O'Bannon, Jr. v. National Collegiate Athletic Association et al
Filing
233
Deposition Designations by Edward C. O'Bannon, Jr. (Attachments: #1 Exhibit A, #2 Exhibit B, #3 Exhibit C, #4 Exhibit D, #5 Exhibit E, #6 Exhibit F, #7 Exhibit G, #8 Exhibit H, #9 Exhibit I)(Bojedla, Swathi) (Filed on 6/20/2014) Modified on 6/23/2014 (kcS, COURT STAFF).
EXHIBIT G
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UNITED STATES DISTRICT COURT
NORTHERN DISTRICT OF CALIFORNIA
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Case No. 4:09-cv-1967 CW
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IN RE NCAA STUDENT-ATHLETE
NAME & LIKENESS LICENSING
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LITIGATION
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December 11, 2012
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9:59 a.m.
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- HIGHLY CONFIDENTIAL - OUTSIDE ATTORNEYS' EYES ONLY -
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Videotaped deposition of JEREMY STRAUSER, held at
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the offices of Munsch, Hardt, Kopf & Harr, PC, 401
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Congress Avenue, Suite 3050, Austin, Texas, pursuant to
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Notice before Steven Stogel, Texas Certified Shorthand
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Reporter No. 6174
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MR. SLAUGHTER:
Van Nest, on behalf of Electronic Arts and the witness.
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4
MS. SPROVTSOFF:
MR. HENN:
MS. WAHL:
Suzanne Wahl from Schiff
Hardin on behalf of the NCAA.
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Charlie Henn from Kilpatrick
Townsend on behalf of Collegiate Licensing Company.
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Jessica Sprovtsoff from
Schiff Hardin on behalf of the NCAA.
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Jamie Slaughter, Keker &
MS. FREEMAN:
Rachel Freeman from Hagens
Berman on behalf of plaintiffs.
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THE VIDEOGRAPHER:
Our court reporter,
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Steven Stogel, representing Veritext, will now swear in
13
the witness, and we can proceed.
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19
20
21
Q.
Mr. Strauser, could you please state your full
name for the record?
A.
My name is Jeremy Strauser.
spell that?
Do you need me to
J-E-R-E-M-Y S-T-R-A-U-S-E-R.
22
Q.
Mr. Strauser, are you represented by counsel?
23
A.
Yes.
24
Q.
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Q.
Why not?
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A.
I don't have them.
3
Q.
Where are they?
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5
6
7
MR. SLAUGHTER:
Object -- well, you can
answer if you know.
A.
I don't know.
BY MR. LAMBRINOS:
8
Q.
Who provided them to you?
9
A.
James Slaughter.
10
Q.
What did they concern?
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MR. SLAUGHTER:
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not to answer.
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Objection; instruct you
BY MR. LAMBRINOS:
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15
Q.
Have you spoken with anybody about document
preservation in this case?
16
A.
No.
17
Q.
It's my understanding of the chronology that
18
you left Electronic Arts after this case was filed.
19
that the case?
20
A.
I don't know when this case was filed.
21
Q.
Is
Were you under an instruction to preserve
22
documents while you were at EA?
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24
Q.
What was the exact date you left EA?
25
A.
It was May of 2011.
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Q.
Was EA your first job after college?
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A.
It was, yes.
9
Q.
Is it correct you started in 1995?
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I just
wanted to clarify that.
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A.
Yes.
12
Q.
And what was your position in 1995?
13
A.
I joined Electronic Arts as a game tester.
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Q.
What was your next position at EA?
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A.
I was promoted to assistant producer at
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Electronic Arts.
16
Q.
What year?
17
A.
I'm not certain.
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It would have been 1995 or
1996.
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2
Q.
producer at EA?
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4
A.
Q.
A.
Q.
The associate producer was generally
Can you tell us what you mean by "game design
overall"?
11
12
What did your role as associate producer
responsible for the game design overall.
9
10
I was promoted
consist of?
7
8
I believe it was until 1997.
to associate producer at that time.
5
6
How long did you have this role as assistant
A.
