by  Edgewrite.      In  general,  it  seems  like  more  iteration  is  needed  with  these      interfaces.    The  user  studies  presented  at  the  end  of  the  paper      discover  problems  that  are  interesting  but  should  have  been  fixed.    I      would  particulary  like  to  know  how  the  LaunchTile  interface  fares      compared  to  AppLens  when  the  Blue  button  is  updated  to  deal  with  the      overloading  problem.    I  think  that  there  also  needs  to  be  some      validation  of  these  interfaces  against  other  existing  interfaces.      Most  phones  allow  one-­‐handed  interaction  already,  so  I  think  there  is      some  opportunity  to  do  comparisons  with  other  designs.    I  would  also      like  to  see  some  follow-­‐on  studies  to  show  that  these  interfaces  are      viable  and  usable  designs  for  the  Smartphone  in  addition  to  the  PDA. Areas  for  Improvement      The  writing  was  clear.    The  only  improvement  I  can  suggest  would  be  to      make  the  description  of  the  LaunchTile  interface  clearer.    Until  watching      the  video,  I  didn't  completely  understand  some  aspects  of  this  technique.        In  particular  the  part  about  blue  snapping  zones  to  the  center  in      Panning  Techniques  was  confusing  to  me.      The  discussion  of  the  studies  could  also  be  tightened  up.    They  don't      contribute  much  to  the  overall  paper...    It  would  almost  be  better  to      spend  some  more  effort  talking  about  the  design  decisions  made  in      creating  the  interfaces  rather  than  showing  some  limited  validation. Rating      4    (Probably  accept:  I  would  argue  for  accepting  this  paper.) Additional  Comments -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  Paper  288,  Review  3  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐ Title:  AppLens  and  LaunchTile:  Two  Designs  for  One-­‐Handed  Thumb  Use  on  Small Devices Overall  rating            3    (scale  is  1..5;  5  is  best) Expertise  Rating      3    (Knowledgeable:  I  have  some  expertise  in  this  area:  I've  worked  in  the area  and  have  followed  its  literature  reasonably  recently) Contribution  to  HCI      This  paper  shows  two  zooming  interfaces  for  application  finders,  which      primarily  address  the  problem  of  switching  between  applications  on  a  PDA      or  mobile  phone. The  Review      This  paper  is  tackling  an  important  problem:  navigating  between      applications  on  a  small  device  takes  time  and  attention,  and  finding  ways      to  do  these  operations  one-­‐handed  is  clearly  valuable  to  users.      The  paper  has  good  coverage  of  related  work;  I  don't  have  anything  to      add.      The  two  designs  presented  are  interesting  points  in  the  design  space,  and      I  enjoyed  reading  about  them  as  case  studies.    But  it  isn't  clear  what      contribution  or  design  lessons  can  be  taken  away  from  them.      One  possible  contribution  is  command  gestures:  single-­‐thumb  strokes  that      move  an  object  cursor  around  the  screen.    But  I  don't  understand  the      advantage  of  this  idea  over  simple  directional  hardware  (i.e.  an  arrow      diamond  or  joystick).    Hardware  buttons  are  already  built  into  PDAs  and      cellphones,  and  don't  have  any  of  the  disadvantages  seen  in  the  user      study  of  command  gestures.      Another  possible  contribution  is  applying  the  tabular  fisheye  design  to      applications,  so  that  one  application  occupies  most  of  the  screen,  and      other  applications  are  tiled  at  much  smaller  sizes,  presenting  only      high-­‐value  information.      One  truly  novel  idea  is  the  "Blue"  button,  a  central  component  of  the      display  which  serves  a  variety  of  purposes:  navigation  landmark,      navigation  button,  and  selection  toolglass.    Although  the  user  studies      were  mixed  on  the  effectiveness  of  Blue,  it's  thought-­‐provoking.      Overall  then,  it's  good  work  in  an  important  area  that's  certainly      relevant  to  CHI,  but  the  take-­‐home  message  and  significance  is  a  little      fuzzy. Areas  for  Improvement      The  paper  was  for  the  most  part  very  clear  and  accessible,  but  a  few      parts  were  confusing:      (1)  What  do  FORWARD  and  BACKWARD  do?    The  paper  said  they  were  equivalent      to  Tab  and  Alt-­‐Tab  on  Windows,  but  that  doesn't  make  sense:  Tab  steps      between  form  fields,  and  Alt-­‐Tab  steps  between  applications.      (2)  This  sentence  was  perplexing:  "If  the  current  target  is  an  internal      target  in  an  activated  state,  the  CANCEL  button  deactivates  the  target."      (3)  "the  directional  gestures  are  semantic  in  design"  was  vague;  after      all,  every  interface  element  is  designed  with  some  kind  of  semantics.      Perhaps  what  was  meant  is  that  the  directional  gestures  are  directly      mapped  to  their  function  (up,  down,  left,  right)? Rating      3    (Borderline:  Overall  I  would  not  argue  for  accepting  this  paper.) Additional  Comments

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