Miller v. Facebook, Inc. et al

Filing 116

*** REFER TO DOCUMENT 126 FOR CORRECT EXHIBITS. *** Declaration of David Crane in Support of 114 MOTION for Summary Judgment RE CONTRIBUTORY COPYRIGHT INFRINGEMENT filed byFacebook, Inc.. (Attachments: # 1 Exhibit 1, # 2 Exhibit 2, # 3 Exhibit 3, # 4 Exhibit 4, # 5 Exhibit 5, # 6 Exhibit 6, # 7 Exhibit 7, # 8 Exhibit 8, # 9 Exhibit 9, # 10 Exhibit 10, # 11 Exhibit 11, # 12 Exhibit 12, # 13 Exhibit 13, # 14 Exhibit 14, # 15 Exhibit 15, # 16 Exhibit 16, # 17 Exhibit 17)(Related document(s) 114 ) (Avalos, Julio) (Filed on 3/3/2011) Modified on 3/4/2011 (feriab, COURT STAFF).

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Miller v. Facebook, Inc. et al Doc. 116 Att. 1 EXHIBIT 1 Dockets.Justia.com David Crane 17287 Skyline Blvd. #101 Woodside, California 94062 Curriculum Vitae EmploymEnt History October, 2009 to Present (650) 851-1440 (650) 851-3170 FAX foundEr and cHiEf tEcHnology officEr, appstar gamEs, inc. Having sold his interest in Skyworks Interactive, David co-founded AppStar Games to develop an IOS technology base to allow for rapid deployment of games to the iPhone and iPad. In the process the company produced a small number of games to demonstrate the technology. One such title: "The Iron Horse" was available for the iPad in Apple's App Store at its launch. vicE prEsidEnt, advancEd rEsEarcH and dEvElopmEnt, absolutE December, 1988 to September, 1995 EntErtainmEnt. As V. P., Advanced Research and Development, kept abreast of the latest technologies as they applied to Interactive Entertainment. As an award winning game designer, time was also spent designing and/or managing the development of products, implementing solutions to unique technical problems, and satisfying the needs of licensors. foundEr and cHiEf tEcHnology officEr, skyworks intEractivE, inc. December, 1995 to September, 2009 Acquisition and management of any technology that impacts the development of interactive entertainment. Also programming and/or design of over one third of the Advergames under license agreements to Skyworks' clients. dirEctor of tEcHnology, Hasbro ElEctronics. Participated in the creation September, 1987 to December, 1988 and engineering of the first consumer Interactive Video Player (known as the Nemo or Isix device). Designed a portion of a custom video display integrated circuit. Served as technology expert for parent company Hasbro Toys. October, 1979 to April, 1987 foundEr and sEnior gamE dEsignEr, activision inc. Founder of the first third-party video game cartridge publisher. Built a product line which took the company from start-up to over $200 million in three years. Designed and programmed many award winning games, including Pitfall! which earned the company over $50 million in wholesale revenues. vidEo gamE dEsignEr, atari inc. Designed early video game cartridges for September, 1977 to September, 1979 Atari's 2600 Video Computer System. Developed display techniques which exceeded the expectations of the system's designers. Accounted for $15 million of the company's 1978 revenues. associatE EnginEEr, national sEmiconductor. Worked in the Linear June, 1975 to September, 1977 Integrated Circuit design group developing analog and analog to digital circuits. Designed a custom, microprocessor based circuit tester which automated the analysis of IC's at the engineering level. profEssional acHiEvEmEnts 1975 to Present · Designed or co-designed more than 80 entertainment products · Product revenues in excess of $400 million retail · Dozens of industry awards, including Designer of the Year, Parent's Choice, and prestigious 2003 Game Developer Choice Award for contribution to the field. · Recipient of the inaugural AIAS Pioneer Award. · Several games with unit sales over 1,000,000 · Profiled in national press, including Forbes and Newsweek · Pitfall! game was so popular that it spawned a Saturday morning cartoon show · Produced hit products with sales throughout the US, Europe, and Japan · Author of US Patent #4,644,495 for an improved Video Memory System · Appeared in multiple volumes of Who's Who in Consumer Electronics

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