They were responsible for proposing the
feature set that would go into the game, making sure the
13
16
17
Q.
what games were you dealing with at this time?
18
19
So what kind of games were you dealing with --
MR. SLAUGHTER:
"At this time" meaning
MR. LAMBRINOS:
Correct.
1997?
20
22
Q.
As associate producer.
23
A.
In 1997, I had moved over to the NCAA Football
24
series of games.
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playing as their team.
2
created modes.
3
different things.
4
BY MR. LAMBRINOS:
5
6
Q.
A.
Did you ever do any analysis as to what
I had seen analysis.
I did not compile or do
the analysis.
9
Q.
10
11
Some consumers liked doing all sorts of
consumers were looking for in terms of feature set?
7
8
Some consumers liked playing
Do you recall what that analysis said?
MR. SLAUGHTER:
Objection; lacks
foundation, calls for speculation.
12
A.
I -- off the top of my head, I do not.
14
Q.
What types of features would be important to
A.
Realism, authenticity.
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you?
I think, you know, the
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tag line of EA sports, "It's in the game.
18
game," was always something that we -- we tried to make
19
things as realistic as possible.
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21
24
25
Q.
It's in the
What was your process for incorporating
realism into EA's games?
A.
We would watch a lot of college football.
would attend college football games.
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We
We would read
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everything we could on college football.
We tried to
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replicate the sport of college football as best we
3
could.
7
Q.
Could you give me some examples?
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A.
Examples would be making sure the stadium was
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designed correctly, that we had the correct uniforms,
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that we had the right fight song, things of that nature.
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Q.
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What other details did you include?
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A.
I don't recall the specific details in 1998
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that would be accurate or inaccurate.
4
get the Wilson onto the football, to give you an example
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of the level of detail that we would get to.
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BY MR. LAMBRINOS:
7
Q.
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9
10
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We would try to
What about the players?
MR. SLAUGHTER:
Objection; vague and
ambiguous as to what you mean by "what about the
players."
A.
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I'm sorry.
I don't understand.
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Q.
What types of details about the players would
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you include in your games -- in your NCAA Football game
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specifically in order to heighten its realism?
5
MR. SLAUGHTER:
Objection; vague and
6
ambiguous, overbroad.
7
have you expanded your question?
8
9
Are you still on the '98 game, or
MR. LAMBRINOS:
to a broader set of games.
He can -- he can answer
If he wants to start in the
10
1998 game, he can tell me about that, and he can tell me
11
about other details he wants to include.
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MR. SLAUGHTER:
Your --
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MR. LAMBRINOS:
It's an open-ended
MR. SLAUGHTER:
Your question is
14
question.
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16
overbroad and ambiguous, and I'm going to object to it
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19
A.
Generally, we would try to recreate the player
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and team performance as they were in real life short of
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using a player's name or likeness.
23
Q.
What do you mean "performance"?
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A.
When I say "performance," I mean things like
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physical attributes; speed, strength, throwing power,
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throwing accuracy, height, weight, things of that
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nature.
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Q.
Where did you get this information?
4
A.
From publicly available sources.
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6
7
Generally
the Internet or magazines or books.
Q.
How did you go about incorporating that
information into the game?
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A.
We would type that into a player database.
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Q.
Do you know the complete list of attributes in
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the player database?
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A.
No, I don't.
15
Q.
Can you include any more?
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couple.
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accuracy, height, weight.
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A.
Not off the top of my head.
You had given a
We talked about speed, strength, throwing
Anything else?
There was agility, catching, awareness,
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kicking power, kicking accuracy, tackling.
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quite a few.
21
Q.
Skin tones?
22
A.
Yes, I believe so.
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additional attributes?
A.
More capacity from the hardware.
As the
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hardware advanced, there was more memory available,
4
things like that.
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6
Q.
Do you recall what additional attributes made
their way onto the game as technology developed?
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A.
I don't.
8
Q.
Did EA maintain a list of names by position
9
I'm sorry.
for each team?
10
MR. SLAUGHTER:
Objection; vague and
11
ambiguous, overbroad as to time.
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you referring to?
14
15
19
20
Q.
What time period are
Let's start in 1997, and you can move forward
if you want after that.
Q.
Did EA maintain a list of players' names in
the player database by position for each team?
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MR. SLAUGHTER:
Objection; vague and
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23
A.
We had a list of players by team, yes.
25
Q.
So in the database, the database -- the player
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database has the players' names in it.
Is that correct?
2
A.
I don't know that for a fact, no.
3
Q.
The attributes that are included; speed,
4
strength, height, throwing accuracy, agility, catching,
5
awareness, kicking, tackling, skin tones, et cetera,
6
were those linked to specific players?
10
Q.
In the player database.
13
A.
They were linked to specific player IDs, yes.
14
Each player had a unique identifying number.
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BY MR. LAMBRINOS:
16
Q.
How were these numbers assigned?
17
A.
I believe they were random based on
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19
alphabetical by team.
Q.
Was there an index of player IDs that you
20
could use to determine the player's actual name based on
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the ID?
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A.
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was or was not.
Q.
Generally, there was not.
Well, if you wanted to know, for example, Matt
4
Leinart's height and weight and his throwing accuracy,
5
would you be able to do that with the player database?
9
A.
If you knew that the US -- Matt Leinart went
10
to USC, so I think, you know, if you looked at the USC
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quarterback, that's what you would look at.
13
Q.
And the information you were inputting for
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Matt Leinart as the USC quarterback, for example, would
15
have Matt Leinart's attributes?
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19
21
A.
Generally, as close as we could get without
using his name or likeness, yes.
Q.
And you knew they were his attributes because
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his player ID told you that it was Matt Leinart.
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that right?
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A.
I don't really know how to answer that.
We
2
generally tried to make the players perform as their
3
real life counterparts, short of their name and
4
likeness.
6
7
Q.
those players are.
10
11
And in order to do that, you have to know who
A.
Right?
Yes.
BY MR. LAMBRINOS:
12
Q.
So when we're talking about the player
13
attributes, for example the USC quarterback in NCAA
14
Football, we're talking about Matt Leinart's player
15
attributes.
18
A.
Correct?
I don't know what we're talking about.
What
19
we would try to do is replicate the players as best we
20
could without using their actual name in the game.
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BY MR. LAMBRINOS:
22
23
Q.
information about the actual players.
24
25
And in order to do that, you would need
A.
Yes.
Right?
We would get biographical information,
yes.
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Q.
So you would have to have some way of
2
identifying the actual players in the player database.
3
Is that right?
10
11
A.
We generally looked at the player's position
and depth chart.
13
Q.
What's that?
14
A.
If a player played quarterback and it was the
15
starting quarterback, we would know that, and we would
16
make the attributes of the starting quarterback match
17
that.
18
19
Q.
And what if USC's quarterback, for example,
changed the next year?
Then what would you do?
20
A.
21
information.
22
Q.
Why?
23
A.
Because that was the goal of the NCAA Football
24
The same thing.
We would stay current on that
game, to replicate everything that we could about the
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5
6
When was your next position change at EA
after you were the associate producer in 1997?
A.
I don't remember the specific date.
I would
7
have been promoted to producer -- it would have been
8
around 2000, 2001, somewhere in that range.
9
Q.
That's just producer without any qualifier?
10
A.
That's correct.
11
Q.
And what was your role as producer?
12
A.
As producer, I would oversee assistant and
13
associate producers and be responsible for the overall
14
development of a game.
15
Q.
And who reported to you?
16
A.
Generally associate and assistant producers
17
would report to me.
Sometimes a development director or
18
a development manager would report to me as a producer.
19
Sometimes an art director or an art manager would report
20
to me as a producer.
21
Q.
And this is for all of EA's games?
22
A.
Is that structure for all of EA's games?
23
Q.
Were you acting as producer for all of EA's
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3
Q.
All right.
When was your next position change
at EA following your role as producer in 2000 and 2001?
4
A.
There were a couple of other producer titles,
5
supervising producer and senior producer, and then
6
ultimately I was promoted to executive producer I think
7
in 2007, somewhere in that range.
8
refresh my memory with the -- my resume or --
I'm sorry.
9
Q.
That's okay.
10
A.
-- the dates of my -- my titles.
11
Q.
That's all right.
I didn't
Can we talk about generally
12
the different roles for each of these titles, starting
13
with supervising producer?
14
A.
A supervising producer is very similar to the
15
producer.
16
game.
17
PlayStation.
18
multiple titles.
19
charge of a franchise or a group of franchises.
20
He may take on additional platforms of the
So in addition to Xbox, he would take on Xbox and
Q.
Senior producer, you might take on maybe
And executive producer, you'd be in
I'm having a little trouble with the
21
vocabulary.
22
take on additional platforms of the game.
23
mean by that?
24
You said as supervising producer you may
What did you
MR. SLAUGHTER:
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with me is -- is disappointing that you would think that
2
that would be an appropriate question for a deposition.
3
MR. LAMBRINOS:
4
inappropriate question.
5
Well, it's not an
BY MR. LAMBRINOS:
6
Q.
Mr. Strauser, I'd like to start off with some
7
terminology.
8
9
10
You used the term "player likeness" in
your previous testimony.
term?
11
12
13
What did you mean by that
MR. SLAUGHTER:
foundation.
A.
Objection; lacks
You used the term "player likeness."
Well, I don't know the legal definition of --
14
MR. SLAUGHTER:
15
sorry.
16
And I'm sorry.
a legal conclusion.
17
A.
Let me insert one other objection.
I'm
Yeah.
It calls for
I don't know the legal definition of
18
"player likeness," but, you know, to me it means the
19
player's face as you would see it in a photograph or
20
video, what somebody looks like.
22
Q.
And was the player likeness, in terms of
23
their -- what their face looked like, incorporated into
24
EA's games?
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foundation, calls -- excuse me.
Objection; calls for a
2
3
4
A.
I assume you mean the NCAA Football games?
BY MR. LAMBRINOS:
5
Q.
Correct.
6
A.
No.
7
Q.
Why not?
11
A.
My understanding is that the NCAA rules
12
prohibited the use of player name and likeness because
13
it would violate their eligibility.
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2
A.
Later in my career, yes, indirectly.
I had
seen communication on that.
3
Q.
From whom?
4
A.
From the contract between EA and the NCAA --
5
or CLC -- I guess NCAA and CLC.
Excuse me.
6
Q.
What about the contract?
7
A.
There was a provision in the contract
8
9
regarding player name and likeness.
Q.
10
11
16
17
What did the provision say?
MR. SLAUGHTER:
Objection; lacks
foundation, calls for speculation.
Q.
The document speaks
Were player names included in your -- in the
NCAA Football games?
18
A.
No, they were not.
19
Q.
Why not?
22
A.
For that same reason.
My understanding is
23
that use of names or likeness was a violation of NCAA
24
rules in terms of player eligibility.
25
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3
4
Q.
Did you want to include player name or
likeness in the games?
A.
Did I personally want to include?
Yes, I
5
think from an authenticity standpoint, I would like to
6
include them.
7
Q.
And can -- what do you mean "from an
8
authenticity standpoint"?
9
would including the player likeness and name contribute
10
11
In what -- in what manner
to authenticity?
A.
Just as if you were watching a game on
12
television or attending a game in person where player
13
names are on the back of the jerseys, you know who those
14
people are in real life, to use their name in a video
15
game would be more authentic.
16
Q.
But you were all using the numbers?
19
A.
We did use the roster numbers, yes.
21
Q.
Could the players be identified on the basis
22
25
of their roster numbers?
A.
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Not within the game.
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3
6
Q.
Outside of the game could they be recognized
on the basis of their roster numbers?
A.
You would have to look at a roster to match up
7
a number with a name, I guess.
8
BY MR. LAMBRINOS:
9
10
Q.
And would EA's gamers or the consumers of EA's
games have access to these rosters?
11
12
13
14
15
16
MR. SLAUGHTER:
foundation, calls for speculation.
A.
19
I don't know what they would have access to.
BY MR. LAMBRINOS:
Q.
Do you recall whether or not they had access
to rosters?
17
18
Objection; lacks
MR. SLAUGHTER:
Objection; lacks
foundation, calls for speculation.
A.
20
I don't know, no.
(Continuing testimony is contained in the
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MR. LAMBRINOS:
3
(Exhibit No. 700 marked)
4
MR. SLAUGHTER:
Is this one document?
5
MR. LAMBRINOS:
It's one document.
6
7
8
Q.
What I'm handing you, Mr. Strauser, is one
document in multiple -- in multiple parts.
MR. SLAUGHTER:
MR. LAMBRINOS:
There's two or three
MR. SLAUGHTER:
Oh, I'm sorry.
copies.
13
14
Do you have some for the
other folks?
11
12
I'm going to go
BY MR. LAMBRINOS:
9
10
Okay.
So the
clip here, I just get one of the clips?
15
MR. LAMBRINOS:
Yeah.
16
MR. SLAUGHTER:
Oh, I'm sorry.
17
MR. HENN:
18
MR. LAMBRINOS:
19
20
We can share.
Okay.
You can share?
BY MR. LAMBRINOS:
Q.
And if you'll -- see, there's a little -- I
21
think a green tag in there.
22
There are multiple attachments to it, but there is a --
23
there is a document inside there that looks like this.
24
It's where the green tab is right there.
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This is a single document.
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yourself, Mr. Strauser.
2
sake of keeping things moving, we're not going to
3
pretend to read every page of what appears to be more
4
than 100 pages here, so -- but if we need to stop and do
5
so, we will.
6
And, Demetrius, I mean, for the
MR. LAMBRINOS:
Okay.
Well, it's a
7
complicated document, so I certainly understand that.
8
wanted to provide a complete document.
9
BY MR. LAMBRINOS:
10
Q.
12
Q.
I
Okay.
So do you see the document that I've
13
identified that has the green tab, the bottom right-hand
14
corner Bates number reads EA0011691?
15
A.
16
17
Yes.
(Continuing testimony is contained in the
Confidential section, pages 88 to 128.)
18
---o0o---
19
20
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Page 88
16
Q.
Okay.
17
A.
This looks to be a summary of our -- of NCAA
18
So what is this document?
player name status in January 2006.
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Page 89
1
For the meeting that Todd and -- Todd Sitrin and others
2
presented?
3
Q.
Yes.
4
A.
No.
5
I was actually referring to, like, screen
shots and videos for that presentation.
6
Q.
Oh, I see.
10
Q.
Did you produce this document in the ordinary
11
course of business in the scope of your employment at
12
EA?
13
A.
I did, yes.
14
Q.
Does it refresh your recollection as to
15
whether or not there was any friction between the NCAA
16
and the EA on the idea of incorporating name and
17
likeness into EA's NCAA games?
18
MR. SLAUGHTER:
Mr. Strauser, feel
19
free -- I mean, as I said, for the purpose of moving
20
along, we haven't read the whole thing.
21
take your time to read it, feel free.
22
A.
I don't know that I would classify it as
23
friction between EA and NCAA.
24
of my supervisor, Steve Chiang.
212-279-9424
If you want to
This was at the request
He wanted to know where
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1
and it lacks foundation and it misstates his prior
2
testimony.
3
A.
No, I don't think that was the point of this
4
document.
5
BY MR. LAMBRINOS:
6
Q.
Okay.
7
A.
It was to summarize the status of the -- the
8
9
Well, what was the point?
names -- the NCAA player names for my manager.
Q.
Okay.
Well, I'm looking up at the top now in
10
the overview.
11
topic over the past few months was to gather all the
12
background information on this issue and to make a
13
recommendation or a series of recommendations as to how
14
to add real player names and likeness to NCAA Football
15
and NCAA March Madness."
16
It says, "The goal of researching this
Did I read that right?
17
A.
Yes.
18
Q.
And was that the point of this memo?
19
A.
That's right.
20
That's what I meant in terms of
the status of NCAA -- of names going into the NCAA
21
Q.
And the obstacles to incorporating
23
player name and likeness into EA's NCAA games included
24
the NCAA's unwillingness to incorporate those features
25
into the game.
212-279-9424
Is that correct?
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4
A.
I wouldn't characterize it as unwillingness.
5
They had a rule regarding player eligibility.
6
BY MR. LAMBRINOS:
7
Q.
Okay.
Well, I'm looking down at the next
8
paragraph.
It says, "Two halves of the problem," and
9
then there's a section marked "redacted."
10
And it says, "To include real player
11
names, there are two current obstacles.
12
NCAA approval to do this."
13
The first is
Do you see that?
14
A.
I do.
15
Q.
So was that an obstacle to incorporating
16
17
18
player name and likeness into EA's NCAA games?
A.
Yes.
I think their approval was related to
their own internal rules regarding player eligibility.
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1
BY MR. LAMBRINOS:
2
3
Q.
2006?
4
5
6
7
Did they attempt to do this after January
MR. SLAUGHTER:
Objection; lacks
foundation, calls for speculation.
A.
I believe so, yes.
BY MR. LAMBRINOS:
8
Q.
When would they have done that?
9
A.
I don't know the specific date.
10
Q.
Do you know generally what time frame?
11
12
MR. SLAUGHTER:
Objection; overbroad,
vague.
13
17
Q.
I'm sorry.
Just so I can take a look at that.
18
The cover of this document, the Bates number at the
19
bottom of the very front of the document, is EA0011661.
20
It looks like the very top says "NCAA Names
21
Presentation," in October of 2010.
22
right?
212-279-9424
Does that sound
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5
BY MR. LAMBRINOS:
Q.
So this memo and the other materials that were
6
included behind the cover were being pulled together for
7
a meeting in 2010?
8
9
A.
It looks like this was a prep meeting for an
NCAA meeting held in 2010 and that Todd attached notes
10
from previous meetings, including January 2007, this
11
document from January 2006, and some undated exec pres.
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Q.
I'm handing you what's just been marked as
3
Plaintiff's Exhibit 702.
4
into the record, EA0031106 through 08.
5
look at the document and let me know when you're ready
6
to talk about it.
7
A.
Q.
Okay.
You can take a
Okay.
8
And I'll read the Bates number
9
10
So starting with the email on the
second page, EA0031107, there's an email from you to
DaveK@clc, which is Dave Kirkpatrick.
11
A.
Yes.
12
Q.
Okay.
Is that right?
And was this email sent by you in the
13
regular course of business in the scope of your duties
14
at EA?
15
A.
Yes, it was.
16
Q.
Do you have any reason to think that it is not
17
a true and correct copy as it existed at the time?
18
A.
No.
19
Q.
Okay.
The body of the email says, "Dave, I
20
noticed this," and then it drops a URL, and then there's
21
a quote, and -- oh, sorry.
22
say, says, "Sharing of roster files (2K NCAA Hoops)."
23
24
The subject line, I should
Then you say, "Dave, I noted this,"
colon.
212-279-9424
There's a URL there, and then there's a quote.
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10
11
Q.
Have you ever heard the term "generic head" in
reference to any type of player attribute?
12
A.
I have, yes.
13
Q.
And what does it mean?
14
A.
We have generic faces in the -- in the games
15
that are assigned to every player in the game.
16
know how they're assigned, but every player gets a face
17
number.
18
Q.
19
I don't
How many different faces are there?
MR. SLAUGHTER:
Objection; vague,
20
ambiguous, overbroad, lacks foundation, and it's vague
21
particularly as to which game you're referring to.
23
24
A.
It was hundreds.
You
I don't know the specific
number, but it was hundreds of faces.
25
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BY MR. LAMBRINOS:
2
Q.
How were these faces compiled?
3
A.
I'm not an artist, so I can't speak to the
4
technical way that they're created, but they were
5
created by our art team.
6
7
Q.
Did they have any relation to actual player
faces?
8
A.
No, none whatsoever.
9
Q.
How do you know that?
10
A.
Because we specifically made sure not to use
11
12
13
real player likenesses in our game.
Q.
And did you receive explicit instructions on
the generic head attribute in terms of player likeness?
14
A.
Specific instructions from whom?
15
Q.
From the NCAA.
16
A.
No.
17
20
MR. SLAUGHTER:
Q.
Did the -- did the various heads have codes
21
associated with them so you could determine that head
22
No. 1 is this head and head No. 2 is a different head?
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A.
They did.
They had a unique identifier.
But
2
each face was used more than one time in the game, if
3
that makes sense.
4
have been assigned to many, many players throughout the
5
roster file.
So if you had face No. 1, it could
12
13
14
15
16
17
18
19
20
21
22
23
24
25
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MR. SLAUGHTER:
2
MS. FREEMAN:
Okay.
But we have not engaged in
3
our own discovery yet, so there could be further that we
4
request.
5
MR. SLAUGHTER:
Well, you -- is there
6
anything stopping you from asking questions based upon
7
the documents that you've received to date?
8
9
MS. FREEMAN:
question.
Counsel, I've answered that
It doesn't matter what documents I have
10
already.
What matters is at this point I am not
11
permitted by the Court to conduct discovery against EA.
12
I'm done.
13
14
MR. SLAUGHTER:
Anybody else have any
questions?
15
MR. HENN:
16
MR. SLAUGHTER:
17
I've got a few.
Okay.
EXAMINATION
18
BY MR. HENN:
19
Q.
Mr. Strauser, I'm Charlie Henn.
I'm a lawyer
20
that represents CLC, and I am just going to ask a few
21
follow-up questions to clarify some answers that I may
22
have misunderstood or not gotten fully during the day.
23
25
Q.
212-279-9424
Just to be clear, aside from the cover
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athlete, the cover of the game, to your knowledge, did
2
the NCAA Footbal game ever incorporate into the game
3
itself the name, image, or likeness of a
4
student-athlete?
7
A.
Well, I don't know the legal conclusion around
8
likeness, but, no, we never included a likeness or name.
9
BY MR. HENN:
10
Q.
11
CLC.
And you mentioned that you were familiar with
Correct?
12
A.
Yes.
13
Q.
Dave Kirkpatrick for a time was your single --
14
your main point of contact there?
15
A.
Yes, that's correct.
16
Q.
Did you understand CLC's role in the process
17
as the trademark licensing agent for the NCAA and a
18
bunch of colleges and bowls and conferences?
19
MR. LAMBRINOS:
20
21
Objection; calls for a
legal conclusion.
A.
Honestly, no, I didn't understand that
22
relationship fully.
23
BY MR. HENN:
24
Q.
?
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street at University of Texas, or the rosters in the EA
2
games?
3
MS. SPROVTSOFF:
4
NCAA Football game rosters.
5
I believe I said in the
game.
6
7
I meant in the EA video
MR. SLAUGHTER:
A.
Okay.
Fair enough.
On a per team basis, yes, it was between 50
8
and 60 players per team.
9
BY MS. SPROVTSOFF:
10
Q.
And are there typically more than 50 to 60
11
players on an actual football team, for example the
12
University of Texas' team?
13
A.
21
22
23
24
25
EA selected the attributes for each of
those players in the game.
A.
Is that correct?
You're talking about the attributes assigned
to each player in the game?
Q.
212-279-9424
Yes.
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A.
Yes.
It was -- generally there was somebody
2
assigned to compile rosters.
3
It could have been a group of people, depending on the
4
year -- to compile the roster data.
5
6
Q.
Okay.
It could be one person.
The NCAA didn't have any input as to
the player attributes.
Is that correct?
7
A.
No, they did not.
8
Q.
And the schools and universities, they didn't
9
have any input about those player attributes?
13
Q.
If you know.
14
A.
Not that I'm aware of, no.
15
16
MS. SPROVTSOFF:
MR. SLAUGHTER:
Just a couple of
follow-ups, Mr. Strauser.
19
20
That's all I
have.
17
18
Okay.
EXAMINATION
BY MR. SLAUGHTER:
21
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